Introducing Neverness to Everness, a New UE5 Supernatural Urban Open-World RPG (Closed Beta Test July 3 - 16)

It's an UE5 open world game using nanite so there's a slim chance it will come to PS4.

That said, I do wonder how well it will run on (flagship) phones... since they did mention it's coming to mobile, too.
That's the thing, surely if it can run on mobile, PS4 wouldn't be a problem, and no, I didn't called you Shirley.
 
That's the thing, surely if it can run on mobile, PS4 wouldn't be a problem, and no, I didn't called you Shirley.
Well, these are the Tower of Fantasy devs so if it ever comes to PS4 it would be an unoptimized mess.

But anyway, I personally don't think they'll bother with making a PS4 port. However, they will probably release a version for the Switch 2.
 
That Steparu dude has been playing it and posting videos on YouTube it's Genshin Theft Auto Sponsored by Splatoon

Visually it looks gorgeous but we'll see if it's worth actually playing or not since this is Perfect World we're talking about and ToF wasn't exactly great or anything
 


Man, sounding REALLY promising so far. And with Project Mugen, now titled Ananta (not a fan of the name, probably sounds natural in their language but is a bit of a tongue twister in English), probably looming closer due to the update:





Zenless Zone Zero might end up getting dropped for me. I enjoy it, but I like the bigger areas of Honkai Star Rail and find its plot and more of the characters more engaging compared to ZZZ (and 2.7 finally expanding the Express train including giving us our own HUGE customizable room, and that epic tease of 3.0, GOD DAMN), and Neverness and Ananta both seem to offer the urban world environments like Zenless but with more exploration. Plus with Marvel Rivals coming out, there's only so many of these types of games I can keep up with content-wise without just abandoning the standard single player games I also want to find time to play.
 


Man, sounding REALLY promising so far. And with Project Mugen, now titled Ananta (not a fan of the name, probably sounds natural in their language but is a bit of a tongue twister in English), probably looming closer due to the update:





Zenless Zone Zero might end up getting dropped for me. I enjoy it, but I like the bigger areas of Honkai Star Rail and find its plot and more of the characters more engaging compared to ZZZ (and 2.7 finally expanding the Express train including giving us our own HUGE customizable room, and that epic tease of 3.0, GOD DAMN), and Neverness and Ananta both seem to offer the urban world environments like Zenless but with more exploration. Plus with Marvel Rivals coming out, there's only so many of these types of games I can keep up with content-wise without just abandoning the standard single player games I also want to find time to play.

Yeah, the amount of games coming out is crazy and it's basically impossible to keep up with all of them

*Edit* I'm probably gonna drop genshin for one of these two. God bless having competition in the gaming space.
 
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Man, sounding REALLY promising so far. And with Project Mugen, now titled Ananta (not a fan of the name, probably sounds natural in their language but is a bit of a tongue twister in English), probably looming closer due to the update:





Zenless Zone Zero might end up getting dropped for me. I enjoy it, but I like the bigger areas of Honkai Star Rail and find its plot and more of the characters more engaging compared to ZZZ (and 2.7 finally expanding the Express train including giving us our own HUGE customizable room, and that epic tease of 3.0, GOD DAMN), and Neverness and Ananta both seem to offer the urban world environments like Zenless but with more exploration. Plus with Marvel Rivals coming out, there's only so many of these types of games I can keep up with content-wise without just abandoning the standard single player games I also want to find time to play.

HOTTA has a lot to prove to me after what they did with Tower of Fantasy. I'm really hesitant to even give their future games a look due to how bad they burned the entire playerbase.

Mugen/Ananta I'll keep an eye on. I'm more into fantasy aesthetics than neo-urban type stuff, so despite the obvious high qualitiy animations, I'm less interested by default. We'll see, I'll try both when they drop, but not looking to supplant any game I currently play and I can't really afford more with my time budget.
 
HOTTA has a lot to prove to me after what they did with Tower of Fantasy. I'm really hesitant to even give their future games a look due to how bad they burned the entire playerbase.

