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inFAMOUS - The oFFicial Thread

WinFonda said:
So has anyone seen the inFamous ad upon going to see the new Terminator movie? Was it just a regular tv commercial?


Oh snap I forgot to post that I saw it yesterday when I saw the Terminator Salvation movie. I thought the ad was pretty cool, a mix of comic book panels and a 3D model of Cole jumping through panels and some explosions. It was cool but went by too fast.
 
Thrakier said:
Does anyone know how to get the clothes for home from the infamous demo?
A Home manager at the ps forums already said that they will appear in your inventory a couple days after the game is out. just be patient now, maybe one of these thursdays.
 
I'm about an hour into it and I'm really not enjoying the game all that much. The climbing mechanic is great but the game feels very repetitive so far.

The guys on Listen Up really seemed to dig it though so I'll keep playing.
 
Cruzader said:
A Home manager at the ps forums already said that they will appear in your inventory a couple days after the game is out. just be patient now, maybe one of these thursdays.

And you have to play through the demo from your local store? EDIT: I already saw people running around in an infamous shirt.
 
This game is great! I have about 78% of the first island crime free. The main reason I can't put it down is because of the story. I want to find out what happens next.
 
Is that a bug?

I'm in the sewers and I'm supposed to use Pulse Heal on an injured guy. I lock-on to him and press triangle but nothing happens. Am I doing something wrong?
 
DoctorWho said:
I'm about an hour into it and I'm really not enjoying the game all that much. The climbing mechanic is great but the game feels very repetitive so far.

The guys on Listen Up really seemed to dig it though so I'll keep playing.


That does not compute. I've done a ton of missions, and they were all nice and varied.
 
DoctorWho said:
I'm about an hour into it and I'm really not enjoying the game all that much. The climbing mechanic is great but the game feels very repetitive so far.

The guys on Listen Up really seemed to dig it though so I'll keep playing.

I heard a couple complaints about the game early on. From what I've heard the game gets better once your power arsenal builds up. I think it would be a good idea to stick with it.
 
Thrakier said:
And you have to play through the demo from your local store? EDIT: I already saw people running around in an infamous shirt.


yea There are places giving out special codes for those t-shirts.
 
I'll say one thing, the controls in this game are really solid. Shooting feels great no matter if you're running around of climbing around.
 
Alright, so I decided to re-download the InFAMOUS demo (got it the first time from the HK store via Loudninja), and lo and behold, the demo was completely in French!

This fucking thing worries me now, since I've preordered the game in a Swedish store. Does anyone know if the demo standard language is representative of the language I'll be getting on the retail version? One extra thing that worries me will be the trophy listing on my main account: for example, Resistance 2 (which was localized) had its trophies set in Swedish (which is fine), but if the retail game of InFAMOUS boots in French, I DON'T want to have the trophies set to French.
 
6 hours later and I have only done 15 main mission so far. Been busy collect shards,dead drops and side missions. Still haven't unlock the air thrusters though.
 
BeeDog said:
This fucking thing worries me now, since I've preordered the game in a Swedish store. Does anyone know if the demo standard language is representative of the language I'll be getting on the retail version?.
I've got the review copy from Nordisk Film (Sony distributor in Sweden) and it's all in English and so are the trophies. Just out of curiosity where did you pre order the game? You know there is a good site for comparing prices in Sweden ( http://prisjakt.nu )
 
konrad77 said:
I've got the review copy from Nordisk Film (Sony distributor in Sweden) and it's all in English and so are the trophies. Just out of curiosity where did you pre order the game? You know there is a good site for comparing prices in Sweden ( http://prisjakt.nu )

Thanks for answering, alleviates a bit of my worries. I've preordered the Special Edition at Webhallen, the shop's close to the university and they also provide U2 beta codes.
 
Echoes said:
Is that a bug?

I'm in the sewers and I'm supposed to use Pulse Heal on an injured guy. I lock-on to him and press triangle but nothing happens. Am I doing something wrong?

You need to hold Tringle.
 
Captain N said:
You need to hold Tringle.
I did, nothing happens. Am I supposed to buy it or do I acquire it normally in here? Anyway I restarted the mission, hope it's fixed now.
 
There's something... addicting about the gameplay but I can't quite put my finger on it and identify exactly what it is.

