Introduction to MOBAs

She's a professional troll / stream personality / donationGETTER.

Here's some fun stuff for the DOTA2 StarLadder tournament which just finished.

Over 32 matches with $200,000 prizepool: 67/107 heroes picked.
More than 10 picks

Dazzle (x20)
Centaur (x15)
Mirana (x15)
Invoker (x14)
Shadow Demon (x14)
Puck (x13)
AA (x13)
Luna(x12)
Sand King(x10)

More than 5 picks

Ember Spirit (x9)
Natures Prophet(x8)
Treant (x8)
Batrider (x8)
Lycan (x8) (with an impressive 1-7 record)
Enchantress (x7)
Rubick (x7)
Dark seer (x7)
Naga Siren(x6)
OD (x6)
Dragon Knight(x6)
Clockwerk (x6)
Bane (x6)
Storm (x6)
Doom(x6)
Nyx (x6)
Visage (x5)

Fewer than 5 picks

Abaddon (x4)
TA (x4)
Silencer(x3)
Io/wisp (x3)
Morphling (x3)
Vengeful Spirit (x3)
Bounty Hunter(x3)
Crystal Maiden(x3)
Shadow Shaman (x3)
Chen (x3)
Lifestealer(x2)
Lone Druid (x2)
Disruptor(x2)
Gyrocopter (x2)
Timbersaw (x2)
Wraith king (x2)
Axe (x2)
Shadow Fiend (x2)
Pugna (x2)
Viper (x2)
enigma (x2)
Tinker (x2)
Spectre(x2)
Elder Titan (x2)
Slardar (x2)
Death Prophet (x2)
Silencer
Slark
Magnus
Razor
Jakiro
Lich
Clinx
meepo
Witch doctor
Chaos knight
Kunkka
Tiny
Keeper of the light
Leshrac
Faceless Void
ykA9WGn.png
 
Well back on the topic of MOBAs.

Really only played Dota 2. Average level player. But it can stress me out sometime so i have been branching out...

Tried some Smite. That seemed fun. None of my friends seem to interested. But it was certainly a nice change of pace. Might be a nice go to after a rage

Tried some League..... Played 2 games. One as...(looking this up again)..Annie.
Pretty basic hero with an ult like Warlocks, but I had less control over the bear. I liked that the spells scaled, made me feel powerful late game. My Dota skillz meant i didn't die and got some kills. Then I played as Ahri, who i REALLY liked the mechanics of. The orb thing was fun. As was the ranged taunt. I range taunted a guy under the tower to secure a kill. Felt good.

Game seemed fine, and I get why people like it. But idk. didn't really hit me like Dota 2 does. I don't like the skill tree/mastery part of the game. Everyone should be on the same level when the game starts. How much do those things impact a game?

Also LoLs UI is in need of a makeover..thing is ugly and confusing
 
Game seemed fine, and I get why people like it. But idk. didn't really hit me like Dota 2 does. I don't like the skill tree/mastery part of the game. Everyone should be on the same level when the game starts. How much do those things impact a game?
At any basic level players will all have access to the same potential runes and masteries. In that sense the playing field is even. Masteries don't really offer an overwhelming advantage, but they create more wiggle room for different playstyles.
 
sykkuno playing doto reminded me a lot of myself trying it out, only he's way more succesful than i have ever been in dota

omg, its that guy. I wanted some youtube footage of Aatrox many months ago and had downloaded one of his game randomly. Just kept laughing at the "taking lots/tons of damage" at every single poke/fight he did. Didn't recognize him until the 1:30 mark when he said "taking lots of damage".

nidalee whining even from doters

what's the world ome to lol

Ez harass, ez sustain, ez escape, tons of damage.
I wonder why people think she might need a rework/nerf?


Ugh, plz no
 
Game seemed fine, and I get why people like it. But idk. didn't really hit me like Dota 2 does. I don't like the skill tree/mastery part of the game. Everyone should be on the same level when the game starts. How much do those things impact a game?

As I understand it, when you first start out you're playing against people similar to your level anyways so you won't be at a disadvantage regarding skill trees and masteries.
 
Ez harass, ez sustain, ez escape, tons of damage.
I wonder why people think she might need a rework/nerf?
Nidalee also has a weak early game, lacks long range safe wave clear or clear before six,
has a restrictive item path, completely lacks crowd control, and is fairly squishy. Not to say she's not good, but she doesn't fit all teams and isn't without weaknesses.
 
To add to Hazaro's post, here's the skill builds from every Invoker game at Starladder.

http://i.imgur.com/1VCt13z.png

I'm just posting a link cus it's pretty big. Anyway I think it's cool that a hero can be so flexible in his skill builds. Even when following the same general quas-exort build the timings on certain levels are always a little different. Any heroes in League that are like this?

