Between some people it looks like.So this thread is basically turned into "my dad can beat up your dad"?
Cool.
syndra?
not on the same level but you can do some silly stuff with her
So this thread is basically turned into "my dad can beat up your dad"?
Cool.
Assuming he has 100 damage (normal for a champ at level 6) and turns on his ult, that only makes his auto attacks do 200 damage a piece. That's not far off from some other champions on auto attack damage, and he wouldn't be doing much ability damage. Even if he got a crit, that's 400 damage. He'd hit pretty hard, but he'd not be one shotting people.
So this thread is basically turned into "my dad can beat up your dad"?
Cool.
Where in lol it just seems like someone who can survive a few levels just to get some ganking skills up.
Does anybody actually play Smite?
I think it's interesting that all these heroes that would have a shit time in the jungle in dota are being said to be good lol jungles.
I guess the jungle plays different roles. Where in dota you put people there because you want them to get a quick item (a blink on enigma, vlads on lycan for example), because they use the creeps (doom, enchant, chen), or because you're just greedy and can get away with giving your lanes more.
Where in lol it just seems like someone who can survive a few levels just to get some ganking skills up.
I don't think so, we're having a discussion on what would happen with a champion in a game. No negativity! It's interesting to discuss in depth mechanics and potentials.
actually they canNo, not even close. Syndra, Heimer, Malzahar and Yorick are indeed the closest League has to it. But no, it's not like what Chen, Visage, Enchantress, Nature's Prophet, Naga Siren, Lone Druid and Phantom Lancer bring to Dota. Not in the slightest.
With most of the LoL characters that have "helpers", they can't be directly controlled in any meaningful way. They can't be used explicitly to tank anything (like towers) or check bushes, or be sent to another lane to farm on your behalf or keep watch. If you click on them, they don't have their own sets of abilities to micro. These are the benefits and burdens they offer. They add a level of complexity and challenge to the Dota beyond the simple autoattack damage or fodder for skillshots that they give to LoL champs.
Either.How does microing work in Dota? Do you have to switch your unit selection to them in order to control them (like just selecting a different unit) or can you map them to hotkeys? I can't recall ever playing a hero in Dota that i was in control of multiple units.
That's if you get a guaranteed crit. Even with full crit runes (which would cripple you in other ways) there's a very low chance for crits. Unless he got lucky at 6, chances are he's not killing anyone. I'm still of the belief he'd get crushed in lane and end up so behind that even if he got infinity edge he would be too squishy to survive the damage the enemies could do the him. It would end up with him being a one trick pony in that he would have to flash into the enemy team and get a 5 man stun and wreck face within 2 seconds, or get blown up. After that fight he'd have no flash, and the enemy team would see the damage he does and would target him like they would a Trynd or Fiora that attempted to dive into your team.
I don't think so, we're having a discussion on what would happen with a champion in a game. No negativity! It's interesting to discuss in depth mechanics and potentials.
Either.
Think RTS controls.
I recall i used to play the guy with the pet bear in the original Dota, i would just select both he and the bear and have them attack together. My micro skills were... lacking. I assume learning to keep track of all the different units is one of the hardest learning curves in Dota.
It depends on your previous experience. I know a guy who played a lot of starcraft and he naturally took to meepo, chen, brewmaster, and lone druid very quickly. It can be hard for some people if you're used to Diablo and lol or something though.I recall i used to play the guy with the pet bear in the original Dota, i would just select both he and the bear and have them attack together. My micro skills were... lacking. I assume learning to keep track of all the different units is one of the hardest learning curves in Dota.
What's wrong with lich :OLone druid...man I always hated playing him. Lich too.. man I despised playing lich. Hell I hated most int characters....until seer was released.
actually they can
people routinely use annie's tibbers to tank turrets and dragon/baron, as well as zyra plants, elise spiders and such
It depends on your previous experience. I know a guy who played a lot of starcraft and he naturally took to meepo, chen, brewmaster, and lone druid very quickly. It can be hard for some people if you're used to Diablo and lol or something though.
What's wrong with lich :O
What's wrong with lich :O
Lone druid...man I always hated playing him. Lich too.. man I despised playing lich. Hell I hated most int characters....until seer was released.
It depends on your previous experience. I know a guy who played a lot of starcraft and he naturally took to meepo, chen, brewmaster, and lone druid very quickly. It can be hard for some people if you're used to Diablo and lol or something though.
I loved Lone Druid just because i'd sit in the jungle for a while and farm until i became a monster. Also, something that always really bothers me in Dota: how do i switch focus back to my hero or focus the camera on him? I'm used to hitting space in league, but in Dota it seems to bring me to a random spot on the map. I'm definitely going to give Dota another shot in the future, though, i want to wreck face on bearman again.
Most boring character in the game.
Granted, when I started out with HoN, I only played its Lich equivalent. I can't stand to even look at that hero any more.
Just cause people don't play him as the carry he's supposed to be.Boring boring boring. Again I was never a fan of int character, mostly because of the transition to support at late game.
