Introduction to MOBAs

Anbokr

Bull on a Donut
And telling them they have to play 200 hours of DOTA2/SF4 and then they'll "get it" probably doesn't help, even if it's entirely true. People either value mastery as a component of game design or they don't, I guess.

I guess it's like when I call fighting games "twitchy, boring-ass random button mash fests," and my fighting game buddies who have played over 1000 hours get pissed and try to explain the intricacies to me, but I just can't and won't get it cause I'll never put in the time (and time in these types of games--CS, Fighters, MOBAs is a huge barrier, you need to put in hundreds of hours before you can even claim you've conquered the kiddie pool).
 

Boken

Banned
A LoL player challenges a DotA player to a game of mercy. The DotA player broke his hand.
he couldn't surrender.
 
I guess it's like when I call fighting games "twitchy, boring-ass button mash fests," and my fighting game buddies who have played over 1000 hours get pissed and try to explain the intricacies to me.

Pretty much, yeah. They're both genres that, unfortunately, break down at the highest levels of play into something completely nonsensical for outsiders looking in. A top-tier 3rd Strike match is a whole lot of people dancing back and forth whiffing normals and looking suspiciously like they don't know how to play until the action kicks off, and MOBAs have sort of the same dynamic.

Not like it's even unique to vidya games. Soccer and boxing can both be pretty damn boring if you don't know enough about the games to grasp why the "nothing" happening at a given time is important nothing.
 

Dreavus

Member
Aka the wannabe Puck.

Facetiousness aside, I know Faerie Dragon was a WC3 unit first, but it didn't look quite like that one and it just squawked. Now "Brightwing" looks much more Puck-ish, and Puck deviated quite a bit from the WC3 unit. On top of that it talks in a mind of mischievous girly voice like Puck. I'm curious if it will play at all like Puck too.

The same thing kinda happened with Pudge, didn't it? Taking those thematic cues. Sure, he's based on the abomination unit from WCIII, but the whole "throw out your hook and chain to grab and pull an enemy close to you" is purely from Dota.

Now you see "the butcher" in Diablo III throwing hooks alongside the abomination character named Stitches in HotS. It's really weird to see Blizzard doing some double backs even though the base character was theirs originally.
 

Karakand

Member
np boken this thread is here for educational purposes after all

also I can't deny it, I love denying. sometimes my creep score when I play the 5 in dota is like 32 last hits and 18 denies and I'm like damn this is some good shit.
 
You can tell Jesus was a LoL player, because if he played DOTA his team wouldn't have let him get away with waiting three days to buy back.

Have a Happy Easter, everyone!
 

Card Boy

Banned
Gotta say one thing about Strife it may be the first $2 Game that doesn't look like someone shat on a screen and the game actually has some soul.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Anybody in (or register for) the Nosgoth beta? It's a behind the back arena combat game (like Smite, not Dota/lol) based on the Legacy of Kain franchise. It looks incredibly dumb and I can't wait to try it.

http://www.nosgoth.com/

For real tho...

4qq3fMW.jpg
 

Boken

Banned
Gotta say one thing about Strife it may be the first $2 Game that doesn't look like someone shat on a screen and the game actually has some soul.
it looks like a cartoonier league of legends.
Anybody in (or register for) the Nosgoth beta? It's a behind the back arena combat game (like Smite, not Dota/lol) based on the Legacy of Kain franchise. It looks incredibly dumb and I can't wait to try it.

http://www.nosgoth.com/

For real tho...

ZJULPND.png

where do i sign up
 

Ikuu

Had his dog run over by Blizzard's CEO
It's okay, MOBAs aren't for everyone. Try out Bloodline Champions, which is what you want by the looks of your complaints.

No leveling.
No farming.
No lanes.
No mana.

Just skills you start spamming from 00:00.

Rounds take about 3-5 minutes, like CounterStrike.

