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Introduction to Meteos (my experience with the E3 demo)

Stryder

Member
I originally wrote this for a (p)review at another board, but I thought people here might be interested in how this game will play as it is going to be released soon. I didn't really have an idea of how to play it until I gave it a try and thought others would appreciate a heads up.


At first the game was a little confusing, but after a few rounds of the short demo I got the hang of it and once I did, wow.. this is the greatest puzzle game I have ever played. I'll explain what I learned about how to play the game and hopefully you'll get the idea of it. It combines gameplay elements from Tetris, Zoo Keeper (or Bejewelled for those that have played that) and Columns for the old Sega systems.

Single blocks of different colours fall down onto your screen from the top of it and stack up along the bottom and you have to line them up into a row of three in order to get those blocks and any above them to lift off the ground in an attempt to 'blast off' the screen (which scores you points, and rids you of blocks cluttering up your play area). The only catch with doing this is that you can only move blocks vertically within the column that they are stacked in, but you can move them to any place within that column.

The premise is simple, but don't let this fool you into thinking that the gameplay mechanics are.. this game has by far the most depth to any puzzler I have played (I'll admit, I haven't played a lot) with the possibilities for lining up the colours expanding more and more as you learn about the game. As an example, sometimes the blocks on top of your blocks that you have lined up into a rocket blaster are too heavy for the entire pack to be blown off the screen and it will start descending back to the bottom of the screen, not to worry - you have the ability to line up blocks that are within the pack in order to try and blast them off to the top, or re-launch the entire pack with more velocity. I also discovered that you have the ability to 'throw' blocks up from beneath the descending pack in order to try and create a combination within the falling cluster.

The music was crisp (as you would expect from Q Ent.) and had a war march like feel to it, the sounds were nice as well, nice clean samples and soothing sound effects when you lined up blocks and blasted them off. The graphics were nice as well, and served perfectly well the role that they play to represent the pieces of the game, the couple of backgroudnds in the demo were interesting, I can't wait to see more.

The second screen wasn't put to a lot of use, it showed your blocks blasting away to a distant planet (or your opponent if you play multiplayer) but I think it would probably get a bit distracting if it were as my focus was constantly on how I would arrange my next move. The touch screen movements were accurate, even though the blocks were fairly small it was no trouble for me to pick up the block I wanted and slot it into place.

Multiplayer - this is where the game shines. I had the chance to borrow my g/f's DS and have a few games with my brother last night and wow.. we played about 10 straight rounds (maybe more) which we didn't see coming. The gameplay between two people is amazingly frantic and really tests your mettle against each other. The way it works is that when you blast blocks off your screen they hurtle to the distant planet on the second screen which is your opponents, they then fall down on their screen to stack their blocks up higher. When you have 3 or so flashing full columns on your screen because they are close to ending your game and you somehow manage to dig yourself out from that and launch most of your screen slowly towards your enemy planet it is a great feeling, it's like a tug-of-war reversed. :D

I'm really looking forward to the release of this game, and have my import copy pre-ordered. Expect very high reviews for this once it is officially released in the U.S.

If you have friends with a DS, be sure to consider picking up this title, or at least giving it a hire as the multiplayer mode will provide hours upon hours of entertainment.
 
I keep forgetting to ask and still haven't heard mentioned -- did the E3 demo have the same wyld-style scratching exploit?

Stryder -- start a new game and rather than paying attention to what colors you're lining up, scratch the screen vertically and frantically, and let us know how quickly you win.

I've never been of the camp that said the exploit ruined the game, but I'm curious to know if Q?'s monkeyed with it since. I'll likely pick up the western version if so.

Ah, hell, I'll likely pick it up either way.
 
I never heard of this exploit, but won't the stylus pick up whatever block I start scratching on and if there is no other ones of the same colour on either side (or two on one side) then I'll just be wasting time? I'll try it now and see..

edit: seems to just be a waste of time, whenever I start scratching the block is selected and keeps moving up and down as I scratch, no matter where my stylus is on the screen. If there is no combo to be made I just keep scratching as more blocks fall.
 
i've never played meteos before, but i remember reading somewhere on this forum that the wild-scratching cheap technique is actually a part of the game. or at least the developers acknowleged it
 
yeah, I dont get how the exploit is a big deal. I mean, if you enjoy scratching the screen like mad and watching random shit happen, more power to you. If you actually like playing the game, then you'll likely have a better time.
 
brandonnn said:
I keep forgetting to ask and still haven't heard mentioned -- did the E3 demo have the same wyld-style scratching exploit?

