MoxManiac said:It's a video of a vastly superior game. thats enough
jman2050 said:Wait, when did it become cool to bash SSB?
_leech_ said:
Don't even bother dude. Haters aren't going to change their opinion.Varuna said:SSB:M ... Sure, not a "traditional" fighting game. But not a fighting game? No combos? You mean I actually have to put together my own combos, instead of relying on pre-programmed strings?
Check this site out. http://ssbm.captainjack.jp/ (Though sometimes the vids don't work.) These guys are the best in the world. Watch how they non-traditionally fight each other.
Cerrius said:Super Smash Bros isn't a fighting game.
Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....Kevtones said:People that call SSB or SSBM a button masher are wrong. Both games are extremely deep and this = fact. There are good reasons that it has sold millions and millions of copies~
Dahbomb said:Now if you want to see an action game with absurd combos, then you need to get yourself some Devil May Cry 3: Special Edition:
Combo video
G-Fex said:They'll never listen. Well it's a fighting game per say just not a technical fighting game, just a you know beat em up button masher like the naruto games .
The question is not if SSBM is a fighting game, it is:Dahbomb said:Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....
The only people who take SSBM as a serious fighters are the millions of Nintendo fans. Sorry but it's the truth...
Varuna said:True... That was cool.
See, here's the thing. You could call ANY fighter a button-masher. And just like any other fighter, a button-masher in SSB:M will lose to someone who knows the game.
Just incase anyone missed that.Cerrius said:Super Smash Bros isn't a fighting game.
ArcadeStickMonk said:Ok then, some words.
The debate of whether or not SSBM has depth is seperate from whether or not it fits into the fighting genre.
SSBM does have depth to it, a good deal. I cannot and will not try to convince disbelievers with words. Either you've seen some guys do things in SSBM that you didn't even know worked or you haven't. Whether or not you've experienced enough of the game to appreciate it for what it is, or dismissed it out of hand, doesn't matter much. There's plenty of games that each of us will never truely "get." Not appreciating SSBM is no different.
On the genre issue, I ask you all, what does being defined as a fighting game benefit SSBM? Being assigned to the fighting genre by Gamespot does not de facto bestow satisfying depth to a game. In the same genre that we have Virtua Fighter and Street Fighter, we have Bloody Roar and the late Fighters History. There are plenty of fighters without depth.
Also, let's ask ourselves what we use the term genre to mean. By in large we use the word to quickly communicate, most accurately, what common traits to expect from a video game. Modern games are frought with exceptions and trait combinations; it doesn't serve us well to insist that every game must comfortably fit into the handful of molds we use as current video game genres.
So if you are posting to have SSBM accepted into the fighting genre, what exactly are you struggling to gain for SSBM?
And if are posting to sumbit that SSBM does not fit into the fighting genre, what are you trying to take away from the game?
SSBM is rather unique and has depth to it, two more positives for a solid four player game.
Instead of fighting to keep this contemporary game in or out of an old genre, why don't we just work on gaining acceptance for some new classifications?
Those are not combo videos.
This, is a combo video (100+ megs)
Reno said:
Dahbomb said:Deep as compared to what... DBZ:Budokai? SSBM cannot hold a candle to fighters like VF4:EVO and Tekken 5 and that = fact as proven by countless EVO competitions. As far as depth is concerned, both NGB and DMC3SE have SSBM beat and they aren't even fighters....
The only people who take SSBM as a serious fighters are the millions of Nintendo fans. Sorry but it's the truth...
ArcadeStickMonk said:Ok then, some words.
The debate of whether or not SSBM has depth is seperate from whether or not it fits into the fighting genre.
SSBM does have depth to it, a good deal. I cannot and will not try to convince disbelievers with words. Either you've seen some guys do things in SSBM that you didn't even know worked or you haven't. Whether or not you've experienced enough of the game to appreciate it for what it is, or dismissed it out of hand, doesn't matter much. There's plenty of games that each of us will never truely "get." Not appreciating SSBM is no different.
On the genre issue, I ask you all, what does being defined as a fighting game benefit SSBM? Being assigned to the fighting genre by Gamespot does not de facto bestow satisfying depth to a game. In the same genre that we have Virtua Fighter and Street Fighter, we have Bloody Roar and the late Fighters History. There are plenty of fighters without depth.
Also, let's ask ourselves what we use the term genre to mean. By in large we use the word to quickly communicate, most accurately, what common traits to expect from a video game. Modern games are frought with exceptions and trait combinations; it doesn't serve us well to insist that every game must comfortably fit into the handful of molds we use as current video game genres.
So if you are posting to have SSBM accepted into the fighting genre, what exactly are you struggling to gain for SSBM?
And if are posting to sumbit that SSBM does not fit into the fighting genre, what are you trying to take away from the game?
SSBM is rather unique and has depth to it, two more positives for a solid four player game.
Instead of fighting to keep this contemporary game in or out of an old genre, why don't we just work on gaining acceptance for some new classifications?
There is no need to argue about this, if SSBM was played on the same level as Tekken 5/VF4/SF3 then it might be considered to have the same depth but it lacks proper balance and the level of mechanics (outside of triangle jumping, l-cancelling and wave-dashing there is nothing else to write home about in SSBM) to be played consistently on a top tier level at EVO. 90%+ of the mechanics found in SSBM are done better in most 2D fighters, hell even MVC2 can give SSBM run for its money (and MVC2 is a damn unbalanced, glitchy game, though very popular).Bluemercury said:Most useless post ever, at least try to come up with arguments....my brother will own your ass with fox for example and no he does not press button randomly.....he actually has a strategy and technique, and the NGB and DMC3SE comment..... :lol
Dahbomb said:There is no need to argue about this, if SSBM was played on the same level as Tekken 5/VF4/SF3 then it might be considered to have the same depth but it lacks proper balance and the level of mechanics (outside of triangle jumping, l-cancelling and wave-dashing there is nothing else to write home about in SSBM)
I don't see what your brother has to do with the "argument" at hand, I am sure he can kick my ass at SSBM but does that make SSBM more technical than VF4? All that tells me is that you need some basic strategies to overcome your opponent, no different from poking, turtling, bullrushing, baiting, chipping, trapping in other fighters.
Teknopathetic said:"No other fighter can you get a bigger ass raping when the opponent is better than you."
Inaccurate, to say the least.
Beatbox said:
_leech_ said:
Are all of those 99 combos and 50 and 30 possible in the dreamcast version? Also can you play with the boss too? im asking because those movies seems very different from the dreamcast version....
Teknopathetic said:I don't know about those other guys, I only know what you've said. If your brother beats you 20-0, it's not a "slight" difference in skill. Period.
What strategy do you use when the wrong Pokemon comes out of the ball?Monk said:=But startegy plays a large part in SSBM
BudokaiMR2 said:It is sad that people are saying those are not combos. Seems people are more brainwashed by the button memorization of tekken 5 than I thought.
And saying that Smash Bros. is not a fighting game would be like me saying Tekken is a memorization/rhythm game.
No seriously, think about it. =)
Tea Master said:Ugh, combos in Tekken are juggles which are free form. Nobody but noobs uses 10-strings, you obviously don't know much about Tekken.
agreedError2k4 said:I'm only going to say. Donkey Kong>every other character in SSBM