Dreams-Visions
Member
One of the things I disliked most about League was the prohibitions on summons. Coming from an RTS/Dota background, it felt like I was fighting against the engine to get my summons to do what I want. Now, sometimes, subverting the developer's intentions leads to great game mechanics (Smash's Ice Climbers), but when I see Zilean talking about all this 'burden of knowledge' and 'reliability' crap, then look at how summons behave vs. how players actually want them to behave, well it's a kind of hypocrisy I find offputting. '
DOTA2 has many many weird behaviors and interactions that can stump a novice player, but never let it be said that the game actively sabotaged you from playing optimally, especially with all the mechanics customization that now exist.
Yea I agree with that. I understand part of it for League is "accessibility", but maybe not every champ needs to be easy to pick up and play. Not that many don't have high skill caps (a number are very high skill cap champs), but completely removing the option for a better micro experience from those that have summons by time-limiting summons or disappearing on morph (Elise) or making them almost completely uncontrollable feels like a cop out.