Mugen/Ananta I'll keep an eye on. I'm more into fantasy aesthetics than neo-urban type stuff, so despite the obvious high qualitiy animations, I'm less interested by default. We'll see, I'll try both when they drop, but not looking to supplant any game I currently play and I can't really afford more with my time budget.
What did they do with ToF? I kinda tuned out on that game after it launched with a reputation for being mid
 
And there was I thinking we were getting Supernatural Horror game set in a Urban City environment where despite being a familiar the building that stand tells many stories.
Oh well.
 
What did they do with ToF? I kinda tuned out on that game after it launched with a reputation for being mid
I could do a full page bullet point thing, but the straw that broke the camel's back for a lot of people was that they fucking powercrept every character almost instantly, and not by like 5-10%. New element characters were into the millions of damage more than old ones, etc. Their balance was terrible and basically boiled down to getting carried by whales in all content. While that might sound fun if you're lazy, I assure you it wasn't fun for long. Then instead of doing any number of things to make it right, they just spun off a brand new server called the renewal server or something, where they started you from the beginning with story/balance refinements, making the game a lot more pleasant, but none of your purchases/rolls carried over, not even the cosmetics.

Then 2 months later they powercrept the hell out of that one too. Just laughable ineptitude at a dev level.
 
I could do a full page bullet point thing, but the straw that broke the camel's back for a lot of people was that they fucking powercrept every character almost instantly, and not by like 5-10%. New element characters were into the millions of damage more than old ones, etc. Their balance was terrible and basically boiled down to getting carried by whales in all content. While that might sound fun if you're lazy, I assure you it wasn't fun for long. Then instead of doing any number of things to make it right, they just spun off a brand new server called the renewal server or something, where they started you from the beginning with story/balance refinements, making the game a lot more pleasant, but none of your purchases/rolls carried over, not even the cosmetics.

Then 2 months later they powercrept the hell out of that one too. Just laughable ineptitude at a dev level.
Oof
 


Some notes:
-seems like everything is actual open world, buildings aren't instanced
-very heavy game, pushed a 14900k+4090 system hard
-combat is mostly limited to spending stamina (oof)
-high ping made the experience bad since he was logging into the CN server from murica
-gacha system allows you to unlock any of the dupe abilities (i.e. you can pick them out of order)
-equipment/artifact system seems much more friendly than genshin's - you can see the full stats before leveling
 
As one who has never played these, they all look the same to me.
How are they able to do such impressive animations.

Genshin Impact really changed things forever.
 
Ya know what, based on the preview videos, I think there's just way too much needless stuff in the game, too much busy work (can't even imagine how daunting dailies and weeklies will be) the world is too big, the combat in not that great, character models are way too simple and just overall technical quality is almost on the level of Neptinia games - you really can't tell that the game is using UE5 unlike Arknights: Endgield. I kinda started to appreciate more compact level design and nature of ZZZ:messenger_beaming:

So yeah, I think it's a skip for me and Idk if this game will have a long life tbh, it's just doesn't have the hooks for this imho, but who knows, maybe I'm wrong and people will be over the moon about this game. I guess only time will tell.
 
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As one who has never played these, they all look the same to me.
How are they able to do such impressive animations.

Genshin Impact really changed things forever.
The devs for this game are the same ones who did a Gacha MMORPG called Tower of Fantasy, which although it had a mixed reception, did very well financially for them.

So NTE is them having another shot at the open world gacha, but this time with an urban setting. From the looks of it they've also put a lot more resources than they did in ToF, so let's see how it will turn out.

They also seem to be quite receptive to player feedback this time around, which could bode well for the future of this gacha.
 