No players.
 

zkylon

zkylewd
kinda depressing to see the legacy of kain series reduced to a moba but i guess nothing's sacred anymore

cos copying the formula sure worked for all those 200$ million mmo projects that were gonna decrown wow
 
Well, MOBAs are generally far less expensive projects to embark upon compared to MMOs. They're more low risk/moderate reward, compared to MMO's ridiculous risk/potentially ludicrous reward.
 

zkylon

zkylewd
i see hots doing alright actually

it's got enough brand recognition to carry it and it's different, which for better or worse i think is a good idea for blizzard to take than make yet another doto clone

but u know 99% of these games are gonna be dead pretty quickly
 

Card Boy

Banned
I wonder how many of these MOBAs mushrooming up will actually survive.

Theres no room for too many the first 6 in the OP (yes including Awesomenauts) are doing very well for each other and have very active communities. The others are yet to prove themselves (meaning not out of beta) or are dead.
 

miwi

Neo Member
http://web.archive.org/web/20100328062506/http://www.leagueoflegends.com/articles/DotA_and_LoL
I just wanted to post these here for people who has any doubts about Riot/LoL's history with DotA. Steve “Pendragon” Mescon who started DotA-Allstars.com basically sold the site/database including a complete section dedicated to hero suggestions and ideas, most of which were basically completely designed heroes that users wanted to see in the game (DotA that is). DotA-Allstars.com, the leading DotA community site later became a redirect that said "go play League of Legends". Riot also actually sponsored a DotA tournament at GamesCom in 2009, two years prior to the big Dota 2 reveal at the same event. To me, League of Legends has always been and will always be a poor rip off of DotA and I will never support a company that basically did nothing but take a proven game/concept and just start marketing it with a giant pool of cash.
 
HotS will do fine because it's a Blizzard game. They pretty firmly established with Diablo 3 that there's no real possibility of a fail-state for them, at least right now; at worst they release a game that only makes back three or four times its investment, which is what the people in the Blizzard boardroom refer to as "abysmal performance".

If you're looking for games to pray for, Dawngate, Infinite Crisis, and Smite would sit much higher up the list. Particularly Smite. You've got to feel for that one-man investment thing they've got going on.
 

Aaron

Member
HotS needs a lot of work. It's on life support on twitch. I know it's still in alpha, but the second wave of invites didn't spark the numbers any. Smite is doing okay. Infinite Crisis has to pay to be on the site. Dawngate is somewhere below Smite.
 
HotS needs a lot of work. It's on life support on twitch. Smite is doing okay. Infinite Crisis has to pay to be on the site. Dawngate is somewhere below Smite.

Like someone mentioned earlier, isn't the game in alpha? If so I can't really expect it to hit big numbers that early.
 

Ikuu

Had his dog run over by Blizzard's CEO
Like someone mentioned earlier, isn't the game in alpha? If so I can't really expect it to hit big numbers that early.

Hearthstone did significantly better, it's numbers aren't just poor they're non-existent. It's obviously going to do much better, but considering Blizzard released the Alpha with no-NDA it can't be too happy with it's performance.
 

Boken

Banned
http://web.archive.org/web/20100328062506/http://www.leagueoflegends.com/articles/DotA_and_LoL
I just wanted to post these here for people who has any doubts about Riot/LoL's history with DotA. Steve “Pendragon” Mescon who started DotA-Allstars.com basically sold the site/database including a complete section dedicated to hero suggestions and ideas, most of which were basically completely designed heroes that users wanted to see in the game (DotA that is). DotA-Allstars.com, the leading DotA community site later became a redirect that said "go play League of Legends". Riot also actually sponsored a DotA tournament at GamesCom in 2009, two years prior to the big Dota 2 reveal at the same event. To me, League of Legends has always been and will always be a poor rip off of DotA and I will never support a company that basically did nothing but take a proven game/concept and just start marketing it with a giant pool of cash.
you seem a little salty

"I will never support a company that basically did nothing but take a proven game/concept and just start marketing it with a giant pool of cash"
like valve and dota2 right


well all the real streamers dropped hots, of course itll have low viewercount
 
Hearthstone did significantly better, it's numbers aren't just poor they're non-existent. It's obviously going to do much better, but considering Blizzard released the Alpha with no-NDA it can't be too happy with it's performance.

