You can really see the difference between Blink and Flash by comparing how far teams are from each other leading up to clashes. Two DOTA2 teams, from the mid game onwards, are usually an entire screen apart unless one or both of them are smoked. Two League teams, on the other hand, are almost always within base hero vision range. When Flash is down, this distance shortens even further. Poking range in League is like engagement range in DOTA2.
I'm reminded of that one Nashor fight I caught a day or two ago when one team was basically just sitting outside the pit waiting for the team inside the pit to mess up.
In DOTA2, if your opponents have normal vision on you, you're already dead.
I'm reminded of that one Nashor fight I caught a day or two ago when one team was basically just sitting outside the pit waiting for the team inside the pit to mess up.
In DOTA2, if your opponents have normal vision on you, you're already dead.