http://techgage.com/review.php?id=2038
My question for you techies out there is this.... They said City of Villains is going to take advantage of the PhysX card so what does that mean to gamers who don't have the card? Do they not get the cool physics effects? And what if physics play a huge role in how the game is played (ala HL2) but you dont have the card? How exactly can you turn on and off physics at will unless its purely for fluff and adding nothing to the gameplay?
Techgage: You have already announced a few games that will support PhysX, including City of Villains, Unreal 3 and Rise of Nations: Rise of Legends. Is it possible, and do you see it likely that some developers will add the support of NovodeX in current games, such as Valve with Half-Life 2 and id with Doom III?
Andy Keane: We are continuing to add partners on a regular basis. None of those specific titles have made any public commitments at this time. However, with the recent announcement of Sony using the AGEIA PhysX SDK standard on Playstation3, the development community will be exposed to the technology on a wide scale.
Techgage: It's well known that game modifications are a huge thing. We have seen countless Half-Life and Unreal Tournament total conversions and modifications in the past. Will modders be able to take advantage of NovodeX? Or will it be the developers choice to include the functions in their level editors?
Andy Keane: Yes, modders will be able to take advantage of the AGEIA PhysX SDK (also known as NovodeX).
My question for you techies out there is this.... They said City of Villains is going to take advantage of the PhysX card so what does that mean to gamers who don't have the card? Do they not get the cool physics effects? And what if physics play a huge role in how the game is played (ala HL2) but you dont have the card? How exactly can you turn on and off physics at will unless its purely for fluff and adding nothing to the gameplay?