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Insane fighting game combo vids

SSB:M ... Sure, not a "traditional" fighting game. But not a fighting game? No combos? You mean I actually have to put together my own combos, instead of relying on pre-programmed strings?

Check this site out. http://ssbm.captainjack.jp/ (Though sometimes the vids don't work.) These guys are the best in the world. Watch how they non-traditionally fight each other.
 
Varuna said:
SSB:M ... Sure, not a "traditional" fighting game. But not a fighting game? No combos? You mean I actually have to put together my own combos, instead of relying on pre-programmed strings?

Check this site out. http://ssbm.captainjack.jp/ (Though sometimes the vids don't work.) These guys are the best in the world. Watch how they non-traditionally fight each other.
Don't even bother dude. Haters aren't going to change their opinion.
 
"you mean I actually have to put together my own combos, instead of relying on pre-programmed strings?"


That has nothing to do with it at all.
 
Cerrius said:
Super Smash Bros isn't a fighting game.

They'll never listen. Well it's a fighting game per say just not a technical fighting game, just a you know beat em up button masher like the naruto games .
 
People that call SSB or SSBM a button masher are wrong. Both games are extremely deep and this = fact. There are good reasons that it has sold millions and millions of copies~
 
Kevtones said:
People that call SSB or SSBM a button masher are wrong. Both games are extremely deep and this = fact. There are good reasons that it has sold millions and millions of copies~
Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....

The only people who take SSBM as a serious fighters are the millions of Nintendo fans. Sorry but it's the truth...
 
Dahbomb said:
Now if you want to see an action game with absurd combos, then you need to get yourself some Devil May Cry 3: Special Edition:

Combo video

True... That was cool.

G-Fex said:
They'll never listen. Well it's a fighting game per say just not a technical fighting game, just a you know beat em up button masher like the naruto games .

See, here's the thing. You could call ANY fighter a button-masher. And just like any other fighter, a button-masher in SSB:M will lose to someone who knows the game.
 
Dahbomb said:
Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....

The only people who take SSBM as a serious fighters are the millions of Nintendo fans. Sorry but it's the truth...
The question is not if SSBM is a fighting game, it is:
Do you need skill and practice to master it? Because that is what all of you try to deny.

And as a "pro" you can totally own a less skilled player in SSBM, as it should be with a good competitive game.
 
Varuna said:
True... That was cool.



See, here's the thing. You could call ANY fighter a button-masher. And just like any other fighter, a button-masher in SSB:M will lose to someone who knows the game.


Well yeah that's always known cause the person who figures out the combos and efficiently does them all right instead of just mashing down buttons and guessing , they are obviously going to win, well in this cause the person knows the technical standpoints of each move and when and how to use them rather than just doing them which any beginner in ssbm can do.

I don't know. I'm just typing.
 
Ok then, some words.

The debate of whether or not SSBM has depth is seperate from whether or not it fits into the fighting genre.

SSBM does have depth to it, a good deal. I cannot and will not try to convince disbelievers with words. Either you've seen some guys do things in SSBM that you didn't even know worked or you haven't. Whether or not you've experienced enough of the game to appreciate it for what it is, or dismissed it out of hand, doesn't matter much. There's plenty of games that each of us will never truely "get." Not appreciating SSBM is no different.


On the genre issue, I ask you all, what does being defined as a fighting game benefit SSBM? Being assigned to the fighting genre by Gamespot does not de facto bestow satisfying depth to a game. In the same genre that we have Virtua Fighter and Street Fighter, we have Bloody Roar and the late Fighters History. There are plenty of fighters without depth.

Also, let's ask ourselves what we use the term genre to mean. By in large we use the word to quickly communicate, most accurately, what common traits to expect from a video game. Modern games are frought with exceptions and trait combinations; it doesn't serve us well to insist that every game must comfortably fit into the handful of molds we use as current video game genres.

So if you are posting to have SSBM accepted into the fighting genre, what exactly are you struggling to gain for SSBM?
And if are posting to sumbit that SSBM does not fit into the fighting genre, what are you trying to take away from the game?

SSBM is rather unique and has depth to it, two more positives for a solid four player game.
Instead of fighting to keep this contemporary game in or out of an old genre, why don't we just work on gaining acceptance for some new classifications?
 
ArcadeStickMonk said:
Ok then, some words.

The debate of whether or not SSBM has depth is seperate from whether or not it fits into the fighting genre.

SSBM does have depth to it, a good deal. I cannot and will not try to convince disbelievers with words. Either you've seen some guys do things in SSBM that you didn't even know worked or you haven't. Whether or not you've experienced enough of the game to appreciate it for what it is, or dismissed it out of hand, doesn't matter much. There's plenty of games that each of us will never truely "get." Not appreciating SSBM is no different.


On the genre issue, I ask you all, what does being defined as a fighting game benefit SSBM? Being assigned to the fighting genre by Gamespot does not de facto bestow satisfying depth to a game. In the same genre that we have Virtua Fighter and Street Fighter, we have Bloody Roar and the late Fighters History. There are plenty of fighters without depth.

