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Insane fighting game combo vids

Anybody know where the original NKI combo videos are? I had the Google Video link but I can't seem to find it anymore...
 
Having played a GREAT deal of Super Smash Bros. Melee... those videos don't even impress me. That's just par for the course for my group of players. =D (I <3 Peach)

Oh, and SSMB is definately a fighting game. I don't see what other genre it could possibly fit into. What do the nay-sayers define it as?
 
Tain said:
The DC version of Third Strike is based on a different version of the game than the PS2 and Xbox ones. Generally considered to be the worst version.


Can you elaborate on this more, wich ones are considered to be the worst the ps2/xbox ones???Also were there any different arcade versions of 3rd strike too?
 
BudokaiMR2 said:
I didn't say that it was, I was making a silly comparison just as people make silly comparisons about Smash bros. I was just using another stupid analogy to show how ignorant all the other post are. Re-read my post.

Oh and are you telling me that those smash bros. combos aren't free-form juggles? haha.


No, I'm not saying anything about SSB.
 
Master said:
Here are the Killer Instinct videos somebody requested.

Killer Instinct Compendium by NKI and Mike Z, Part 1 - Google Video:
http://video.google.com/videoplay?docid=-7491444086303344137

Killer Instinct Compendium by NKI and Mike Z, Part 2 - Google Video:
http://video.google.com/videoplay?docid=-5192466819857844957

(The reason I gave Matlock a hard time was this seemed like a SSBM love-fest with a misleading title. Luckily others came through and delivered the goods.)


CCCCCCCCCombo Breaker!!!!!!
 
ArcadeStickMonk said:
What strategy do you use when the wrong Pokemon comes out of the ball?



still a good game, just wanted to get one in

Adapt to the situation? Avoid the pokeball thrown at you?

Then again pro's play without any items at all.
 
I wonder if the haters ever took a moment to actually think about something.

Why is it that 'true' fighting games like Street Fighter, Guilty Gear and the like aren't as popular anymore? Where's SFIV? MvC3? CvS3? GG and KoF get updates, but they have such a niche audience.

In that same vein, why is it, that both SSB and SSB:M are multimillion sellers? I've seen dozens of dorm rooms of people playing this, there's definitely a pro tournament scene, and there's enough active discussion online for it. There's a website dedicated to all things SSB:M

The answer? Maybe...just maybe SSB is the evolution of fighting games to draw people in? I know SF used to draw a crowd back in its heyday..and MvC2 continued that..but the arcade scene is pretty much dead for 2D fighters. There's no doubt in my mind that SSB Revolution, if online, will be one of the biggest games ever and will probably be in the top 10 sellers for the entire generation.
 
Hero said:
I wonder if the haters ever took a moment to actually think about something.

Why is it that 'true' fighting games like Street Fighter, Guilty Gear and the like aren't as popular anymore? Where's SFIV? MvC3? CvS3? GG and KoF get updates, but they have such a niche audience.

In that same vein, why is it, that both SSB and SSB:M are multimillion sellers? I've seen dozens of dorm rooms of people playing this, there's definitely a pro tournament scene, and there's enough active discussion online for it. There's a website dedicated to all things SSB:M

The answer? Maybe...just maybe SSB is the evolution of fighting games to draw people in? I know SF used to draw a crowd back in its heyday..and MvC2 continued that..but the arcade scene is pretty much dead for 2D fighters. There's no doubt in my mind that SSB Revolution, if online, will be one of the biggest games ever and will probably be in the top 10 sellers for the entire generation.

I dont think it is the evolution, but rather a side path for the genre. Street fighter 2 was where the paths split. One went the more combos, long button combination moves, while ssb took a different route and went with a simpler button combination and less combos. The genre has gotten to complex for the average joe so it sells very little these days. But that is why SSB sells a lot.
 
i like the title of this thread. INSANE fighting game combos. i figured it would be like KOF or Marvel or something.

i open it up and its SSBM. :lol
 
haunts said:
i like the title of this thread. INSANE fighting game combos. i figured it would be like KOF or Marvel or something.

i open it up and its SSBM. :lol

Had the OP could of titled this thread "Insane smash bros videos" there would of been no complaints. Obviously the OP felt the need to dredge up a tired argument and thus the circle continues.

Props to Arcadestickmonk for actually attempting to address this subject, but it falls upon deaf ears.
 
SaitoH said:
Had the OP could of titled this thread "Insane smash bros videos" there would of been no complaints. Obviously the OP felt the need to dredge up a tired argument and thus the circle continues.

Props to Arcadestickmonk for actually attempting to address this subject, but it falls upon deaf ears.

well it was more of the lack of (traditional) combos ad insanity than it being SSB that THREW ME FOR A LOOP :o it just looked like samus hoppin all over the place throwin random missles...

i think im just jaded after watching so many marvel and kof vids.

oh and playing killer instinct as a kid.

U CALL THAT A COMBO!?
 
