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Inside the AI-Powered Rendering Tech Polyphony Digital Is Building for GT's Future [GTP]

F Fafalada Thans for the detailed answer :]

I remember reading that path tracing requires developers to potentially include a lot more out of sight geometry into the calculations for each frame. Would you say that that's made frustum testing and occlusion testing less important, or are they still very important, but maybe more difficult?

As for the LOD determination, I didn't know about that at all, but that sounds fascinating. Thanks for giving some clues to start researching.

The last part about dynamic geometry is really interesting, too. Thanks again. Need to think about that.
 
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