Looking fantastic BurnThe OT is also complete and ready to post! Here's a little preview:
Now the lay-offs begin?
Great art. Is that yours?
8 time of days, I wonder why they did that rather than a continuous progression of time.
Either way, I'm extremely excited!
The OT is also complete and ready to post! Here's a little preview:
The OT is also complete and ready to post! Here's a little preview:
The OT is also complete and ready to post! Here's a little preview:
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Brian Fleming is the bearded boss-man from Sucker Punch Production
Edit #1:
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Edit #1:
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There: Drug dealers with the unique ability to damage you from afar.Please show me more enemies than those soldiers. Please!
No day-night cycle then. Static times of day that changes with the story like the others.
https://twitter.com/BillyHarper73/status/438488617007067136@artenvelope @Desmio all but 4 cut scenes are real time. Even those are rendered from the engine. Our rendering engine is insane!!
First of all, don't be that guy. Second off, Sucker Punch only had like 60-80 people working on this project. There's nobody TO lay off when your project is this size.
No day/night sounds... weird to me.
What happens after you beat the game? Is it forever night or day?
Sounds like something that could be patched in... or make it like Pokemon where day/night literally depends on your real-life time.
Loved infamous 1, never got around to playing the second. It as good as the first? Buying a ps4 and this game in launch!
Better.
Haha."Our rendering engine is insane! Nate is still in therapy!"
Loved infamous 1, never got around to playing the second. It as good as the first? Buying a ps4 and this game in launch!