Games likes SSB/M need their on genre. What they are, Hybrids of the action/platform catagory. If you say SSB/M is a fighting game, then so is Power Stone/2, MK Shoalin Monks (vs mode), etc... SSB/m and the like should have their own catagory, I dub it VAP:
VS Action Platformer.
 
haunts said:
well it was more of the lack of (traditional) combos ad insanity than it being SSB that THREW ME FOR A LOOP :o it just looked like samus hoppin all over the place throwin random missles...

i think im just jaded after watching so many marvel and kof vids.

oh and playing killer instinct as a kid.

U CALL THAT A COMBO!?

Watch the C.Falcon video, there are alot of unescapable combos in there.
 
bune duggy said:
I don't get the random flailing while the opponent is dizzy. What's that about, other than raising the meter?

congratulations, you solved the mystery. mashing strong/forward to gain meter to use in an immediate EX or super.
 
Hero said:
I wonder if the haters ever took a moment to actually think about something.

Why is it that 'true' fighting games like Street Fighter, Guilty Gear and the like aren't as popular anymore? Where's SFIV? MvC3? CvS3? GG and KoF get updates, but they have such a niche audience.

In that same vein, why is it, that both SSB and SSB:M are multimillion sellers? I've seen dozens of dorm rooms of people playing this, there's definitely a pro tournament scene, and there's enough active discussion online for it. There's a website dedicated to all things SSB:M

The answer? Maybe...just maybe SSB is the evolution of fighting games to draw people in? I know SF used to draw a crowd back in its heyday..and MvC2 continued that..but the arcade scene is pretty much dead for 2D fighters. There's no doubt in my mind that SSB Revolution, if online, will be one of the biggest games ever and will probably be in the top 10 sellers for the entire generation.


More like because it's easy, kiddy, simplistic, featuring a roster of toy-looking characters from million-selling games, and it doesn't have much/any competition on the console.

Where's SF4? I dunno. Making a sequel to 3rd Strike is no easy task, though. MvC3 as far as I know can't happen because of licensing, CvS3 would be awkward at this point because of the lack of new installments to SF or KoF.

As for dorm rooms and pro scene, click here, it doesn't get much more thorough than that.

No doubt games that require substantially less skill will be more popular with the mainstream, this is almost always the case...for obvious reasons.
 
qcf x2 said:
More like because it's easy, kiddy, simplistic, featuring a roster of toy-looking characters from million-selling games, and it doesn't have much/any competition on the console.

Where's SF4? I dunno. Making a sequel to 3rd Strike is no easy task, though. MvC3 as far as I know can't happen because of licensing, CvS3 would be awkward at this point because of the lack of new installments to SF or KoF.

As for dorm rooms and pro scene, click here, it doesn't get much more thorough than that.

No doubt games that require substantially less skill will be more popular with the mainstream, this is almost always the case...for obvious reasons.

So skill is based around the button combinations required? :rolleyes: This just only makes things less accessible to the casual gamer. Combo's are lame anyway, no skill really required rather than memorization and practice.

SKILL= fast reflexes, staying cool under pressure and ability to adapt to whatever your opponent throws at you. The best part of SF3 is the parry system, and was what was most impressive in that SF3 vid(parrying chunli's super).

And SSBM also has that level of depth but they made it.... less stupid.

SSBM's list of things that gives it's depth:
Safe fall. parry, shield system, wave dashing, i cancelling, edge guarding, throw system, wall jumping, air dodging, the rising system. And that is just off the top of my head. There is a reason why Capcom vs SNK did poorly on the GC, and it wasn't because it wasn't simple.

i am not saying that SSBM is deeper than SF3, just that it is less stupid. It focuses more on the skill of the player rather than how many hours you put into the game.
 
If you think VF4 or any fighting game past a certain skill level is about exchanging memorized combos, you don't belong in this conversation.
 
Actually, if you'll notice, I said I was unimpressed by the combo video, and that things done in competition are what impress me.


It focuses more on the skill of the player rather than how many hours you put into the game.


???? Generally speaking, there is a correllation between the two.



SSBM also has that level of depth but they made it.... less stupid.

I'll leave that one alone. SSBM having the same level of depth as SF3: 3rd Strike? And awaaaaaaay we go....

There is a reason why Capcom vs SNK did poorly on the GC, and it wasn't because it wasn't simple.

There hasn't been a market for SF on a Nintendo console since SNES, the controller was absolutely not built to accomodate such a game, and it was released on the other main consoles which had far more practical/plentiful control options.

Also, for the most part people buy Nintendo consoles for the exclusive games.
 
Monk said:
So skill is based around the button combinations required? :rolleyes: This just only makes things less accessible to the casual gamer. Combo's are lame anyway, no skill really required rather than memorization and practice.

SKILL= fast reflexes, staying cool under pressure and ability to adapt to whatever your opponent throws at you. The best part of SF3 is the parry system, and was what was most impressive in that SF3 vid(parrying chunli's super).