I recall i used to play the guy with the pet bear in the original Dota, i would just select both he and the bear and have them attack together. My micro skills were... lacking. I assume learning to keep track of all the different units is one of the hardest learning curves in Dota.
's a big reason of why I started with Smite (which I really love), I've always been horrible with splitting my attention in RTS games, really don't like the genre at all. Third person controls are just easier for me to grasp and I'd never be able to handle multi unit micro.
not gonna bother actually trying this (already have doto installed but eh) but yea, different games, league doesn't have managing multiple dudes to that depthThese are not remotely the same, my friend. Spend any time with Dota2 and you'll see why.
Tibbers lasts all of about 4 tower hits and lasts only a handful of seconds. Zyra plants are turrets. They aren't going to move anywhere or do anything. They're like Shadow Shaman Snakes. Elite Spiders can't be individually micro'd unless it's just something I never noticed before. You simply reposition Elise and the neutrals eventually just aggro to the attacking spiderlings so she can go back in and attack.
Install Dota2 and try Visage, Nature's Prophet, Phantom Lancer, Naga Siren, Doom, Enchantress or Lone Druid. Then try Shadow Shaman and Witch Doctor (whom are similar to the interactions you're pointing out with their Ultimates) and report your findings back. They are not similar in the slightest, and you'll see why. You can literally have those heroes summoned creatures on the other side of the map doing something helpful. It's a black and white difference.
it's very meaningful, you can do pretty much everything you've listed
not gonna bother actually trying this (already have doto installed but eh) but yea, different games, league doesn't have managing multiple dudes to that depth
but there's meaningful use of summons, specially like tibbers and morde ghosts. as elise you can't directly control spiderlings but you turn into spider form to use your spiderlings to block an incoming skillshot.
shit like that
like i've won games cos i used tibbers correctly
tibbers matters
don't turn your back on tibbers
Nothing irks me more than design tyrants. Like Austrian Economists, philosophical purity is more important than, y'know, being humble and following shit that's fun and works... even if one finds it irksome from the standpoint of one's mental spreadsheet of IMMUTABLE DESIGN LAWS.That post is just so ridiculous on a lot of levels.
Measure your anti fun and add it to your fun if > 0...
Not everything is a science, especially not game design. It's much more an art. You're over thinking and over analyzing EVERYTHING.
I recall i used to play the guy with the pet bear in the original Dota, i would just select both he and the bear and have them attack together. My micro skills were... lacking. I assume learning to keep track of all the different units is one of the hardest learning curves in Dota.
If I could choose one hero to wreck havoc in league for a week it would probably be Ursa.
Smite is quite healthy. No need to be on top to do well.
Besides Garen, I really like Ryze, Darius, Jax, Heimerdinger, Kog'maw, Veigar, and Vlad.
Shadow Shaman and Venomancer are about the closet we get to Heimerdinger in dota, I'd like to see someone with 2-3 different turrets that is micro heavy in dota. The only aspect I dislike about heimer is how towers target his turrets first over creeps, a simple change would make him so much more viable (no idea if he's viable now, last time I heard him being viable is when he could have like 5-6 turrets out).
Kog'maw is just a fun carry to play, his ult makes an interesting addition to the right click playstyle. He feels like the real sniper in the game, Caitlyn is a bit disappointing after having played sniper in dota.
Veigar and Ryze are pretty much how I imagine caster carries. Vlad is somewhat like this but he's more of a supplemental role than a pure carry.
Garen is like a beefier version of juggernaut who's spin scales into late game and Darius's dunking is addicting.
Xin Zhao would probably break dota if he were ported over, Akali would be a PITA if her cloud was true stealth. Too many dota heroes would break league. Prophet and Zeus are probably two alone that already do their job better than their counterparts in league (TF & Karthus). If I could choose one hero to wreck havoc in league for a week it would probably be Ursa.
Lone Druid would be pretty awesome in league, league really is lacking in the micro department. It's one thing that drew me away from league when dota 2 came out.
Boring boring boring. Again I was never a fan of int character, mostly because of the transition to support at late game.
Micro is the worst.
And by the worst I mean I'm the worst at it.
Yes, it is. Particularly because unlike say...Starcraft (which I assume all of us have some amount of background in), there is a higher cost to losing your main unit in Dota2. As such, people are more prone to misclicks and other mishaps that come from the pressure of the moment. But some micro-based characters in dota are less punishing of poor micro skills than others. Visage, Lycanthorpe and Nature's Prophet are good examples. Their summoned units aren't critical to the hero's function in team fights (though they are helpful). That is, you don't need to micro their shit (but if you can secure more kills). WIth Lycan and Visage in particular, you can send them all to attack whatever your target is if you like and be fine.
If you're kinda iffy on micro (heroes that won't cost you a game if you can't micro well): Lycan, Visage, Nature's Prophet, Doom, Enchantress, Brewmaster, Broodmother
If you're comfortable with micro: Lone Druid, Chen, Meepo
Just cause people don't play him as the carry he's supposed to be.
http://dotabuff.com/matches/412378076
http://dotabuff.com/matches/372945848
Smite is quite healthy. No need to be on top to do well.
