Introduction to MOBAs

Why would you want to burden yourself with so much knowledge???
 
i really wish you could see that crap on loading screens

like every champion has three tabs for like spells, runes and masteries

no more lolnexus
 
You're doing it wrong. All you need to do is intuit the mechanics from the natural play and counterplay that happens during the game.
 
Wish I could change masteries/rune pages in loading screen. Too many times that I've noticed I had the wrong runepage/mastery after it was too late.

Well you had infinite time before you queued so you can only blame yourself.
 
I wish that they were a bit heavier handed with bans, to be honest. I don't know what it is with MOBAs, but the communities are terrible. They really need to clean things up in these things.

Heck, I'd pay a one-time $50 fee to be put into a strictly moderated zone where they more aggressively investigate reports and ban people who are deserving.

I'd love to be able to indicate that I'd never like to play with someone again (like an ignore list, but for match making). I'll take the longer queues if need be.

e: MMing is rather opaque, but I'd love if these ignore lists could influence future MMing. "This player hates playing with people who follow the top rated guide for heroes to the letter, we'd better not pair them with this player too."
 
Wish I could change masteries/rune pages in loading screen. Too many times that I've noticed I had the wrong runepage/mastery after it was too late.

Yes, it's the worst. Either that or let you change them until the first enemy enters anybody's vision. So you still have no info before you're forced to swap runes/masteries/summoner spells, but you get a short grace period.
 
It's okay, zkylon assured me that masteries and runes "don't matter" so you don't need to worry about it.
 
Yes, it's the worst. Either that or let you change them until the first enemy enters anybody's vision. So you still have no info before you're forced to swap runes/masteries/summoner spells, but you get a short grace period.

Just wish it had something like Teambulder where it defaults to nothing and you can lock them down or something.
 
It's okay, zkylon assured me that masteries and runes "don't matter" so you don't need to worry about it.
Well, they don't. You could always just left click on someone if you want their stats though.
 
Dota folks, what do you think about Riot's LCS format? Would it be something you would be interested in Valve going for?

I think most people really like everyone and everything being separate and independent. Teams can pop up overnight and get really far and not have to wait a season or whatever. They can play in any tournament they want as long as the tournament allows them. They can even stream whatever they want :P

The downsides are of course our scheduling is much more hectic and the average tournament looks to be worth less money. Also our teams are somewhat less stable (but I remember seeing a huge lol map of all the player swaps so I dunno I just remember seeing that). The tournaments though are only getting bigger because the community is literally giving them money to increase their prize pools.

Edit: I might have misread and if you just mean the format, I don't know enough about it really. The TI is pretty good as a world wide best of the best tournament and doesn't need weeks and weeks.
 
Well, they don't. You could always just left click on someone if you want their stats though.

If they don't matter then why keep them in the game?

I don't know about the peculiarities of LCS but generally speaking I don't want to see the competitive scene held hostage by any single company. TI as an annual prestige event is more than enough.

I like how tournaments like Starladder have went from focusing on a single region to now being worldwide. The prize money for Starladder has also grown from $15k to $230k.
 
Dota folks, what do you think about Riot's LCS format? Would it be something you would be interested in Valve going for?

I don't know about the peculiarities of LCS but generally speaking I don't want to see the competitive scene held hostage by any single company. TI as an annual prestige event is more than enough.
 
Dota folks, what do you think about Riot's LCS format? Would it be something you would be interested in Valve going for?

I think it's a hypothetical that isn't really relevant as Valve isn't big enough to organise something like that. TI alone puts development of Dota on hold for a couple of months. That aside, I don't mind either way honestly. The various community/esports dude tournaments have enough production values and entertainment to satisfy me, and I like the fact that the scene is self-sufficient. Maybe I'm a sap but it makes me happy to see them having success without a sugar daddy games company looking after them. I mean Valve have put in the tools to be self-sufficient but they don't fund them directly.
 
the teams playing lcs aren't "held hostage"

they can play other tournaments like iem just fine just like in regions with no lcs like korea

If they don't matter then why keep them in the game?
they don't matter in the way you're trying to spin it

your rune choice affects your playstyle a little bit and having runes is pretty much mandatory but you can live your whole league life with two standard safe pages and be ok with it
 
yes

even the smallest of number changes matter
ok then

you're like purposely misunderstanding my posts which is strange since i feel like i've actually tried to be fair on the whole runes thing

like the only posts where i talk about runes not mattering are both in context of other topics