Also, let's ask ourselves what we use the term genre to mean. By in large we use the word to quickly communicate, most accurately, what common traits to expect from a video game. Modern games are frought with exceptions and trait combinations; it doesn't serve us well to insist that every game must comfortably fit into the handful of molds we use as current video game genres.

So if you are posting to have SSBM accepted into the fighting genre, what exactly are you struggling to gain for SSBM?
And if are posting to sumbit that SSBM does not fit into the fighting genre, what are you trying to take away from the game?

SSBM is rather unique and has depth to it, two more positives for a solid four player game.
Instead of fighting to keep this contemporary game in or out of an old genre, why don't we just work on gaining acceptance for some new classifications?

I like to put it in the platform/fighting genre.

But what exactly doesn't make it a fighting game? It is definately not a traditional fighting game. But it is definately part of the fighting game family.
 
So um...yeah.

What the fuck is wrong with you people? People on Gamespot's forums have more decency and self-restraint than this.
 
I was going to come in and ask why people really freaking want SSBM to be considered a fighting game (just so they can say it's deep and hardcore and the like?), but ArcadeStickMonk did it better.

So, yeah, not considering it a fighting game doesn't mean that it sucks or that one's a "hater", people.

Those are not combo videos.

This, is a combo video (100+ megs)

Somehow, I knew what it was before looking at the URL.
 
Dahbomb said:
Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....

The only people who take SSBM as a serious fighters are the millions of Nintendo fans. Sorry but it's the truth...

Most useless post ever, at least try to come up with arguments....my brother will own your ass with fox for example and no he does not press button randomly.....he actually has a strategy and technique, and the NGB and DMC3SE comment..... :lol
 
Well, nobody makes "insane platform-party-fighting game combo vid" threads, so if SSBM can't go in the "insane fighting game combo vid" threads there's nowhere to put all the cool SSBM videos. :(

If SSBM can't go in the fighting genre, it can't go anywhere.
And then it's lonely. :(
 
ArcadeStickMonk said:
Ok then, some words.

The debate of whether or not SSBM has depth is seperate from whether or not it fits into the fighting genre.

SSBM does have depth to it, a good deal. I cannot and will not try to convince disbelievers with words. Either you've seen some guys do things in SSBM that you didn't even know worked or you haven't. Whether or not you've experienced enough of the game to appreciate it for what it is, or dismissed it out of hand, doesn't matter much. There's plenty of games that each of us will never truely "get." Not appreciating SSBM is no different.


On the genre issue, I ask you all, what does being defined as a fighting game benefit SSBM? Being assigned to the fighting genre by Gamespot does not de facto bestow satisfying depth to a game. In the same genre that we have Virtua Fighter and Street Fighter, we have Bloody Roar and the late Fighters History. There are plenty of fighters without depth.

Also, let's ask ourselves what we use the term genre to mean. By in large we use the word to quickly communicate, most accurately, what common traits to expect from a video game. Modern games are frought with exceptions and trait combinations; it doesn't serve us well to insist that every game must comfortably fit into the handful of molds we use as current video game genres.

So if you are posting to have SSBM accepted into the fighting genre, what exactly are you struggling to gain for SSBM?
And if are posting to sumbit that SSBM does not fit into the fighting genre, what are you trying to take away from the game?

SSBM is rather unique and has depth to it, two more positives for a solid four player game.
Instead of fighting to keep this contemporary game in or out of an old genre, why don't we just work on gaining acceptance for some new classifications?

Very nicely put.
 
Bluemercury said:
Most useless post ever, at least try to come up with arguments....my brother will own your ass with fox for example and no he does not press button randomly.....he actually has a strategy and technique, and the NGB and DMC3SE comment..... :lol
There is no need to argue about this, if SSBM was played on the same level as Tekken 5/VF4/SF3 then it might be considered to have the same depth but it lacks proper balance and the level of mechanics (outside of triangle jumping, l-cancelling and wave-dashing there is nothing else to write home about in SSBM) to be played consistently on a top tier level at EVO. 90%+ of the mechanics found in SSBM are done better in most 2D fighters, hell even MVC2 can give SSBM run for its money (and MVC2 is a damn unbalanced, glitchy game, though very popular).

I am not saying that the game does not require skill to play, actually 90% of the games out there require skill to play and need to be mastered in some form of manner. That's why I used the DMC3SE/NGB example, you need skill to master the games and SSBM is no exception. Obviously "'professional" players can easily defeat button mashing players, and same is the case for DBZ:Budokai/DOA/Mortal Kombat. DMC3SE/NGB on the other hand have a large list of mechanics that put them on the same technical tier as some of the lower end fighters (even though they are action games), which is hardly where SSBM is at right now based on the trends at EVO.

I don't see what your brother has to do with the "argument" at hand, I am sure he can kick my ass at SSBM but does that make SSBM more technical than VF4? All that tells me is that you need some basic strategies to overcome your opponent, no different from poking, turtling, bullrushing, baiting, chipping, trapping in other fighters.
 