And SSBM also has that level of depth but they made it.... less stupid.

SSBM's list of things that gives it's depth:
Safe fall. parry, shield system, wave dashing, i cancelling, edge guarding, throw system, wall jumping, air dodging, the rising system. And that is just off the top of my head. There is a reason why Capcom vs SNK did poorly on the GC, and it wasn't because it wasn't simple.

i am not saying that SSBM is deeper than SF3, just that it is less stupid. It focuses more on the skill of the player rather than how many hours you put into the game.


...


.............











...jeezusfuckingchrist.
 
Monk said:
Combo's are lame anyway, no skill really required rather than memorization and practice.

Monk said:
Baseball is lame anyway, no skill really required rather than memorization and practice.

execution is half the battle, in every game.

Safe fall. parry, shield system, wave dashing, i cancelling, edge guarding, throw system, wall jumping, air dodging, the rising system.

suprise! all of this is possible only due to practicing the mechanics of the game to the point where they are second nature.
 
For all of SSBM's supposed depth, the videos sure do look unimpressive. I guess you have to have some knowledge of the game to appreciate the skill involved. Every match I see looks like two people spazzing out on the controller (more the fault of the game than the players).

A good Soul Calibur or Virtua Fighter match on the other hand is like poetry in motion. A good Killer Instinct match is like watching two dangerous caged animals battle. SSBM is just too "floaty" for my tastes.
 
blackadde said:
suprise! all of this is possible only due to practicing the mechanics of the game to the point where they are second nature.

Not really, it is pure skill. I can NEVER do wave dashing no matter how much i practise. But if a really co-ordinated player does it becomes second nature after a couple of hours. That is what i like abgout the game. It separates the pros from the nt so pros within hours.


If you think VF4 or any fighting game past a certain skill level is about exchanging memorized combos, you don't belong in this conversation.

I never saidf that but the element is there, and imo unecessary.


execution is half the battle, in every game.

As i said before, i think it is stupid. A competitive game should be about strategy and skill, not how well you mastered a string of commands on the controller.
 
Monk said:
Not really, it is pure skill. I can NEVER do wave dashing no matter how much i practise. But if a really co-ordinated player does it becomes second nature after a couple of hours. That is what i like abgout the game. It separates the pros from the nt so pros within hours.
That's ridiculous. Unless you have some kind of physical deficiency, like deformed fingers, you CAN do it with enough practice. Make friends with a SSB pro and he'll walk you through the learning process.
 
"As i said before, i think it is stupid. A competitive game should be about strategy and skill, not how well you mastered a string of commands on the controller."


...

Yeah, I'm not going to bother.
 
Battersea Power Station said:
That's ridiculous. Unless you have some kind of physical deficiency, like deformed fingers, you CAN do it with enough practice. Make friends with a SSB pro and he'll walk you through the learning process.

I simply dont have the timing and i am a little clumsy. iirc you have to press l or r a split second after you jump, i can never do that unless it is pure luck.
 
I think i am giving the wrong impression here. :/

I think SF3,VF4 both have a lot of depth, but there is that element of learned string of button presses that i think is necessary.

VF4 definately has the most depth of any fighting game however. I suppose SSBM catches my eye the most because it doesn't have that element i hate.
 
Monk said:
As i said before, i think it is stupid. A competitive game should be about strategy and skill, not how well you mastered a string of commands on the controller.

so what are you doing playing videogames? go buy a chess set.
 
People are never going to agree on what fighting games are the deepest, but SSBM is always the hardest one to argue a case for because it is the first of it's kind.

I personally rank it is as my favorite fighting game ever, and I think it is genius that they actually did something new to the genre. Instead of adding a few new combo/parry/HP/Block systems and calling it an evolution of the genre. I have a friend who argues that GG is the best game ever because it has the exponential HP sytem and Roman cancels.

One thing that I find interesting in these threads that argue about fighting games, no one can ever point out something broken in SSBM. They just try and justify how it doesn't have depth, which is just silly damage control. You have to be some idiot SF/VF/SC/Tekken fanboy to say this. Or if not that, they try and justify it as not being a fighting game. Gimme a break.

However anytime I ever see a VF/SC, SC/DOA thread it always boils down to how one aspect of the game is broken, such as the new parry system in SC3.

But whatever, <shrug>, I am standing by my opinion and there are a lot of people who agree and just as many that don't.
 
qcf x2 said:
More like because it's kiddy, featuring a roster of toy-looking characters

You should have just limited your post to this and your point would have just as well gotten across.

Christ. Saying it's not complex, or deep is just a thinly veiled way of saying it doesn't have bloods and isn't teh machoooor!!
 
and skill, in the context of this discussion, means what? obviously you've already covered the mental aspects of the game with the term 'strategy', and you've harped on the mechanical execution of the genre considerably so you can't mean that.
 
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