With Heavy Rain, the big change is that it has sold well. It's a commercial success, in addition to a huge critical success worldwide, which has enabled Sony - and us - to make money.Especially, we showed that there was a market for what we wanted to do, and it interested people. The huge change, for example here at gamescom is the amount of fans, people who follow us and tell us about their gaming experience. Those who cut their finger (you can mutilate yourself in Heavy Rain, ed), those who managed to save the kid, etc... It's a complete metamorphosis. It's also a great freedom with Sony, since we finally have the means to do what we want, without constraints. When I finished Heavy Rain, Sony did not come in asking me to make a sequel, but rather: "What do you want to do next?" And that changes everything to have a real partner. If you can have the creative freedom of an independent developer, and the means of a AAA studio, you're really lucky. Thank you to Sony, to the players, to the press which followed us massively.