Introduction to MOBAs

they just got an update tho

they now place wards and dodge skillshots (except ahri q lol) and buy items that make sense

they're still pretty fucking easy but i remember back in the day the intermediate bots would kick my ass

We played yesterday to test this "update"

It was mindnumbling easy. We played fire emblem rules, that if you died you had to sit outt he rest of the game. Our twitch eventually was the only one left and won the game by herself.


Then we started playing Ultimate Bravery http://giantfunny.com/ultimate_bravery.php against the bots, and it was still extremely extremely easy.
 
Back when I played LoL bots were obviously dumb as shit but some straight up cheated too, Nunu bot for example had truesight and kept throwing snowballs at you when you were in brush.

As for v0mitg0d - congrats! - you should know that in Dota you'd have the entire hero pool available to you at your leisure, while in LoL you'd forever be confined to the rotating handful of free heroes unless you spend real money, since you'd earn none or very little of the ingame currency while playing bot games. But it's not like you're not used to joke hero pools coming from Demigod
 
Those are both pretty great numbers.

Out of curiousty what's the LoL equivalwent of TI? What kind of numbers does that normally hit?

The basic structure of League:

North America and Europe have their respective League Championship Series (NA LCS/EU LCS), which are run by Riot themselves. They play weekly and end each season (Spring, Summer, Winter, Fall) with a tournament to determine the winner of the "split". The Summer split winners (at least in previous years) were the only ones that feed into World Championships, however.

Korea has On-Game Net's LoL Champions (OGN Champs) televised series, which is run by the Korean eSports Association. They also play weekly and seasonally, but run on a circuit points system by which every season's winners potentially feed into the World Championship participants. They also have a Masters series where "sister" teams (Korean pro teams usually come in pairs under a given organization) mix and match their rosters, mostly for fun and primarily in downtime between Champions seasons.

You'd have to ask someone else about China's LoL Pro League (LPL) and the Oceanic Garena Pro League. I've gathered they're fairly similar, but I don't follow them closely enough to know their rules for contribution to World Championships.

World Championships are once a year, and include the winners and runners-up from each of the respective regions, along with wild-card inclusions from NA, EU, and Korea. The regional champions get a bye into the brackets; the other teams have to play through a group stage to reach the quarter-final brackets.

The World Championships are your closest TI equivalent, though the NA LCS Summer Championship is played in a very similar timeframe (at PAX Prime, thus far), so it's usually what people end up comparing against.
 
Ty for the answers. What a juggernaut.
yeah it's pretty beast

unfortunately the games themselves weren't so great but i had a lot of fun with it anyways

about 130k people wathching eu playoffs finals right now

viewer count for league i think is kinda low cos these days teams are preparing for playoffs and not streaming much tho
 
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Something ain't right...
 
yeah it's pretty beast

unfortunately the games themselves weren't so great but i had a lot of fun with it anyways

about 130k people wathching eu playoffs finals right now

viewer count for league i think is kinda low cos these days teams are preparing for playoffs and not streaming much tho

I remember hearing on the net and from all my friends who play League that the finals were pretty shocking. In fact, according to my friend the Koreans have made any international comps pretty boring cus it's so one-sided. I wonder why everyone else can't keep up, Riot have put enough money into the scene that it can sustain regular practice and stuff.
 
25 barrier cofirmed???

Also confirmed: Starcraft 2 takes more skill than chess, racing, golf, and various other sports where athletes are successful into their 30s.
 
I remember hearing on the net and from all my friends who play League that the finals were pretty shocking. In fact, according to my friend the Koreans have made any international comps pretty boring cus it's so one-sided. I wonder why everyone else can't keep up, Riot have put enough money into the scene that it can sustain regular practice and stuff.

the average level is just a lot higher in korea. it's like another whole level entirely

the ogn finals were a lot more exciting than world's, but it was still pretty cool to see how far eu teams could reach
 
Meanwhile, Korean doto is like copper scum level play.
 
I watched that 300 Heroes video last night. The Angry Birds thing had me in tears laughing so hard.

Also they were definitely the WC3/Dota heroes in it, with models ripped from WCE. I saw Miranda, but it seems her Ult was replaced with riki's because I noticed she kept going invis after casting spells. Anti-Mage was there, and Abaddon/Dark Arthas.
 
The thing is that Korean LoL is a televised event, and the players are actually pretty well-celebrated by a significant segment of Korean society. They're, well, actually pretty closely equivalent to pro athletes. They're "popular", for lack of a better term.

As big as LoL and DotA are in NA/EU, there's still a certain associated stigma with being a "professional gamer" or even playing the games at all. Scarra isn't going to walk into an LA nightclub and have panties dropping all over the place, you know?

It might not seem important, but in terms of getting the highest caliber of players, it really is. Because it means that in Korea if you're really good at League, but also really good at (insert anything else here), there's a good chance you choose to play LoL. In America, if you're in the same situation, well... most people would choose to pursue that second path, whatever it may be, because there isn't likely to be the same security, respect, or prestige in playing LoL.

I mean, it's getting better year over year as competitive gaming grows, but you still have to dread having that, "Mom, dad, I want to be a pro gamer" conversation, right?
 
Yep, stigma still exists in NA. And it probably won't be leaving anytime soon.
 
i think i heard some korean pros saying it's not as respected as people make it sound tho

like remember locodoco and shit

i think it's more about korea having the infrastructure, with huge sponsors that pay for sister teams for them to scrim with and full coaching teams and whatnot. there's a lot more talent breeding and whatever
 
i think i heard some korean pros saying it's not as respected as people make it sound tho

like remember locodoco and shit

There's a pretty huge difference. I'm not saying Faker is PSY or anything, it's not like he can't go out in public without an entourage of bodyguards to keep the lusty virgins from smothering him in heaping dogpiles. He probably doesn't have Korean CNN doing round tables on how he's a fat nerd and back in their day he'd be out growing turnips like a good son, though.
 
