Introduction to MOBAs

I wanted to like Dota 2 so much :(

Just don't have the patience to get good at it. Can't handle the one-on-one battles against even the bots in the training mode, let alone keep track of couriers/items/tower priority etc
 

collige

Banned
I can't think of any reason to play DotA over Dota 2 unless you really want to play unreleased heroes or if you're really anal about some bugs and minor differences.

The shop is nearly impossible to go back to, the people on the us servers are practically insane, readability is very poor in comparison, the pro scene is all on Dota 2, some of the latest things have started to break it (isn't bloodseeker's thirst still super goofy in it?), it's not technically free, no matchmaking, no modern amenities like key rebinding or wide screen support, and no hats!

There is key rebinding and matchking for DotA vis customkeys.txt and Dotacash respectively. More importantly, Dota 2 is still lacking most of the alternate modes and customizations such as Easy Mode, Death Match, Super Creeps, All STR/AGI/INT, etc.
 

Boken

Banned
this has taught me league needs a catgirl champion

also smite looks fun but super weird. i dunno if i could appreciate the mix

ahri....?

ahri is > bastet pls zky.

WEvn3fw.jpg
hi rez what are you doing
 

Edwardo

Member
If you mean SmartCast, then not yet, but devs said there will definitely be. (there's no keybinding yet, Alpha build lol)

Ya that's what I meant. It's called quick cast in league and I dont really play dota anymore so I forgot what its called in that. But ya, if it's not there now i'd assumed it would be coming. Good to know the devs said they are going to add it.

hi rez what are you doing

Is that Nasus' wife?
 

Proven

Member
This thread makes me sad that Super Monday Night Combat is dead.

If there was still a good community around that game I wouldn't even be playing Dota 2 right now :(
I thought there never was a good community around that game. There was the quiet group and the vocal group. And the vocal group was... not good.
 

zkylon

zkylewd
Nidalee's a catgirl.

Or a girlcat. I always get the two confused.

she's neither

she's a girl that turns into a cat

you need the ears and the tail for her to be the real thing

still these ahri and nidalee comments go to show that rito is on the right track
 

Hylian7

Member
So how many decades are we gonna have to wait for the attack speed and negative armor mechanics to be fixed in dota 2?
Explain this. I have no Dota 1 experience aside from playing some matches of it on stream for funziea, but I wasn't worried about the intricacies of negative armor, and attack speed.

That said, there are some differences between Dota 1 and 2 I would like to see fixed in Dota 2.

-Faceless Void's Chronosphere should be "pause" and not stun. The difference is that everything stops. If someone BKB's then gets Chrono'd, then the BKB duration countdown stops during the Chrono. I am unsure if it has this effect on channeling (thinking Sand King).
-Shadow Fiend should be able to turn when Razing. This makes a big difference in how fast you do things.
-Every bug with Meepo. One example is if a clone is killed when you have Aegis, you lose money even though it does not count as a real death. Another one is that Sand King can get multiple kills on him just by killing him once. You do this by affecting each Meepo with the Caustic Finale debuff, then kill one. All the Meepos that explode count as kills for SK. I have been double killed by one before as Meepo. It is possible for him to get a rampage just off of Meepo
 

Leezard

Member
Explain this. I have no Dota 1 experience aside from playing some matches of it on stream for funziea, but I wasn't worried about the intricacies of negative armor, and attack speed.
For armor:
http://dota2.gamepedia.com/Armor
In Dota 2, the cap on this number is 100% damage amp, but it requires an infinite amount of negative armor to truly reach this cap.
This is different from WC3 DotA, where armor cannot be reduced below −20. Also, a more aggressive damage amplify formula is used resulting in a max damage increase of 71 %. See Negative armor disparity for more information.
 
Thanks for the introduction. I was always curious about these types of games, especially Dota 2 since it's free to play. Thing is, I'll probably never give one a try. They seem very intimidating to get into as a complete novice.
 

danmaku

Member
And you'll get SSMB, which is awesome and probably sells more than all of those fighting games combined.

cut

No it doesn't (it sells a lot, though), and I think it's a terrible game. But aside from my opinion, Smash Bros came out years after SF2, when fighting games were getting more and more complex and it was kind of an answer to that trend. In mobas, I don't see that trend, it's like after SF2 everyone was trying to make their own Smash Bros and no one was trying to make King of Fighters.
 

zkylon

zkylewd
Thanks for the introduction. I was always curious about these types of games, especially Dota 2 since it's free to play. Thing is, I'll probably never give one a try. They seem very intimidating to get into as a complete novice.
they are really hard to get to

i wouldn't really recommend playing any of these games without friends but if you have 'em, use 'em

all these games are pretty awesome
 

zkylon

zkylewd
do any doto players would rather have like league skins?