I think its something like how in Tony Hawk Games where you can do neat things pretty easily on a skateboard... but if you spend time on it you can become really good.

I think the curve on mastering Cole's lightning combat is something akin to that?
 
Echoes said:
Fuck me.

It tells me to hold R1. I'm holding L1.
:lol

:lol glad to see you figured it out!


Possible Major storyline Spoilers..?
I don't know why, but for some reason I feel like Kesslar could be Cole in the future and he can go back in time. Could that be who you become if you end the game inFAMOUS?
 
Don't know if it's been posted, but Matt Peckham at PC World put up a review.

90%

http://www.pcworld.com/article/165435-3/infamous_review_city_of_saints_and_madmen.html

In the end, do we care that inFAMOUS's payoff isn't Hugo Award winning? Not really. It's on par with most Twilight Zone episodes, and world's better than most games. I don't know how electricity helps you fly, or why no one picks up a fire hose (or squirt gun — hey, it worked for David Tennant) or why it never rains in Empire City, but it's probably just as silly puzzling over the illogic. You're a hopping, leaping, line-grinding, rail-surfing, lightning storm. Go with it.
 
Defuser said:
6 hours later and I have only done 15 main mission so far. Been busy collect shards,dead drops and side missions. Still haven't unlock the air thrusters though.

think you get new powers from main story missions, side missions and other stuff give you xp to upgrade.
 
So I played about five hours of this game yesterday and here's how I feel:

This game kind of reminds me of Uncharted in that it borrows heavily from a lot of other games without doing a whole lot new, but does so in such a cohesive manner and with good enough presentation that it does feel too unoriginal.

inFamous is basically Crackdown with a storyline and Assassin's Creed's side quests. I will say I feel that traversing the city feels a lot more natural than in either of those games and the wall climbing is a lot less annoying. For some reason collecting the power up shards is strangely addicting. I've already got over 25% of them and I've only played about 5 hours.

Difficulty wise I would say this game is really frustrating at times. It borrows the annoying design decision from Crackdown of having enemies all over who shoot at you from way out of your line of sight. On hard mode it is not uncommon to be walking around and get waxed by guys you can't even see. In all honesty in most fights I don't actually feel like a super powered bad ass, I feel like a normal dude being swarmed by enemies and doing my best to barely survive. I've upgraded all my powers beyond their initial level but I still feel like each encounter is frenetic and at times extremely frustrating (could be that it was late and I was tired, I dunno). Sometimes the game makes me feel like maybe I should be playing it like Gears and going from cover element to cover element slowly picking dudes off which isn't quite what I want out of this game.

I wish I could pick shit up and throw it. The shock wave power doesn't give me enough control over this sort of thing.

Overall I'm having a lot of fun. There are some design decisions that I wouldn't have made and I hope that I haven't seen all the sidequest types because this game could get very Assassin's Creedy in a hurry if so (ie finish one city and realize I've seen all the game play the game has to offer so I don't finish it). I do think the story is actually kind of intriguing, although it does seem like it might be getting potentially predictable. Also the design of the main missisions is a lot better than Ass Creed so at the least I'll finish the story line.

Oh! The moral choices are also pretty binary. The game always lets you know when you've encountered a moral choice and what the good and evil options are. And clichely enough the game falls back on the whole "oh you're going evil so we will make you look evil" bull shit from games like KoTOR and Fable.
 
bluemax said:
So I played about five hours of this game yesterday and here's how I feel:

This game kind of reminds me of Uncharted in that it borrows heavily from a lot of other games without doing a whole lot new, but does so in such a cohesive manner and with good enough presentation that it does feel too unoriginal.

inFamous is basically Crackdown with a storyline and Assassin's Creed's side quests. I will say I feel that traversing the city feels a lot more natural than in either of those games and the wall climbing is a lot less annoying. For some reason collecting the power up shards is strangely addicting. I've already got over 25% of them and I've only played about 5 hours.

