• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

inFAMOUS - The oFFicial Thread

sarcoa said:
Sometime on island 2 I was doing a side mission, or something, where I had to choose between looting a guy's locker of blast shards, or defending him from some dust men. I chose to defend him thinking he'd give me the shards anyway (and I'm playing good my first time through), but instead he just said thanks and the locker shut with the shards in it.

Can I not get all 350 now? Did I screw myself?


That's totally messed up, now I know what to do in that mission.
 
flarkminator said:
I like the game but does every fucking enemy have to be a sniper? It's really fucking annoying.

First upgrades I bought were the damage minimization ones. Makes the snipers about 30% less annoying.
 
flarkminator said:
I like the game but does every fucking enemy have to be a sniper? It's really fucking annoying.

While I share your annoyance, I think that the exploring would've become dull a lot earlier on if your weren't constantly being concerned about being pelted by enemies.
 
AwRy108 said:
While I share your annoyance, I think that the exploring would've become dull a lot earlier on if your weren't constantly being concerned about being pelted by enemies.

The fun of exploration is not tackling enemies, but discovering dead drops, shards, and just getting around.
 
just finished the game on good path. I like it, although I felt they left some thing hanging that I wish they spent a bit more time to it,
it's about Zeke, really want to know what happen to him at the end

also, I find it amusing that with inFamous,
and upcoming Ratchet Future. ND, Insomniac, and SP have now dabbled with time travel in their games
 
AwRy108 said:
While I share your annoyance, I think that the exploring would've become dull a lot earlier on if your weren't constantly being concerned about being pelted by enemies.

The problem is at it's worst when your on ground level and enemies keep taking cheap shots from roof tops that never seem to miss. Once you realize where it's coming from they move away from the edge. For me that doesn't make exploring more interesting. They don't kill me but it's like getting bit by mosquitoes. It gets annoying. It's really my only serious complaint about the game.
 
I'm about to start and was originally going to do an Evil run first, but now I'm thinking of doing a quick Hero run through and then doing a full Evil run through including getting Shards, etc. Hmm, decisions, decisions.
 
I'm doing an all-out, balls to the wall Evil run. :D

I'm talking: kicking people in the back when I run passed them, Bio-Leeching anyone hurt on the ground, blowing up all parked cars because I can. Fuck being a Hero.

I'll save that shit for my 2nd playthrough
:lol
 
Has anyone done the Hidden Packages "side missions?"

I've done a few after taking out a few Reapers, and when going up to some of them to Bio-Leech, it gave me an option to find a hidden package. (shards)

It's cool. :D
 
h3ro said:
I'm about to start and was originally going to do an Evil run first, but now I'm thinking of doing a quick Hero run through and then doing a full Evil run through including getting Shards, etc. Hmm, decisions, decisions.
This is exactly what I'm doing. Or rather, I'll be deciding which I like more for my full run through after I've beaten it with both play styles.
 
pr0cs said:
I don't like that there are so few ways to kill baddies, it sort of gets old after a while. Maybe I don't like that the game set the difficulty to hard because now I find some of the missions pretty difficult due to limited way to kill the creeps. (The missions where you have to destroy the sludge trucks are pretty difficult on hard, you get swarmed and I find it difficult to use the tools given to me to complete them). Maybe because I'm trying hard to be 'heroic' and purposely try not to have 'collateral damage'.


you know you can change the difficulty after that tutorial mission?

i did as i didn't want to play on hard, either. i like these open world games to be a tad easier than straight up action games.
 
LCfiner said:
you know you can change the difficulty after that tutorial mission?

i did as i didn't want to play on hard, either. i like these open world games to be a tad easier than straight up action games.

Ive been considering switching it down a notch also. Mainly because I love being able to a lot more close combat. On hard it seems virtually impossible to run up to someone to do a melee, which I dont like at all.
 
The Chef said:
Ive been considering switching it down a notch also. Mainly because I love being able to a lot more close combat. On hard it seems virtually impossible to run up to someone to do a melee, which I dont like at all.

I'm doing my good run through on normal. Worrying about civilians and getting my ass kicked didn't sound like fun. I'll go to hard for the evil run though.
 
The Chef said:
Ive been considering switching it down a notch also. Mainly because I love being able to a lot more close combat. On hard it seems virtually impossible to run up to someone to do a melee, which I dont like at all.
imo, melee is pretty useless until you got the shield power that allow you to run close to enemies without much damage. you got it pretty late into the game though
 
LCfiner said:
you know you can change the difficulty after that tutorial mission?

i did as i didn't want to play on hard, either. i like these open world games to be a tad easier than straight up action games.
Pretty much this. After playing 20 minutes on hard, straight back to medium it went.