i find that the pretty drawing + full change sounds a lot more satisfactory as like a purchase. like microtransactions tend to not feel rewarding, but since skins are pretty expensive and look pretty cool it almost always feels great when you get a new skin

like customization is nice but u know, full catgirl skins

You know Kitty Katarina skin is a thing, right?
it's another one of my embarrassing skin purchases

i usually go for the tasteful skins since i think of myself as a fine gentleman (and i've been called such so i think there's some truth to it) but sometimes my darker side prevails

Mirana and Luna
luna is that diana lookalike rite?

i played her once but eh

my problem with doto is that doto players like to boast about invoker and meepo and shit and then when you play it they tell you to play lina and you're like "why bother i can get this in league"
 
These videos (there are like 3 or more with IdrA) are so useless. They spend 10 minutes discussing the best build for a character when the game is in Alpha and only a few hundred people can play. The game where the talent system is under heavy revision and will definintely change or be balanced in a couple of months. Waste of time.

I think it's useful being the source of material and information as soon as possible. If this does take off, people will be seeking these videos.
 

collige

Banned
do any doto players would rather have like league skins?

i find that the pretty drawing + full change sounds a lot more satisfactory as like a purchase. like microtransactions tend to not feel rewarding, but since skins are pretty expensive and look pretty cool it almost always feels great when you get a new skin


it's another one of my embarrassing skin purchases

i usually go for the tasteful skins since i think of myself as a fine gentleman (and i've been called such so i think there's some truth to it) but sometimes my darker side prevails


luna is that diana lookalike rite?

i played her once but eh

my problem with doto is that doto players like to boast about invoker and meepo and shit and then when you play it they tell you to play lina and you're like "why bother i can get this in league"
There are full skins in Dota 2, just very few. There's one each for Lina, Legion Commander, and Terrorblade. They are unfortunately expensive as shit too.

As far as game complexity goes, the real changes compared to LoL are in terms of more nuanced game systems and more interesting items rather than individual hero abilities.
 
do any doto players would rather have like league skins?

i find that the pretty drawing + full change sounds a lot more satisfactory as like a purchase. like microtransactions tend to not feel rewarding, but since skins are pretty expensive and look pretty cool it almost always feels great when you get a new skin

like customization is nice but u know, full catgirl skins

I believe either are fine, but I think the item and set system is more friendly to Valve's system of allowing most items to drop ingame.
 
I remember playing Aeon of Strife heavily in Starcraft / Brood Wars. It was fairly simplistic due to the limited editor options, even when hacked, of SC/BW. I got into DOTA for Warcraft 3 and TFT and that was super addictive. Jumped into League of Legends beta and played that around the fall of 2009 as I recall but quit as soon as it left beta... I forget why, but I think I didn't feel like re-grinding everything I'd unlocked and didn't have the time to commit to the game anyway. Played HoN for about a day and didn't like it enough. Played one or two matches of Dota 2 but found it too hardcore and again I wouldn't have the time to play it enough to be competitive.

So, I'm looking forward to Heroes of the Storm. It seems the most casual-friendly, but solid enough overall to still be enjoyable. I'm excited for beta access, whenever that occurs.
 
I'm always cool with giving people more customization DOTA-style, even if I had to accept a long time ago (mostly due to MMOs) that giving most people options results in them looking like clowns with disorders.

You just sort of get over the fact that "character customization" means "make the ugliest thing you can" to a significant percentage of players, I guess.
 

zkylon

zkylewd
so what are doto's sjokz and euranae equivalents?

There are full skins in Dota 2, just very few. There's one each for Lina, Legion Commander, and Terrorblade. They are unfortunately expensive as shit too.

As far as game complexity goes, the real changes compared to LoL are in terms of more nuanced game systems and more interesting items rather than individual hero abilities.
yeah, it's more about what i'm told by doto players every time i talk to them

the subtleties are interesting but harder to grasp

I believe either are fine, but I think the item and set system is more friendly to Valve's system of allowing most items to drop ingame.
totes, getting free cosmetics would be lovely

Dang, she was always one of my favorites.

well, it's less about her and more about my expectations being twisted by what people usually tell me when talking about the game

like people snaring their own teammates, 72 spells on a single guy, managing 4 clones at the same time, teleporting all over the map, etc.

like she might be great and actually really fun, it's just that my friends are idiots lol
 

Razzer

Member
Well done on the thread Steve, nice to see that people are (mostly) getting along.

How many cosmetics are there in League? I've always wondered whether Riot are able to keep up in quantity with what a community can output. Though I expect the quality is more consistent when the company does it themselves.
 

zkylon

zkylewd
Well done on the thread Steve, nice to see that people are (mostly) getting along.