"runes barely matter (as far as meta is concerned)" (taking about few champion picks)

"also really runes and masteries don't really matter or have anything to do with this." (talking about rigid builds)

like i literally immediately after that say "runes and masteries actually affect your playstyle somewhat, which i like, so i'd say they're actually better for diversity and experimentation."

and i have many posts sayings how they're mandatory and they have sucky parts for various reasons (price, disparity between people that have them and not, etc)

i dunno what you want from me
 
the passive aggressive sarcastic rhetoric coming from the dota shitters has risen to new highs overnight.

like seriously, this thread has gone downhill

its full of crap and shitposting

'oh yeah its not dota, it sucks'
'getting ganked is antifun'
'oh in dota we have 4 wards yeah damn, 15 wards that must be so shit'
'hey if you like farming so much go play diablo 3'

repeating burden of knowledge and anti-fun like some kind of clever injoke and giving yourself pats on the pack. instead you just seem like shitpushers for distilling a page of discussion into one phrase in an age where the discussion is 4 years old and pretending its still relevant.

einbroach's commentary about homogenization is pretty sad too, considering he just played thresh, zed and yasuo. champions more recent than that post are. failing to look past text and see the actual results just makes anybody seem narrow minded, sorry.

making comments about a game you dont play like 'theres only 2 ways to gank' and 'ganking is really hard from the jungle' and my favourite is 'passive slow play'

-yeah, lol isnt dota. and it sounds incredibly disingenous when the only reasoning you can offer is that 'x works better because of dota reasons'. but worse is the stupid ass one liner comments that have littered this page and the last. im calling out granadier, haly and even iamblades on their shitposting.
 
the passive aggressive sarcastic rhetoric coming from the dota shitters has risen to new highs overnight.

like seriously, this thread has gone downhill

its full of crap and shitposting

'oh yeah its not dota, it sucks'
'getting ganked is antifun'
'oh in dota we have 4 wards yeah damn, 15 wards that must be so shit'
'hey if you like farming so much go play diablo 3'

repeating burden of knowledge and anti-fun like some kind of clever injoke and giving yourself pats on the pack. instead you just seem like shitpushers for distilling a page of discussion into one phrase in an age where the discussion is 4 years old and pretending its still relevant.

einbroach's commentary about homogenization is pretty sad too, considering he just played thresh, zed and yasuo. champions more recent than that post are

making comments about a game you dont play like 'theres only 2 ways to gank' and 'ganking is really hard from the jungle' and my favourite is 'passive slow play'

-yeah, lol isnt dota. and it sounds incredibly disingenous when the only reasoning you can offer is that 'x works because of dota reasons'. but worst is the stupid ass one liner comments that have littered this page and the last. im calling out granadier, haly and even iamblades on their shitposting.

I'm pretty sure it's all in good fun and no one actually hates the other game.

And yes, League is pretty homogenized compared to Dota, which is a shame. I can criticize a game I like. I've said many times that I find League more fun to play, but enjoy watching Dota more. I wish my friends would play Dota as well as League, because, get this, it's fun. Just like League is fun.

Also, that Zed was ARAM. Like I'd choose that piece of gahbaj.
 
I've never actually looked at this in detail, but it seems like the wards in League can't cover the kind of visual range some of the best Dota warding spots do. Do the wards have less vision range and / or are there more environmental impediments to ward vision in League? In that case it really doesn't matter if you get X more per team per period of game time.
 
I've never actually looked at this in detail, but it seems like the wards in League can't cover the kind of visual range some of the best Dota warding spots do. Do the wards have less vision range and / or are there more environmental impediments to ward vision in League? In that case it really doesn't matter if you get X more per team per period of game time.

The answer is yes to both of these.
 
I've never actually looked at this in detail, but it seems like the wards in League can't cover the kind of visual range some of the best Dota warding spots do. Do the wards have less vision range and / or are there more environmental impediments to ward vision in League? In that case it really doesn't matter if you get X more per team per period of game time.

Because of the lack of elevation, wards cover a static area. Also, the map is locked, unlike the trees in Dota, so the vision it grants will always be the same. Vision will not pass through the walls, no matter what.

If a ward is placed outside of a bush, it won't grant vision of that bush, however, wards placed in bushes will grant vision both inside and outside the bush. The best spots for wards are generally just inside the edge of a bush.
 
What's the lol version of this picture for warding or whatever:

gfh8P9Q.jpg


Also this is out of date btw
 
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