For any Dota's that might try league, I suggest you try Katarina since she's free this week. She's a good example of the type of character that can't exist in Dota. (She also murders people new at the game)

Pity Lee Sin or Riven aren't free, they're also really good examples.
 
There's a pretty huge difference. I'm not saying Faker is PSY or anything, it's not like he can't go out in public without an entourage of bodyguards to keep the lusty virgins from smothering him in heaping dogpiles. He probably doesn't have Korean CNN doing round tables on how he's a fat nerd and back in their day he'd be out growing turnips like a good son, though.

yea totes
 
For any Dota's that might try league, I suggest you try Katarina since she's free this week. She's a good example of the type of character that can't exist in Dota. (She also murders people new at the game)

Wat.
 
For any Dota's that might try league, I suggest you try Katarina since she's free this week. She's a good example of the type of character that can't exist in Dota. (She also murders people new at the game)

Why couldn't she exist? Nothing in her kit inhibits her from being a Dota hero.
 
You played the beta?
What else can you say about it?
Sorry I didn't see your reply till now. I will probably do a video on Dead Island: Epidemic but here are some of my thoughts. It takes the Lords out of Lord Managment i.e. Creeps do spawn when you try to capture points but zombies do not belong to a team as such and if the creeps are joined by one the larger creatures(similar to Left 4 Dead or using preexisted bosses from the Dead Island series) you can killed by them. The game's scavenger mode is the only pvp mode. You have multiple supply points which gets you supply slowly. Capturing another teams supply point gives you a large amount of supplies to return to
your base and the additional supply that comes from the base. There are hoarders that appear on the map and are clearly telegraphed similar to a the middle of a DOTA or LOL forest area. Horde mode is pretty good and is purely PVE and moving through a level. Horde mode is similar to Diablo games and thats basically the thing the game is a combination of MOBA character movement and PVP with Diablo.
 
Why couldn't she exist? Nothing in her kit inhibits her from being a Dota hero.

1. Manaless champ
2. Skills that can be on extremely low cooldown
3. Extremely mobile
4. Would get blown up even harder than in LoL (Though the idea of BKB on a Katarina sounds fun)
 
Except for 4, none of those are a problem in DOTA2. Puck's Phase Shift has no mana cost, he is extremely mobile, his skills are relatively low cooldown and he gets blown up if he's not careful.

I think it'd be more accurate to say Icefrog wouldn't create a hero exactly like Katarina, although I could see him managing it if he really wanted to.

Anyway I could do it in Ability Draft if I felt so inclined.

Chain Lightning
Thunder Clap
Blink Strike
Frozen Field

Boom, Katarina, and probably stronger.

If I were to design Katarina for DOTA play...

Bouncing Blades: Instead of triggering for bonus damage, triggers a 1 second stun. Add condition to reset if Katarina gets a kill/assist.
Sinister Steel: Drain mana instead of incease movement speed. Add condition to reset if Katarina gets a kill/assist.
Shunpo: Add condition to reset if Katarina gets a kill/assist.
Death Lotus: No cap on a single hero. Aghanim effect: Double the amount of blades Katarina throws.
 
so how does that night dude work in doto

is he competitive

Basically, during the day you are just timidly getting what farm you can, can sometimes bully a bit but most mid heroes can bully him. Then at 4 minutes it turns to night-time and you become a terrifying ganking tower diving monster, with supports crying as you run past their entire team and pulverize them.
I'm exaggerating, but he is one of the best divers if he snowballs.

He's not competitive cus teams just wait out the night-time by grouping together.
 
I probably overdid it, tbh, Katarina would work in DOTA2 with just one or two of those changes, namely some way to restore mana and some kind of disable. The only one I think is really necessary is removing the target cap on Death Lotus, making her an autokill ganker with the right setup. In exchange, it would target creeps as well, so your positioning has to be really good.
 
I probably overdid it, tbh, Katarina would work in DOTA2 with just one or two of those changes, namely some way to restore mana and some kind of disable. The only one I think is really necessary is removing the target cap on Death Lotus, making her an autokill ganker with the right setup. In exchange, it would target creeps as well, so your positioning has to be really good.

You mean you want it to hit 5 ppl at once? Right now it hits 3 ppl at once at all levels.
 
You mean you want it to hit 5 ppl at once? Right now it hits 3 ppl at once at all levels.

No, I mean right now it can only hit a single hero a max of 10 times.

I'm proposing allowing it to hit the same hero 30 times.
 
Nightstalker isnt currently in vogue (dota hero pick are very trend driven) but he is definitely a viable pick.
 
Nightstalker isnt currently in vogue (dota hero pick are very trend driven) but he is definitely a viable pick.

I can't think of any shit tier heroes in Dota now. Even Bloodseeker is somewhat viable as a Weaver counter.

edit: Spirit Breaker is pretty trash. Of course he was popular for about a week.
 
is there anything more to the night-day mechanic besides that hero?

like different jungle creeps or items that are better at certain times or global buffs or something?
 
is there anything more to the night-day mechanic besides that hero?

like different jungle creeps or items that are better at certain times or global buffs or something?

Except for a specific number of heroes, your vision is reduced.

Most crucially, the 'standard' vision now goes below the range in which Smoke breaks (smoke grants invis to a team until they come within range of an enemy hero, it is a core ganking tool) which means nighttime in general is when teams start to become more wary of ganks.
 
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