Edit: Also the player's personality (not the right word but eh) comes through a bit as you can see from the differences in how they build.
 
Nidalee also has a weak early game, lacks long range safe wave clear or clear before six,
has a restrictive item path, completely lacks crowd control, and is fairly squishy. Not to say she's not good, but she doesn't fit all teams and isn't without weaknesses.

Of course, but shes just extremely frustrating to play against. Dunno why good wave clear is important pre level 6 though.
 
Of course, but shes just extremely frustrating to play against. Dunno why good wave clear is important pre level 6 though.
It's easy to deny CS on champions like Nidalee by pushing to turret early.
 
As I understand it, when you first start out you're playing against people similar to your level anyways so you won't be at a disadvantage regarding skill trees and masteries.

That wasn't really true in my experience playing the game though. I was getting matched up against level 30s well before hitting level 20.

And that's just talking about the masteries and summoners, it takes way way longer to grind out a full set of runes and glyphs for every role, especially if you have been using your points to buy champions along the way.

Even if you are level 30 playing vs level 30s, trying to play an AD carry without a set of ArPen runes is painful. Likewise playing a support without CDR, a jungler without armor and attack speed or a tank without MR and armor.

then they give you a limited amount of setups and you have to buy new pages or spend a ton of time remapping your runes before every match. Just a total pain in the ass.
 
She's a professional troll / stream personality / donationGETTER.

Here's some fun stuff for the DOTA2 StarLadder tournament which just finished.

Over 32 matches with $200,000 prizepool: 67/107 heroes picked.

ykA9WGn.png

To add to Hazaro's post, here's the skill builds from every Invoker game at Starladder.

http://i.imgur.com/1VCt13z.png

I'm just posting a link cus it's pretty big. Anyway I think it's cool that a hero can be so flexible in his skill builds. Even when following the same general quas-exort build the timings on certain levels are always a little different. Any heroes in League that are like this?

Edit: Also the player's personality (not the right word but eh) comes through a bit as you can see from the differences in how they build.
I love these. I knew the hero pool was big in starladder but didn't think it would be that large.
 
That wasn't really true in my experience playing the game though. I was getting matched up against level 30s well before hitting level 20.

And that's just talking about the masteries and summoners, it takes way way longer to grind out a full set of runes and glyphs for every role, especially if you have been using your points to buy champions along the way.

Even if you are level 30 playing vs level 30s, trying to play an AD carry without a set of ArPen runes is painful. Likewise playing a support without CDR, a jungler without armor and attack speed or a tank without MR and armor.

then they give you a limited amount of setups and you have to buy new pages or spend a ton of time remapping your runes before every match. Just a total pain in the ass.

I see, my bad I don't play League much.
Do they not give you a default set of a runes/masteries?
The mobas that I play run a similar set up, but a champion will have a default set of runes/masteries so you won't be at a disadvantage.
 
That wasn't really true in my experience playing the game though. I was getting matched up against level 30s well before hitting level 20.

And that's just talking about the masteries and summoners, it takes way way longer to grind out a full set of runes and glyphs for every role, especially if you have been using your points to buy champions along the way.

Even if you are level 30 playing vs level 30s, trying to play an AD carry without a set of ArPen runes is painful. Likewise playing a support without CDR, a jungler without armor and attack speed or a tank without MR and armor.

then they give you a limited amount of setups and you have to buy new pages or spend a ton of time remapping your runes before every match. Just a total pain in the ass.
those runes specifically are pretty much all wrong but yea the jist of it is you need runes to be competitive

I see, my bad I don't play League much.
Do they not give you a default set of a runes/masteries?
nope, zero starter runes
 
Of course, but shes just extremely frustrating to play against. Dunno why good wave clear is important pre level 6 though.
You concede a lot of map pressure if you have no wave clear pre6. Additionally, it's almost pointless to gank for Nidalee lanes making her pre 6 impact very weak. This allows the non Nidalee jungler almost free reign
Well back on the topic of MOBAs.

Really only played Dota 2. Average level player. But it can stress me out sometime so i have been branching out...

Tried some Smite. That seemed fun. None of my friends seem to interested. But it was certainly a nice change of pace. Might be a nice go to after a rage

Tried some League..... Played 2 games. One as...(looking this up again)..Annie.
Pretty basic hero with an ult like Warlocks, but I had less control over the bear. I liked that the spells scaled, made me feel powerful late game. My Dota skillz meant i didn't die and got some kills. Then I played as Ahri, who i REALLY liked the mechanics of. The orb thing was fun. As was the ranged taunt. I range taunted a guy under the tower to secure a kill. Felt good.