Dawngate isn't getting much viewers either for a no-NDA policy and the recent opening up of the beta.
 

ViviOggi

Member
Dawngate isn't getting much viewers either for a no-NDA policy and the recent opening up of the beta.

Dawngate also doesn't have heroes from several gigantic IPs, is made by an unknown developer and published by EA of all companies. Also there doesn't seem to be much, if any, marketing for the title yet. I don't think it's far-fetched to expect substantially better numbers from a Blizzard game, especially considering how well Hearthstone did during its early closed beta phase. HotS might as well be called that judging by the footage I've seen.
 

zkylon

zkylewd
http://web.archive.org/web/20100328062506/http://www.leagueoflegends.com/articles/DotA_and_LoL
I just wanted to post these here for people who has any doubts about Riot/LoL's history with DotA. Steve “Pendragon” Mescon who started DotA-Allstars.com basically sold the site/database including a complete section dedicated to hero suggestions and ideas, most of which were basically completely designed heroes that users wanted to see in the game (DotA that is). DotA-Allstars.com, the leading DotA community site later became a redirect that said "go play League of Legends". Riot also actually sponsored a DotA tournament at GamesCom in 2009, two years prior to the big Dota 2 reveal at the same event. To me, League of Legends has always been and will always be a poor rip off of DotA and I will never support a company that basically did nothing but take a proven game/concept and just start marketing it with a giant pool of cash.

isn't doto 2 like doto 1 with enhanced graphics and hats doe?
 
If HotS isn't doing well Blizzard will just give people free WoW/Hearthstone tchotchkes for playing it and it'll magically be above water overnight. They obviously aren't concerned if they aren't throwing in the merchandising tie-ins yet.
 

KevinRo

Member
you seem a little salty

"I will never support a company that basically did nothing but take a proven game/concept and just start marketing it with a giant pool of cash"
like valve and dota2 right


well all the real streamers dropped hots, of course itll have low viewercount

Yep, just like Valave and Dota2. ROLLSEYES

You're incredulous. Every time I see you speak you always have some smug undertone about how dota2 is inferior. Like the time you said HotS will be more popular than Dota2 because Blizzard is Blizzard and has proven franchises. That Diablo player count.
 
Also if someone needs to stir the pot I have plenty of personal anecdotes about Riot (and I know people that work for them, not just "oh I came across a Riot member one day and he was an asshole")

Also I think HotS looks abhorrent enough to let me give Riot some slack. You can guess what game I play.
 

McBradders

NeoGAF: my new HOME
This thread makes me sad that Super Monday Night Combat is dead.

If there was still a good community around that game I wouldn't even be playing Dota 2 right now :(
 

Boken

Banned
Yep, just like Valave and Dota2. ROLLSEYES

You're incredulous. Every time I see you speak you always have some smug undertone about how dota2 is inferior. Like the time you said HotS will be more popular than Dota2 because Blizzard is Blizzard and has proven franchises. That Diablo player count.

are you going to explain why you dont think valve-dota arent an example of "taking a proven concept and adding marketing"
or are you just going to cry there

you mean this diablo player count?
m3cfnow.png
 

Ikuu

Had his dog run over by Blizzard's CEO
are you going to explain why you dont think valve-dota arent an example of "taking a proven concept and adding marketing"
or are you just going to cry there

you mean this diablo player count?
m3cfnow.png

That's not a player count.
 