Dahbomb said:
There is no need to argue about this, if SSBM was played on the same level as Tekken 5/VF4/SF3 then it might be considered to have the same depth but it lacks proper balance and the level of mechanics (outside of triangle jumping, l-cancelling and wave-dashing there is nothing else to write home about in SSBM)

So what does Tekken/VF4/SF3 that SSBM doesn't? Just curious.



I don't see what your brother has to do with the "argument" at hand, I am sure he can kick my ass at SSBM but does that make SSBM more technical than VF4? All that tells me is that you need some basic strategies to overcome your opponent, no different from poking, turtling, bullrushing, baiting, chipping, trapping in other fighters.

If that is what you think, then you are delusional, there are methods to counter that, and there are methods to counter those aswell. @_@

No other fighter can you get a bigger ass raping when the opponent is better than you.
 
Teknopathetic said:
"No other fighter can you get a bigger ass raping when the opponent is better than you."

Inaccurate, to say the least.

Wrong. My brother is slightly better than me and he can get a 20-0 score on me. And I have beaten people with 30-0 scores. I am scared to even think about the scores that high level players like captain jack will do against me, and me and my brother cant do i cancelling and wave dashing well in it. They make it look so easy. :(
 
"Wrong. My brother is slightly better than me and he can get a 20-0 score on me. And I have beaten people with 30-0 scores. I am scared to even think about the scores that high level players like captain jack will do against me, and me and my brother cant do i cancelling and wave dashing well in it. They make it look so easy. :("


If your brother beats you 20-0, he's not "slightly" better than you, and if you're beating people 30-0, they're not "slightly" worse than you.
 
Ok... how do the "fighting game guys" define fighting games, anyway?

I've always assumed SSB/SSBM were fighting games because they are structured as fighting games... you have a set limit on time/lives to beat your human-controlled enemy down using punch/kick/etc.. attacks. It's part of the large family of fighting games...
 
Trust me they are.

out of ten i would be about a 4, my brother 5 and those people in the link i posted are 9-10.

I am like a person who doesnt even know how to do moves in streetfighter 2(original) and rely solely on the light to hard punches and kicks.


Basically I am all strategy and no skill. My brother is medium strategy and medium skill. Those guys have like godlike skills and strategy.
 
I don't know about those other guys, I only know what you've said. If your brother beats you 20-0, it's not a "slight" difference in skill. Period.
 
Are all of those 99 combos and 50 and 30 possible in the dreamcast version? Also can you play with the boss too? im asking because those movies seems very different from the dreamcast version....

The DC version of Third Strike is based on a different version of the game than the PS2 and Xbox ones. Generally considered to be the worst version.
 
Teknopathetic said:
I don't know about those other guys, I only know what you've said. If your brother beats you 20-0, it's not a "slight" difference in skill. Period.

Yeah hence why i say i have no skill. :p But startegy plays a large part in SSBM in you beleive it or not.
 
It is sad that people are saying those are not combos. Seems people are more brainwashed by the button memorization of tekken 5 than I thought.

And saying that Smash Bros. is not a fighting game would be like me saying Tekken is a memorization/rhythm game.

No seriously, think about it. =)
 
What is with the trend of mixing cool video with the most obnoxious music one can think of? I couldn't even watch the DMC footage.

Anyway, to make a big fuss over SSBM being a fighting game is ridiculous. It is, just as countless other impotent, shallow, unidimensional fighters are.

To suggest that SSMB even approaches the level of sophistication that VF, SF or Tekken have is fucking batshit insane.

SSBM is a fighting game. It is a fun and great game, but complex and challenging it is not. It is a game targetted at a different market and that's fine, I don't know why either camp is fighting this issue to vehemently.

And I agree, if you are beating people slightly worse than you are 30-0, you are either cheating or your evaluation abilities are horribly, horribly flawed.
 
SSBM will make me millions in my video game bar someday.
That and Halo 2 are huge multiplayer games in tournaments.
 
BudokaiMR2 said:
It is sad that people are saying those are not combos. Seems people are more brainwashed by the button memorization of tekken 5 than I thought.

And saying that Smash Bros. is not a fighting game would be like me saying Tekken is a memorization/rhythm game.

No seriously, think about it. =)


Ugh, combos in Tekken are juggles which are free form. Nobody but noobs uses 10-strings, you obviously don't know much about Tekken.
 
I'm not going to enter into this "SSBM is not a fighting game" bullshit argument here.

I'm only going to say. Falco>every other character in SSBM
 
Tea Master said:
Ugh, combos in Tekken are juggles which are free form. Nobody but noobs uses 10-strings, you obviously don't know much about Tekken.

I didn't say that it was, I was making a silly comparison just as people make silly comparisons about Smash bros. I was just using another stupid analogy to show how ignorant all the other post are. Re-read my post.

Oh and are you telling me that those smash bros. combos aren't free-form juggles? haha.
 
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