Game seemed fine, and I get why people like it. But idk. didn't really hit me like Dota 2 does. I don't like the skill tree/mastery part of the game. Everyone should be on the same level when the game starts. How much do those things impact a game?

Also LoLs UI is in need of a makeover..thing is ugly and confusing
Are you related to drawcab

Also, ahri is very league compared to Annie so I think you'd like leeg a lot more than you think
 
the runes/masteries and specially summoner spells being gated by levels/ip is pretty bullshitty, although it becomes less of an issue the more you play the game

it's not like you need a million runes to do ok anyways, two pages are enough and both of them share half the runes anyways.
 
Does LoL have popular 'troll' personalities?
The best ever played both. Gullin15. I don't know enough about his Dota 2 history but he would pretend to be a professional gamer. In reality he was pretty bad at the game, but through purchasing a Diamond level account he was able to put on the act that he was a high level streamer. At times he would get so frustrated with losing that he would go back to his old account and pretend it was his smurf.

Self proclaimed Chessmaster. He wasn't really in on the joke though, so maybe it doesn't count as trolling.
 
The best ever played both. Gullin15. I don't know enough about his Dota 2 history but he would pretend to be a professional gamer. In reality he was pretty bad at the game, but through purchasing a Diamond level account he was able to put on the act that he was a high level streamer. At times he would get so frustrated with losing that he would go back to his old account and pretend it was his smurf.

Self proclaimed Chessmaster. He wasn't really in on the joke though, so maybe it doesn't count as trolling.

That's kinda sad.
 
So I thought I should mention this. I met someone that works at Blizzard yesterday and he offered to get me into the Heroes of the Storm Alpha. He put my account on the list to get in on the next wave, whenever that is.

For those that don't already know, I'm a Dota player. I plan on streaming Heroes of the Storm when I get into that alpha for those that want a Dota player's perspective on the game.

For what I think of it right now, I like that it's trying to be something different than LoL or Dota, where so many other games have failed just trying to do over and over again. Blizzard seems like they understand that this game probably won't be competitive, and implemented fun stuff like multiple maps, and other things. It's more focused on fighting, rather than everything else that some people despise about Dota and LoL. Some of the hero concepts are pretty cool, Abathur in particular. I'd say Abathur could be closest compared to Dota's Nature's Prophet or Tinker.

Now with that said, I really hope they rethink the idea of charging for heroes. I thought at first that Blizzard understood that people aren't likely to take this game extremely seriously like Dota or LoL, and charging that much to actually play the heroes is not a good move in my opinion. People will pay for skins, they already do. It's proven to work. At the very least, they should lower the prices as the game comes out of Alpha, as they seem a bit high.
 
So I thought I should mention this. I met someone that works at Blizzard yesterday and he offered to get me into the Heroes of the Storm Alpha. He put my account on the list to get in on the next wave, whenever that is.

For those that don't already know, I'm a Dota player. I plan on streaming Heroes of the Storm when I get into that alpha for those that want a Dota player's perspective on the game.

For what I think of it right now, I like that it's trying to be something different than LoL or Dota, where so many other games have failed just trying to do over and over again. Blizzard seems like they understand that this game probably won't be competitive, and implemented fun stuff like multiple maps, and other things. It's more focused on fighting, rather than everything else that some people despise about Dota and LoL. Some of the hero concepts are pretty cool, Abathur in particular. I'd say Abathur could be closest compared to Dota's Nature's Prophet or Tinker.

Now with that said, I really hope they rethink the idea of charging for heroes. I thought at first that Blizzard understood that people aren't likely to take this game extremely seriously like Dota or LoL, and charging that much to actually play the heroes is not a good move in my opinion. People will pay for skins, they already do. It's proven to work. At the very least, they should lower the prices as the game comes out of Alpha, as they seem a bit high.

I'm all for something different, but what I've seen of HoTS so far just doesn't seem like a good game.

I'm normally a believer in Blizzard's iterative design process and that they will eventually fix what needs to be fixed, but HoTS seems to lack any passion or creativity, it just seems business driven. They saw a genre making a lot of money wanted a piece of it, but knew they couldn't compete with Dota or LoL head to head so they aimed for what they saw as unfilled demand for a more casual game, but it seems like the design choices they have made to make it more casual friendly just take all of the inherent conflict out of the genre IMO.

The aesthetic doesn't really do anything for me either, which is surprising because I like all of blizzard's other aesthetics in their repsective games, and they have some of the best artists in the business, but when you hodgepodge the universes together like that it just turns into an ugly mess.

I'll play it when it is available to me, and it is still an alpha, but nothing I've seen so far is exciting.
 
Top Bottom