any moba with gated heroes should do what HoTS does and let you test drive the heroes.
Dumb move on Blizzards part.
Interferes with impulse buys.
If you're going to get greedy with your heroes you might as well go all the way.
any moba with gated heroes should do what HoTS does and let you test drive the heroes.
Dumb move on Blizzards part.
Interferes with impulse buys.
If you're going to get greedy with your heroes you might as well go all the way.
It's not like Dota doesn't go through these phases as well. I just don't like how Riot always seems afraid of drastically changing things up since they've settled for the core meta being bruiser top, AP (sometimes AD can be viable here if I'm not mistaken?) mid, AD+support and an obligatory jungler. I'd imagine you'll never see an equivalent of Dota's 6.79 version in LoL, in which a crazy amount of mechanics untouched for years were tinkered with and ultimately led to one of the most varied and open Dota metas ever.
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Yup, just what was needed. I dunno why they removed the heal debuff last patch, at least they readded it.nice heal nerf riot
You're gonna have to actually call out the bullshit and say what it is then, not just say stuff like this.gonna have to call all the leaguers out on their bullshit here
Dumb move on Blizzards part.
Interferes with impulse buys.
If you're going to get greedy with your heroes you might as well go all the way.
It doesn't really help in its current implementation. Beating up on a dummy without any context doesn't really tell you much about how a champion will play.any moba with gated heroes should do what HoTS does and let you test drive the heroes.
Only thing I wish LoL had that Dota 2 does is denying player kills. Sometimes I really wish I could kill my own teammates...
All right boken you are actually right and Renekton is by himself not a problem. I used the poor croc as an example because I could not find anything better torenekton is just 'strong' in a specific meta and isnt ridiculously overbearing based on his kit
that meta is the 1v1 top, 0 ganks, tank top meta picks
being a lane bully is his tradeoff for mediocre team fighting, pushing to harass, and having to run ignite to supplement his role in the game
now that teleport is a strong option for top laners, renekton isnt #1 pick cos he is an average tp user (which is defined by lane game strength and good tp ganking) and also makes his lane bullying less gud because people can buy and tp
now that heal can give adc pretty good utility, renekton is less effective at killing them making his team fighting worse
now that junglers are encouraged to use all of their jungle due to feral flare/having to mirror feral flare users, renekton is more at risk for pushing
nerfing his lvl 6 hp gain also made ganking him more worth it to reverse lane snowball and also more viable post 6
NALCS playoffs was kinda an extreme example cos that is a 4v0 game, but in that case, renekton is absolutely pointless and was picked 0 times at the playoffs.
in an ideal world where 1v1, 2v1, 3v1 are all possible, renekton becomes less important too - and you can see this in the korean scene (since they dont 4v0 all the time for some reason) where renekton is becoming less of a favoured pick
or towers/turrets.
I don't want to defend something thats 100hp, lemme destroy it so they get less gold.
Not really free. You lose a tower.I wouldn't want that. It's a free out for the person losing.
Surely if Koreans aren't doing the same thing this 4v0 isn't the 'solved' meta and if they leave it for a bit people will figure something else out? It seems Riot give less incentive to try different strategies because they are always patching to get it back to normal so whats the point in wasting time.
Surely if Koreans aren't doing the same thing this 4v0 isn't the 'solved' meta and if they leave it for a bit people will figure something else out? It seems Riot give less incentive to try different strategies because they are always patching to get it back to normal so whats the point in wasting time.
Not really free. You lose a tower.
I wouldn't want that. It's a free out for the person losing.
Honestly as someone who doesn't really follow LoL, this is sort of my thoughts on their meta. Too involved and hands on. Let it breathe, and it might surprise you what grows out of it.Surely if Koreans aren't doing the same thing this 4v0 isn't the 'solved' meta and if they leave it for a bit people will figure something else out? It seems Riot give less incentive to try different strategies because they are always patching to get it back to normal so whats the point in wasting time.
so leave it up thenSometimes it's really advantageous to leave a tower up at low health.
Not sure if you're aware but you can only deny players affected by handful of specific DoTs, it's a rather rare occasion overall. The only skill coming to mind right now that lets you deny friendlies is Bane's Nightmare.Only thing I wish LoL had that Dota 2 does is denying player kills. Sometimes I really wish I could kill my own teammates...