Difficulty wise I would say this game is really frustrating at times. It borrows the annoying design decision from Crackdown of having enemies all over who shoot at you from way out of your line of sight. On hard mode it is not uncommon to be walking around and get waxed by guys you can't even see. In all honesty in most fights I don't actually feel like a super powered bad ass, I feel like a normal dude being swarmed by enemies and doing my best to barely survive. I've upgraded all my powers beyond their initial level but I still feel like each encounter is frenetic and at times extremely frustrating (could be that it was late and I was tired, I dunno). Sometimes the game makes me feel like maybe I should be playing it like Gears and going from cover element to cover element slowly picking dudes off which isn't quite what I want out of this game.

I wish I could pick shit up and throw it. The shock wave power doesn't give me enough control over this sort of thing.

Overall I'm having a lot of fun. There are some design decisions that I wouldn't have made and I hope that I haven't seen all the sidequest types because this game could get very Assassin's Creedy in a hurry if so (ie finish one city and realize I've seen all the game play the game has to offer so I don't finish it). I do think the story is actually kind of intriguing, although it does seem like it might be getting potentially predictable. Also the design of the main missisions is a lot better than Ass Creed so at the least I'll finish the story line.

Oh! The moral choices are also pretty binary. The game always lets you know when you've encountered a moral choice and what the good and evil options are. And clichely enough the game falls back on the whole "oh you're going evil so we will make you look evil" bull shit from games like KoTOR and Fable.

Ugh.

I agree with the ability to pick up cars. With all the other bullshit they use electricity for, they might as well give us the power to lift objects under a certain size. Kinda like the gravity gun from HL2.
 
bluemax said:
Difficulty wise I would say this game is really frustrating at times. It borrows the annoying design decision from Crackdown of having enemies all over who shoot at you from way out of your line of sight. On hard mode it is not uncommon to be walking around and get waxed by guys you can't even see. In all honesty in most fights I don't actually feel like a super powered bad ass, I feel like a normal dude being swarmed by enemies and doing my best to barely survive. I've upgraded all my powers beyond their initial level but I still feel like each encounter is frenetic and at times extremely frustrating (could be that it was late and I was tired, I dunno). Sometimes the game makes me feel like maybe I should be playing it like Gears and going from cover element to cover element slowly picking dudes off which isn't quite what I want out of this game.
I really want to have some other advice on that particular point because that's what I was starting to think when playing the demo and I'm not yet decided if i should buy this game or not.

And thanks for your post bluemax. A lot of information about how the game feels here.
 
UntoldDreams said:
There's something... addicting about the gameplay but I can't quite put my finger on it and identify exactly what it is.

I think its something like how in Tony Hawk Games where you can do neat things pretty easily on a skateboard... but if you spend time on it you can become really good.

I think the curve on mastering Cole's lightning combat is something akin to that?


I've only played the demo, but I agree with you there. Once you really get command over the controls, it's much more fun. and the rail grinding totally reminds me of THPS.
 
That trailer got me pumped up. Hope they show it on tv.. I've noticed that Sony puts most of their good ads online only for some reason.
 
I don't know if this is scenario is repeatable but while playing the demo I died while the timer was counting down to begin the next mission. Instead of automatically starting the mission when I died, I actually woke up on some cot in an alley. The timer stopped and I was able to continue with out starting the next demo mission. I eventually died again and the mission started automatically like it normally does.

So if your looking to explore the city a little longer in the demo dying while the timer counts down may allow that.
 
McLovin said:
That trailer got me pumped up. Hope they show it on tv.. I've noticed that Sony puts most of their good ads online only for some reason.

There's no way they can air a 2 minute commercial on TV.
And if they cut that particular trailer down to 30 seconds, it wouldn't be nearly as cool.

But yeah, I wish Sony would start pushing this game to the general public and not just to us "hardcore" gaming fans.
If only people knew about this game as much as they know about GTA games...
 
Click said:
There's no way they can air a 2 minute commercial on TV.
And if they cut that particular trailer down to 30 seconds, it wouldn't be nearly as cool.

But yeah, I wish Sony would start pushing this game to the general public and not just to us "hardcore" gaming fans.
If only people knew about this game as much as they know about GTA games...

I let a friend borrow Killzone 2 the other day and she didn't even know the game existed.
 
McLovin said:
That trailer got me pumped up. Hope they show it on tv.. I've noticed that Sony puts most of their good ads online only for some reason.

cheaper than buying airtime on TV and maybe they figure they'll just give up mainstream and cater to the hardcore who will see it online?
 
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