Introduction to MOBAs

so like since it's been brought to my attention that all this waifu talk may be misinterpreted from the ways i mean it, i got an unrelated question, see what doters think since it's up for debate among league dudes too

curse just released a free program you can install that times baron and dragon and your teammates ults and eventually other buffs and shit. all of that is unavailable in the real game (you get an indicator on when your friends' ults are up but not how long until they do) but it's not actually cheating in any way as it doesn't time dragon if it's killed and you haven't seen it die, etc.

so is that ok? does it like dumb down the game or whatever? does dota have anything like that?

i've been wondering cos when i tried it it felt kinda cheap
Dota has a tool like that that hooks into the game. Valve just banned everyone using it until 2038. It gave a lot of info, like tower range indicators, displayed the hp and mana at all times, auto notified when a person got a new item, ect.
 
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ded game
 
I'm really excited for Blizzard's foray into MOBAs. I was into League for a while but the community killed it for me, and I'm too burned out from that game to get into Dota2 just yet.
 
Proof that lol fans are better than dota fans, even with all the 13 year olds
With rare exception, the LoL community is far, far less angry and aggressive than the Dota community. My experiences represent a very small sample size overall, but after about 3,000 Dota2 matches and about 900 LoL matches, it is both a clear and often drastic difference in attitudes.

Now, this isn't to say that you don't get the occasional rager, feeder or perpetually negative player in League. You for damn sure do. But the more punishing nature of Dota 2 (denies, loooong duration disables, mass teleports creating big pressure, variety of laning styles, gold loss on death, etc), coupled with language and communication barriers and problems related all tend to work together to create an environment that can become very frustrating very quickly. And people will vent those frustrations. In League even if you give up a death or two, the net gold exchange is maybe 300g or something like that. Maybe 400g. I can't recall right now. But in Dota, that same death is more like a 600g or 700g change (+300g or 400g or more gained for the killer...-200g-400g or more lost for the killed) in addition to the XP gained. His shit makes people *angry*. Furious at times.

In fact, I can't think of too many more frustrating things than being close to a major item purchase and dying...finding yourself suddenly another 2 or 3 minutes away from it. Or having to buy back and ending up going from 3,000g to 1,300g. Game is hard and it's mechanics can make it painful. So it's really of no surprise to me when I think about it that LoL -- which is decidedly less punishing in its game design -- enjoys an objectively less toxic community experience (in my experiences).

Hell, in League it's a common thing to see people joke with each other pre-game, compliment each other on kills and nice plays made by the enemy. In solo queue play. These things are damn near unheard of in Dota. Friendly in-game banter is as common in LoL as all-chat shit-talking of teammates is in Dota2. Again, in my experiences...which while not some sort of a definitive number of games and research are enough for me to personally form such conclusions.
 
no one can stop death buy now
does no one in dota bond over the turtle in-game
it is my understanding that the turtle brings people together
 
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