Edit: Yeah melee is fun but useless because enemies can pretty much back peddle as fast as you can run but they can also hit you with 100% accuracy at the same time while you are flailing away at thin air.
 
It was about 2AM last night before I went to sleep. I was finding it very difficult to put this one down. I'm wondering if anyone else is playing Good ("Hero"? "Famous"? Whatever) and is having as much difficulty as I am reaching the top karma level.

I'm currently on the second to top one, and the bar slice is visually completely full, so I must just be really close. I'm a little worried that I'll go a little crazy in a fight and drop down from Hero status...

I really can't wait to play as a Villain so I can just go crazy and not have to worry at all :)
 
Seemed to be, Shopto have the uncharted code on your "My Account" section of Shopto's website. The codes were not in the boxes, they should have told you in your confirmation emails if you were in the beta or not..
 
eznark said:
First upgrades I bought were the damage minimization ones. Makes the snipers about 30% less annoying.

AwRy108 said:
While I share your annoyance, I think that the exploring would've become dull a lot earlier on if your weren't constantly being concerned about being pelted by enemies.

Chorazin said:
The Precision power up makes this annoyance go away.

Haha, good to see I'm not the only one who hates that about the game with a passion. It's the equivalent of rubber-banding the AI in a racing game to me.

Anyway, guess I'm picking up all the damage mitigation upgrades first. I don't know which one Precision is...I don't think I've discovered it yet. I'm only like 4 hours into the game so far, but I want to continue.

I probably won't finish it as these games rarely hold my attention for long but so far it's a fun ride.
 
Just keep powering up the stations, guys.

All your complaints will be rectified in due time.

Well, except for stuff on the technical side (crappy cutscene animations, glitches, etc.).
 
So I finished up story in neon and was trying to get the 100% clean. But there is a part of the city in the middle of neon that doesn't have a side mission. Is this normal?
 
I played again last night, I started playing at around 10pm with full intentions to stop by midnight since I had to be at work in the morning. When I went to quit the game my Playstation told me it was 2:30am :lol

So like 7 hours total over the last couple days and I'm still on the first island. I take liberal amounts of time traveling and engaging in random fights because it's a blast just moving around and finding shards/dead drops. I've taken back all but two areas of the island (like 93%), I'm hoping the story missions sync up with me getting all of them. I just woke up on Day 16 and what's-her-face wants me to enter the last tunnel, close to unlocking the second island?

pr0cs said:
I don't like that there are so few ways to kill baddies, it sort of gets old after a while. Maybe I don't like that the game set the difficulty to hard because now I find some of the missions pretty difficult due to limited way to kill the creeps. (The missions where you have to destroy the sludge trucks are pretty difficult on hard, you get swarmed and I find it difficult to use the tools given to me to complete them). Maybe because I'm trying hard to be 'heroic' and purposely try not to have 'collateral damage'.
I love those sludge truck missions, it's one of the few missions where you really get to combine your acrobatics with your combat. When I play those I intentionally ignore the enemies, I mean I dodge and maybe slow em down every so often but for the most part I'm zooming past them so I can attack the truck. I'm usually hopping around ledges, hanging off light poles, etc, as I pelt the truck with lightning while also dodging bullets or deflecting rockets. Best part is, when you finish the mission you've built up a huge stock of enemies to fight, and I have a blast tackling that challenge afterwords.
 
Houston3000 said:
I love those sludge truck missions, it's one of the few missions where you really get to combine your acrobatics with your combat. When I play those I intentionally ignore the enemies, I mean I dodge and maybe slow em down every so often but for the most part I'm zooming past them so I can attack the truck. I'm usually hopping around ledges, hanging off light poles, etc, as I pelt the truck with lightning while also dodging bullets or deflecting rockets. Best part is, when you finish the mission you've built up a huge stock of enemies to fight, and I have a blast tackling that challenge afterwords.
They're fun but some of them can be really difficult, especially ones where the truck runs by other 'camped' baddies which then in turn 'collects' them too as defenders. On hard it is regularly suicide to concentrate on the truck solely because you'll have 20+ guys gunning for you, and since they can hit you from a LONG ways away you be turned to swiss-cheese very quickly, esp with the rocket launcher dudes too.

These missions are the ones where I sort of sat back and didn't feel like as a 'superhero' I had very little tools at my disposal making me feel a lot less 'super'.
Which wasn't the case with Crackdown, in fact I loved the game more when seriously outnumbered in that it made you feel more like a badass.
I'll chalk it up for now in that it's still early in the game so I don't have everything, I'm playing it on hard and trying to be a 'good guy', trifecta of difficulty.
 