Yup, it was there.
 
If you do it slowly enough, the stylus will hang on to the block you had selected -- the faster you go, and if you do it in more of a brushing type stroke where you pick up and set down the stylus for every vertical stroke as you sweep back and forth across the screen, the more likely you are/were to launch your way into a quick victory.

It's not as complex or precise as putting it into words makes it sounds -- just scratch the shit out of the entire screen, basically, how about that.

I think the principle behind it is that if you were to slide a block up and down and it happened to make contact with 2 others of the same color, it would automatically "latch" and launch the 3 bricks. That's obviously exactly what it needs to do, but by scratching multiple columns back and forth across the screen, there's a statistically high likelihood that you'll create and hit a steady chain of matches, even if not deliberately.

It's the same unfortunate statistical exploit behind placing a puyo in the bottom right corner and working your way upward and leftward one by one, eventually leading to some amazing chains, scores and fast victories in Puyo Puyo (dunno if this has ever been fixed either) -- there's just too few possibilities to avoid it, especially in Puyo.

I dunno what Q? can conceivably do about it, though. The game's behaving as it should -- should it wait for a second to make sure that you're specifically moving the block where you want it to be? Should it continually average some sort of x,y check to make sure you're not scratching wildly? And, even for an honest player, it can be a lifesaver in a panic situation, which is what I've always assumed Sakurai meant when he said it was supposed to work that way.

edit for gdjustin: Damn.
 
Stryder said:
At first the game was a little confusing, but after a few rounds of the short demo I got the hang of it and once I did, wow.. this is the greatest puzzle game I have ever played.

Clearly you haven't played very many.
 
Popcap.com = greatest puzzlers EVAR

Also, the scratch technique will get you raped on level 5 difficulty.

I did a preview of Meteos for CVG a while back. Not sure if the GAF rules allow me to link it, so I won't. Go have a butchers on the CVG site for it.
 
Meteos is basically a score based puzzler. At the start you try to last for as long as possible, but pretty soon you'll realise that the joy is in raking up hi-scores thanks to the wonderful combo system. Using the sctratch method will never result in a good score, it's just not possible the way the scoring works.
 
Meteos is killer. And we're talking Lumines style killer. It's awesome. If you like Lumines, or the puzzle genre in general, and you own a DS, you'll definitely want to try out Meteos. It's really fast paced, so action fans might enjoy it too. Definitely check it out.
 
Man, I love this game too. I played the Japanese version and got around 146,000+ points on this one level. I had a screenful of blocks trying to lift off, but I think the timer hit like 3 minutes so the drop rate was INSANE, all those blocks kept my pile of garbage from completely flying off the planet!!! I would desperately try to find color matches in the garbage block to boost, but each boost would barely lift the rocket up and I did this like 20 times before my brain shut off. That was definitely an intense moment. x26 multiplier i think. Can't wait for the US version.
 
Here's a bit about the "cheat" from my import review:

http://www.planetgamecube.com/reviews.cfm?action=profile&id=626

PGC Import Review of Meteos said:
You may have heard that it's possible to "cheat" by frantically dragging the stylus all over the screen. There is some truth to it, but it doesn't break the game. Basically, if you suck at the game, this "cheating" may let you last longer and clear more tiles than if you just played normally. Then again, it may not…depends greatly on luck and the planet's unique physics. More advanced players will usually be able to perform better by making discrete moves and using what strategy the game's pace allows for. The whole issue is roughly equivalent to the C-stick smash issue in Super Smash Bros. Melee. It may be bothersome to beginners and even intermediate players, but advanced skill will win out almost every time.
 
Yeah, what the others said, the "exploit" may work on the two lowest difficulties but it's totally useless for any game progression. A full-width boost is impossible (well, at least ridiculously improbable), and making good times on 100-block Meteo Attack is also out, heh!
 
Hyoushi said:
Yeah, what the others said, the "exploit" may work on the two lowest difficulties but it's totally useless for any game progression. A full-width boost is impossible (well, at least ridiculously improbable), and making good times on 100-block Meteo Attack is also out, heh!

Cool. I read that it was better to wait for the US release to fix this "bug", but if it isnt game breaking like you guys say I guess I can buy the Jpn. version anyways.

Hyousi- I like your avatar, whats the deal?
 
sasimirobot said:
Cool. I read that it was better to wait for the US release to fix this "bug", but if it isnt game breaking like you guys say I guess I can buy the Jpn. version anyways.

Hyousi- I like your avatar, whats the deal?
Why don't you just wait two weeks for the US version? :lol
 
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