As one who has never played these, they all look the same to me.
How are they able to do such impressive animations.
Genshin Impact really changed things forever.
Genshin alone couldn't do it

The main reason should be rise of donghua (Chinese 3d anime). It's insanely popular (up to 200 mil viewers for 1 episode, insane numbers), often have high production values, or super high for top series (Soul Land, Perfect World, Swallowed Star etc) and quite widespread - one company on the size of Tencent or iQIYI could launch 10-20 shows per year. And successful ones, usually starting from 2nd season, go to weekly release all year round.
As a result China has a LOT of people who works on 3d graphics and animations making it better, cheaper and faster to produce.

If you want to see a really impressive animations, take a look at Barbata in Swallowed Star, her animations are top notch

So yeah, I think it's a skip for me and Idk if this game will have a long life tbh, it's just doesn't have the hooks for this imho, but who knows, maybe I'm wrong and people will be over the moon about this game. I guess only time will tell.
It was considered one of the most prominent titles of the next wave of AAA gacha, bigger than Antanta (to the point that Antanta devs came to consult to them).
How it'll play out we will see.
 
The main reason should be rise of donghua (Chinese 3d anime). It's insanely popular (up to 200 mil viewers for 1 episode, insane numbers), often have high production values, or super high for top series (Soul Land, Perfect World, Swallowed Star etc) and quite widespread - one company on the size of Tencent or iQIYI could launch 10-20 shows per year. And successful ones, usually starting from 2nd season, go to weekly release all year round.
As a result China has a LOT of people who works on 3d graphics and animations making it better, cheaper and faster to produce.
One of side effect of this is that we might see new game engines coming from unexpected direction. Even though UE5 is also used, big companies builds their own engines for content pipeline and rendering and those engine might spill out to gaming, especially given that some of companies producing donghua are also game companies (Tencent, Perfect World).

On the other note quick rise of donghua probably one of a reason of UE5 real-time rendering woes, especially PC woes, as it's big and very fast growing market and to stay competitive UE5 has to deliver features those have little to do with real-time rendering, and the least prioritized platform suffers the most as result.
 
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Looks like they've put quite a bit of work since last year's CBT. These character designs look much better IMO (gifs done by me).

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Characters look much better for sure (the witch looks mantastic), but the world still looks basic, a bit empty with simple geometry and the amount of objects on screen. Even though I said it's a skip, I'll give it a go anyway just out of curiosity.
 
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Looks like they've put quite a bit of work since last year's CBT.
Characters look much better for sure (the witch looks mantastic), but the world still looks basic, a bit empty with simple geometry and the amount of objects on screen.
That's the thing about games like this, the creators can (and will) rip the roots out and plant an entirely new tree in it's place if the community says the game isn't fun enough or if it plays horribly.

Remember how much Wuthering Waves changed from closed test to release? The amount of changes might as well have been written as a book. I still remember their big developer stream going over it all. They saved that game.
 
Wtf is that name.
It looks like the love SEGA and SQE style of naming games:messenger_beaming:

That's the thing about games like this, the creators can (and will) rip the roots out and plant an entirely new tree in it's place if the community says the game isn't fun enough or if it plays horribly.
We'll see🤞

Remember how much Wuthering Waves changed from closed test to release? The amount of changes might as well have been written as a book. I still remember their big developer stream going over it all. They saved that game.
I haven't followed WuWa before release so Idk what was there, but what I do know based on my own experiences is that 1.0 was complete shit and still is, even if it's better than what was in beta as you're saying.
 
This video has already been posted in the general gacha thread, but I thought it was worth reposting here in the NTE dedicated thread.

Anyways, it looks like they've made some nice graphical improvements since last year's reveal and CBT.

 
This video has already been posted in the general gacha thread, but I thought it was worth reposting here in the NTE dedicated thread.

Anyways, it looks like they've made some nice graphical improvements since last year's reveal and CBT.


Looks a lot better, still not a fan of these character designs.
 
Here's an anime GTA chase scene from CBT2 which just started:





Also, here's the full dev livestream from earlier today:



And the new trailer:

 
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Anyone in the beta? Curios how it is.
I've applied for several of these CBTs, but I never received an invitation, so I don't bother anymore.

Anyways, here's some more info about this latest CBT via the JP PSBlog:

 
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