HK-47

Oh, bitch bitch bitch.
So how many decades are we gonna have to wait for the attack speed and negative armor mechanics to be fixed in dota 2?
 

miwi

Neo Member
you seem a little salty

"I will never support a company that basically did nothing but take a proven game/concept and just start marketing it with a giant pool of cash"
like valve and dota2 right
isn't doto 2 like doto 1 with enhanced graphics and hats doe?
It is an exact port of DotA without the limitations of the WC3 engine. Valve got the name and supported the DotA community by keeping the original spirit and game alive, and their idea is to only trying to earn money out of purely cosmetic items, while Riot brought in some (idk if it's only Guinsoo or more) developers to try to monetize a game that to them looked like the perfect game to try to monetize and they didn't really care for the original game at all. In the first years while League of Legends were still in beta Riot basically stopped at nothing in their attempts to try to convert/convince DotA fans/players to go play their game instead. Riot basically got the perfect framework and after their insane marketing campaign got to the point where they are now.
Eul and IceFrog which are arguably the two most important DotA developers/modders works at Valve.

Yes I am a bit salty and I apologize if I've derailed the thread from it's initial purpose, but I wanted to share that link as it contains important and relevant info for the DotA-LoL "rivalry".
 
So how many decades are we gonna have to wait for the attack speed and negative armor mechanics to be fixed in dota 2?
Frog balances -armour around Dota 2 now. That's why Amplify Damage etc got buffed a few patches ago so it matches up with DotA's -armor.

Couldn't tell you about the attack speed thing but I agree, it needs to be fixed (especially with Phoenix around)
 

Ikuu

Had his dog run over by Blizzard's CEO
So how many decades are we gonna have to wait for the attack speed and negative armor mechanics to be fixed in dota 2?

I'm sure they'll be fixed at the same time replays are added to League.
 

Boken

Banned
It is an exact port of DotA without the limitations of the WC3 engine. Valve got the name and supported the DotA community by keeping the original spirit and game alive, and their idea is to only trying to earn money out of purely cosmetic items, while Riot brought in some (idk if it's only Guinsoo or more) developers to try to monetize a game that to them looked like the perfect game to try to monetize and they didn't really care for the original game at all. In the first years while League of Legends were still in beta Riot basically stopped at nothing in their attempts to try to convert/convince DotA fans/players to go play their game instead. Riot basically got the perfect framework and after their insane marketing campaign got to the point where they are now.
Eul and IceFrog which are arguably the two most important DotA developers/modders works at Valve.

Yes I am a bit salty and I apologize if I've derailed the thread from it's initial purpose, but I wanted to share that link as it contains important and relevant info for the DotA-LoL "rivalry".
so you're telling me how valve took a proven game concept and injected money into it, not that they didnt do it.

i presume youre part of the old guard, but youve got some battle scars apparently because you cant seem to let it go. dota-lol "rivalry"

I'm sure they'll be fixed at the same time replays are added to League.

so in 5 months then
 

zkylon

zkylewd
tbh it's not really a rivalry, it's just doto dudes hating on league players for something rito did years ago

like whatever dude, you can hate on it whatever you want but league is a very different game now than it was before and it's actually cooler because it's went its own way from doto. it plays very differently from my short experience with doto2 and from reading league design shit you can tell they just branched on their own way design wise long ago

so like now you have two cool games and lots of happy people

yea guinsoo or whoever did some shitty things and so did rito (and continues to awkardly try to do, and fails) but that was like a million years ago

and like valve's monetization system is very scummy as well. keys and chests are like evil as fuck.

edit: but like actually if you think about it rito did a ton more with doto than valve did since they actually invented and streamlined shit rather than just update it. not taking merits off doto2, just saying
 

miwi

Neo Member
so you're telling me how valve took a proven game concept and injected money into it, not that they didnt do it.
No. I am telling you that Dota 2 is the same game as DotA and that IceFrog joined Valve with the intention of improving the original game and work around the limitations of the WC3 engine whereas Riot basically took a proven concept and tried to monetize the shit out of it (and that worked out really well for them). Valve basically took the game and injected money around it, while Riot took the game and injected money into it. But I see no more point in trying to explain these things to you as you already seem to have made up your mind about this topic.
 
Top Bottom