Returners said:
So I finished up story in neon and was trying to get the 100% clean. But there is a part of the city in the middle of neon that doesn't have a side mission. Is this normal?

A) It's a hidden package mission which means you just need to keep killing (not just incapping) Reapers until one turns into the side mission indicator
B) The NPC that offers the side mission got killed somehow. Save and reload and they should reappear.
 
Valkyr Junkie said:
A) It's a hidden package mission which means you just need to keep killing (not just incapping) Reapers until one turns into the side mission indicator
B) The NPC that offers the side mission got killed somehow. Save and reload and they should reappear.

Can they die permanently?
 
Went and purchased this game even though knowing nothing about it before yesterday. Ended up playing it pretty much all of last night. Think it's the first sandbox game where I actually wanted to do side missions and look for hidden bullshit.

Hopefully it can keep my interest.
 
Question about fighting the gangs. When I zap them or melee them and they fall to the ground, writhing. Are they out of commission or do I have to finalize them (kicking them or zapping them so they actually die)? If so, does that make me go towards inFamous instead of Heroic?

I do find a sense of schadenfreude in either kicking them off the roofs or sniping them from another rooftop so that they fall off the roof. Does that also affect my Heroic rating?
 
desertdroog said:
Question about fighting the gangs. When I zap them or melee them and they fall to the ground, writhing. Are they out of commission or do I have to finalize them (kicking them or zapping them so they actually die)? If so, does that make me go towards inFamous instead of Heroic?

I do find a sense of schadenfreude in either kicking them off the roofs or sniping them from another rooftop so that they fall off the roof. Does that also affect my Heroic rating?

Enemies can be knocked down, but not out enough to the point that they will get back up shortly. Of course the guys that get knocked down and just lie there for more than a few seconds won't ever get back up. What you do to them after that is just bonus XP/karma.
 
pr0cs said:
They're fun but some of them can be really difficult, especially ones where the truck runs by other 'camped' baddies which then in turn 'collects' them too as defenders. On hard it is regularly suicide to concentrate on the truck solely because you'll have 20+ guys gunning for you, and since they can hit you from a LONG ways away you be turned to swiss-cheese very quickly, esp with the rocket launcher dudes too.

These missions are the ones where I sort of sat back and didn't feel like as a 'superhero' I had very little tools at my disposal making me feel a lot less 'super'.
Which wasn't the case with Crackdown, in fact I loved the game more when seriously outnumbered in that it made you feel more like a badass.
I'll chalk it up for now in that it's still early in the game so I don't have everything, I'm playing it on hard and trying to be a 'good guy', trifecta of difficulty.
I'm not sure how far you are in the game but I'm still on the first island. Last time I did the mission the truck was driving under the train tracks for a good portion of its trip. That allowed me to retreat on top of the tracks when it got too enemy heavy below and still follow the truck. As an added benefit, and maybe you didn't get this power yet, riding the rails restores your power... you just have to watch for trains (I don't think the trains are moving though before you get rail riding power).

I would ride the rails along with the truck and then every so often drop-hang off the track and zap the thing a dozen times. I'd also make constant use of my grenades by bouncing them off the buildings so they would ricochet into the bad guys. I'm sure I caused some collateral damage but I'm still Champion rank (which is the one between Guardian and Hero). Maybe you're just worrying too much, killing a couple of civilians doesn't effect you THAT much, you'd have to really go crazy on-purpose if you wanted to lose alot of karma.
 
desertdroog said:
Question about fighting the gangs. When I zap them or melee them and they fall to the ground, writhing. Are they out of commission or do I have to finalize them (kicking them or zapping them so they actually die)? If so, does that make me go towards inFamous instead of Heroic?

I do find a sense of schadenfreude in either kicking them off the roofs or sniping them from another rooftop so that they fall off the roof. Does that also affect my Heroic rating?
Have you unlocked your touch powers yet? You get them within the first few missions.

Once you have them you have 4 ways to deal with writhing enemies. You can just leave them be, you can zap/kick kill them, you can leech their life kill them, or you can chain them to the floor alive. I think if you just zap em to death you get 1XP and no karma bonus, if you leech their life you get 1XP and bad karma, and if you constrain them to the floor you get 1XP and Good Karma. Of course if you leave them you get no XP and no Karma bonus
 
Valkyr Junkie said:
If it says "Execution 1XP" in red it does. It doesn't appear to always say that though. Sometimes you get "Wounded Kill 1XP" in gray which is neutral.

i think the only time you execute an enemy is when you have restrained them, then go in for the kill, the rest are just gray wounded kills
 
Top Bottom