I think his eyes flash that way when you suck in neon powers, closer to the end of the powering-up animation. Might happen at other times too.
This, oh, my, god. Another perfect movie poster:
Delsin love watermelon
This, oh, my, god. Another perfect movie poster:
Muh Tron sequel.
Press and hold the touchpad to Drain Chocolate.
Loving these three
Do you guys think SP have invented a new art form here? Virtual photography. It's not like just taking a screenshot because these images vary in quality, not because of clarity but because of a genuine ability to frame an idea (as would a photographer). I find this incredible.
Each of those photos expresses something that's unique to the eye of the person who took it. That's frigin' art!
Are those eyes how he looks during that power? I don't remember myself.
They look edited/added in, they look so perfectly round and are overlapping his eyelids.
Will have to go back and check for myself. Might make for some interesting screens.
Yeah, they also put a link to this thread.PS Blog posted an interview with Sucker Punch about how photomode came about
http://blog.us.playstation.com/2014...nd-infamous-second-sons-photo-mode/#sf2756899
I'm fairly certain the photos they've used have all come from here
PS Blog posted an interview with Sucker Punch about how photomode came about
http://blog.us.playstation.com/2014...nd-infamous-second-sons-photo-mode/#sf2756899
I'm fairly certain the photos they've used have all come from here
Fantastic. Points of interest in the fore and background and the particle FX don't look too messy like they often can in stills.
PS Blog posted an interview with Sucker Punch about how photomode came about
http://blog.us.playstation.com/2014...nd-infamous-second-sons-photo-mode/#sf2756899
I'm fairly certain the photos they've used have all come from here
Matt Durasoff: Photo Mode itself is a simple tool. This was not a big R&D project thats what the last two and a half years were for! Camera, depth of field, color grading the support for manipulating these already existed in our game engine, it was only a matter of creating an interface for them. The real labor behind this feature went into the construction of the game world and characters, and the engine that supports them. So, a feature for taking photos? A few days. Game full of stuff worth taking photos of? Hundreds of person-years!