Besides Garen, I really like Ryze, Darius, Jax, Heimerdinger, Kog'maw, Veigar, and Vlad.
Shadow Shaman and Venomancer are about the closet we get to Heimerdinger in dota, I'd like to see someone with 2-3 different turrets that is micro heavy in dota. The only aspect I dislike about heimer is how towers target his turrets first over creeps, a simple change would make him so much more viable (no idea if he's viable now, last time I heard him being viable is when he could have like 5-6 turrets out).
Kog'maw is just a fun carry to play, his ult makes an interesting addition to the right click playstyle. He feels like the real sniper in the game, Caitlyn is a bit disappointing after having played sniper in dota.
Veigar and Ryze are pretty much how I imagine caster carries. Vlad is somewhat like this but he's more of a supplemental role than a pure carry.
Garen is like a beefier version of juggernaut who's spin scales into late game and Darius's dunking is addicting.
Xin Zhao would probably break dota if he were ported over, Akali would be a PITA if her cloud was true stealth. Too many dota heroes would break league. Prophet and Zeus are probably two alone that already do their job better than their counterparts in league (TF & Karthus). If I could choose one hero to wreck havoc in league for a week it would probably be Ursa.
Lone Druid would be pretty awesome in league, league really is lacking in the micro department. It's one thing that drew me away from league when dota 2 came out.
Yes, it is. Particularly because unlike say...Starcraft (which I assume all of us have some amount of background in), there is a higher cost to losing your main unit in Dota2. As such, people are more prone to misclicks and other mishaps that come from the pressure of the moment. But some micro-based characters in dota are less punishing of poor micro skills than others. Visage, Lycanthorpe and Nature's Prophet are good examples. Their summoned units aren't critical to the hero's function in team fights (though they are helpful). That is, you don't need to micro their shit (but if you can secure more kills). WIth Lycan and Visage in particular, you can send them all to attack whatever your target is if you like and be fine.
If you're kinda iffy on micro: Lycan, Visage, Nature's Prophet, Doom, Enchantress, Brewmaster, Broodmother
If you're comfortable with micro: Lone Druid, Chen, Meepo
lol
Comparing Leeg unit micro to DOTA2 unit micro is laughable.
RTZ's Naga.
The Puppey block at TI2.
You just don't like INT heroes? Not all of them have to transition to support / be played as a support. 2 of my favorite INT heroes--Queen of Pain and Outworld Devourer--pretty much never do that. (Outworld Devourer can build a Mekanism I guess...)
Same to you, I said the comparison is laughable, because they are so widely different animals.never said it's the same, don't put words in my mouth
Because you were underestimating the degree of control he was hinting at. I'm sure there are all kinds of plays summons in League can make, but they are about as substantial as Emerald Warden's hawk, and not true multi-unit control like in DOTA2.but he listed like 5 things that you couldn't do in league that just wasn't true and he said summons weren't meaningful which again isn't true[
Obsidian Destroyer was one of the few ints I liked and liked a lot.
lol
Comparing Leeg unit micro to DOTA2 unit micro is laughable.
RTZ's Naga.
The Puppey block at TI2.
lol
Comparing Leeg unit micro to DOTA2 unit micro is laughable.
RTZ's Naga.
The Puppey block at TI2.
He's a ton of fun, especially if your opponents set you up to stomp with some thoughtless picks.
Also has S-tier so bad it's funny grimdark responses, which I always appreciate.
Towers actually used to just ignore Heimer's turrets, but it made him such an insane pusher that they had to change it. If the enemy mid left their lane for a minute, he'd be knocking on your nexus. He's a lot more viable since his recent rework, he's been played in the LCS a couple times.
Ahh, i see. I'll definitely try out one of the less micro heavy people then. Thanks for the suggestions!
I always liked Jax, which is I guess why faceless void is my favorite hero in dota.
I dig the beefy melee carries with maces. Or in Jax's case a big goofy lightpole thing.
Same to you, I said the comparison is laughable, because they are so widely different animals.
Because you were underestimating the degree of control he was hinting at. I'm sure there are all kinds of plays summons in League can make, but they are about as substantial as Emerald Warden's hawk, and not true multi-unit control like in DOTA2.
i was just replying to what i was told, the only reason i'm underestimating is that i was given a shitty example. like most of what he said can be done by tibbers, with the big exception of having his own set of abilities, which is not a small thing but u know i wasn't really given an example of what these abilities are either.Same to you, I said the comparison is laughable, because they are so widely different animals.
Because you were underestimating the degree of control he was hinting at. I'm sure there are all kinds of plays summons in League can make, but they are about as substantial as Emerald Warden's hawk, and not true multi-unit control like in DOTA2.
Because you were underestimating the degree of control he was hinting at. I'm sure there are all kinds of plays summons in League can make, but they are about as substantial as Emerald Warden's hawk, and not true multi-unit control like in DOTA2.