Plus the enemy team still gets about a third of the tower's bounty.Not really free. You lose a tower.
renekton is just 'strong' in a specific meta and isnt ridiculously overbearing based on his kit
that meta is the 1v1 top, 0 ganks, tank top meta picks
being a lane bully is his tradeoff for mediocre team fighting, pushing to harass, and having to run ignite to supplement his role in the game
now that teleport is a strong option for top laners, renekton isnt #1 pick cos he isnt a good tp user and also makes his lane bullying less gud
now that heal can give adc pretty good utility, renekton is less effective at killing them making his team fighting worse
now that junglers are encouraged to use all of their jungle due to feral flare/having to mirror feral flare users, renekton is more at risk for pushing
nerfing his lvl 6 hp gain also makes ganking him more worth it
NALCS playoffs was kinda an extreme example cos that is a 4v0 game, but in that case, renekton is absolutely pointless and was picked 0 times at the playoffs.
in an ideal world where 1v1, 2v1, 3v1 are all possible, renekton becomes less important too - and you can see this in the korean scene (since they dont 4v0 all the time for some reason) where renekton is becoming less of a favoured pick
Sometimes it's really advantageous to leave a tower up at low health.
The latest patch doesn't do anything for or against the 4v0 stuff at all.
oh OK. Is that because they want to let it sort itself out or because the patch is finalised some time before being announced? Will be interesting to see if anything changes.
Does the patch do anything for <10 kills at 30 minutes or is that just league.
I hate Renekton, that's why I started playing Ryze.
Have you seen Quas or Dyrus play Renekton? He is quite good in team fights. Renekton is less popular right now, but i was using him as an example of what can happen to the meta if one pick is too strong and it bullies out other picks. Renekton was strong in the top lane and people had to find picks that could fight him, those being the likes of Shyvana and Trundle. They hit Renekton a little, but you still see Trundle, Shyvana,
Yesterday's finals Cloud 9 vs TSM top lane picks/bans
game 1: Trundle, Lee Sin (Dr. Mundo, Renekton, Jax top lane bans)
game 2: Renekton, Jax. (Dr. Mundo top lane ban)
game 3: Jax, Renekton (Dr. Mundo top lane ban)
What do all these champs have in common? They are tanky lane bullies, besides Jax who is a late game hyper carry. Renekton has been a contested pick for the whole split, and last year as well. Renekton shuts down Jax in lane, and a 1v1 is usually avoided if you have Jax and you're against a Renekton. When i looked at the CS, Jax was commonly down 30 cs. Renekton would dash in, take half his health, dash out. Jax isin't even that weak of a laner. How would other even weaker laners fair against Renekton?
Renekton is a powerful example of how he can shape a meta, and is why Riot used him as an example of a lane bully. They are buffing others so that he can be a bully, and have his spot, but allow others to thrive as well that are further outside the meta. I am using Renekton as an example, and how he impacted the meta in the past. I am not talking about his current strength with the rise of heal and teleport. There is not necessarily anything wrong with a tanky top meta. my point is what Riot's goals are, which is to buff people outside that meta so they can be used top.
Trade one asshole for another :|
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Renekton is a powerful example of how he can shape a meta, and is why Riot used him as an example of a lane bully. They are buffing others so that he can be a bully, and have his spot, but allow others to thrive as well that are further outside the meta. I am using Renekton as an example, and how he impacted the meta in the past. I am not talking about his current strength with the rise of heal and teleport. There is not necessarily anything wrong with a tanky top meta. my point is what Riot's goals are, which is to buff people outside that meta so they can be used top.
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He has a ultimate called "walrus PUNCH!"
that was pretty intense.
where did his hat go?
Is it hard to emulate the 4v0 and fast pushes in pubs?I have no idea of what they are thinking but the patch notes only appeared a couple of hours ago.
Nah, the kills stuff is something that occurs pro play league lately and is a symptom of the 4v0 and fast pushes. non-pro games will see a lot more kills.
Is it hard to emulate the 4v0 and fast pushes in pubs?
Da fuck does toxic mean in relation to gameplay?
more like a bug fix lolnice heal nerf riot
Blown away like in the anime sequence this is based on.
Is it hard to emulate the 4v0 and fast pushes in pubs?
Yes, extremely. People are tied to their lanes pretty hard in solo queue.
dota seems more free than league in this respect, league definitely has a "standard" playstyle with champs being placed in already outlined roles. ppl are pretty resistant towards anything that doesn't seem standard in some way; this can extend to someone trying like x bot lane one day and getting yelled at, some pro player having success with it on the same patch in a game, and then all of a sudden you won't get shit for playing it
dota seems more free than league in this respect, league definitely has a "standard" playstyle with champs being placed in already outlined roles. ppl are pretty resistant towards anything that doesn't seem standard in some way; this can extend to someone trying like x bot lane one day and getting yelled at, some pro player having success with it on the same patch in a game, and then all of a sudden you won't get shit for playing it
Well I feel this goes both ways, on the other hand, league's meta is easier to learn so you don't get as much rage since its easy to pick up.
But overall its why I went to dota 2. People kept shooting down my posts when I theorycrafting for melee adc's with supports bot instead of solo top amongst other "ideas" so i was pretty happy to see this kind of stuff in dota.