How many cosmetics are there in League? I've always wondered whether Riot are able to keep up in quantity with what a community can output. Though I expect the quality is more consistent when the company does it themselves.
there's a lot, tho imo not enough

all champions have one skin, with most having 2 or more and a few having 5 or 6. there's a bunch of legendary skins of varied qualities (some are godly, some are really bad) and there's 2 ultimate skins, both of which are pretty awesome but also pretty expensive (tho discounted enough on release that a lot of people get them)

there should be more tho, i want more

MORE
 

Techies

Member
Strife has been designed as a introductory MOBA, and it does a pretty good job at it. So if you want to get started, I'd suggest that game above everything else.

After you get bored with the limited hero pool in Strife, LoL would be next MOBA in-line, followed by DOTA2 just to see what all the fuss is about.

If non of them do it for you, then seek the newer alternatives.

The alternative starting point would be LoL bot matches.
 

Edwardo

Member
there's a lot, tho imo not enough

all champions have one skin, with most having 2 or more and a few having 5 or 6. there's a bunch of legendary skins of varied qualities (some are godly, some are really bad) and there's 2 ultimate skins, both of which are pretty awesome but also pretty expensive (tho discounted enough on release that a lot of people get them)

there should be more tho, i want more

MORE

I still want there to be a super skin that you unlock once you own all of a champion's skins. Champ needs to have a minimum of 4 or something like that.
 

Razzer

Member
so what are doto's sjokz and euranae equivalents?


yeah, it's more about what i'm told by doto players every time i talk to them

the subtleties are interesting but harder to grasp


totes, getting free cosmetics would be lovely



well, it's less about her and more about my expectations being twisted by what people usually tell me when talking about the game

like people snaring their own teammates, 72 spells on a single guy, managing 4 clones at the same time, teleporting all over the map, etc.

like she might be great and actually really fun, it's just that my friends are idiots lol

I'm reading that this sjokz person is an LCS host and podcast member? Seeing as Valve only have the International, it's hard to draw comparisons, but in terms of hosting I guess 2GD (some might know him from other stuff) does that for a number of tournaments these days, including the last two TIs. But the commentary studios are community ones rather than Valve.

Euranae I could only find cosplay news, which I assume isn't her main thing so I dunno.

As for hero complexity, some Dota players are always gonna try to big up the harder ones to make it seem like they are all that hard but in reality most heroes follow the same basic outline in most MOBAs. The only thing I have gathered from my friend who plays League is that there are more micro intensive heroes in Dota than most, but they aren't everywhere or anything.
 

Archie

Second-rate Anihawk
I can buy cosmetic sets off the marketplace for a fraction of their store price.

Granted I sold all my cosmetics to buy Dark Souls 2 but it's still cool.

Hey wait I can sell my hats to buy other games.

Based Valve.
 
Well done on the thread Steve, nice to see that people are (mostly) getting along.

How many cosmetics are there in League? I've always wondered whether Riot are able to keep up in quantity with what a community can output. Though I expect the quality is more consistent when the company does it themselves.

Yes and no. They've been doing a good job with skins lately, but they're still responsible for the Garbage Pail Kid mess that is Poppy, so they get no free passes.

Most champions have between one and three non-default skins, I'd guess. A few have significantly more, either because they're older, more popular, or just easier to make skins for than others.

The main benefit of having Riot do skins themselves is that you get stuff like Super Galaxy Rumble that, due to the sheer scale of work involved, you're pretty unlikely to see as a community-made creation. (Actually I don't think it would be allowed even if someone did make it, I'm pretty sure it breaks some rules of silhouette readability and such.)
 

Hylian7

Member
Yes and no. They've been doing a good job with skins lately, but they're still responsible for the Garbage Pail Kid mess that is Poppy, so they get no free passes.

Most champions have between one and three non-default skins, I'd guess. A few have significantly more, either because they're older, more popular, or just easier to make skins for than others.

The main benefit of having Riot do skins themselves is that you get stuff like Super Galaxy Rumble that, due to the sheer scale of work involved, you're pretty unlikely to see as a community-made creation. (Actually I don't think it would be allowed even if someone did make it, I'm pretty sure it breaks some rules of silhouette readability and such.)

I think you underestimate the Dota community.

https://www.youtube.com/watch?v=OmwQ9wvc9G4
 

Archie

Second-rate Anihawk
Yes and no. They've been doing a good job with skins lately, but they're still responsible for the Garbage Pail Kid mess that is Poppy, so they get no free passes.

Most champions have between one and three non-default skins, I'd guess. A few have significantly more, either because they're older, more popular, or just easier to make skins for than others.

The main benefit of having Riot do skins themselves is that you get stuff like Super Galaxy Rumble that, due to the sheer scale of work involved, you're pretty unlikely to see as a community-made creation. (Actually I don't think it would be allowed even if someone did make it, I'm pretty sure it breaks some rules of silhouette readability and such.)

http://www.youtube.com/watch?v=3Bd3rZ3vr5Q

https://www.youtube.com/watch?v=OmwQ9wvc9G4
 
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