http://store.steampowered.com/app/207230/
Pack it up Riot
Waifu of Pain 2.0
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Demon Bunny Waifu
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Robocop Waifu
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Pack it up Riot
Waifu of Pain 2.0
![]()
Demon Bunny Waifu
![]()
Robocop Waifu
![]()
Influenced by fighting games such as Street Fighter and Tekken, the game brings more variety by adding MOBA and FPS type game modes.
So what is the gameplay like?
Awesomenauts is such a silly name.
Considering its whole concept is a parody of 90s saturday morning action shows, I think its fitting.
Makes sense, but I still roll my eyes whenever I read that title. Guess I just hate fun.
GG Valve. Can't even post an update properly.
Re: Archeblade. What's the monetization scheme for that?
Grind/pay to unlock champs. You get like two to start out with. They can all be tested out.
How long does it take to unlock 1 champ?
Aka the bug fix patch
Every change is good
Every change is good
Just got into the Heroes of the Storm Alpha!
Just got into the Heroes of the Storm Alpha!
Just got into the Heroes of the Storm Alpha!
Nice. Did it just show up in your games on battle net or did you get an email too?
Didn't you get into it like, ages ago?
Just got into the Heroes of the Storm Alpha!
Got an email. I did meet someone that works in Blizzard though that offered to get me in, and I gave him the email to my Battle.net account. He said I would be getting in on the next wave.
Nice. Did it just show up in your games on battle net or did you get an email too?
Meanwhile there were like 3 or 4 instances of rng being changed to pseudo so overall a decrease in randomnessChaos Knight
- Phantasm now has a 50% chance to create one extra illusion when cast
I met someone about a week ago that works for Blizzard (woo perks of living in Austin), and he offered to get me on the list for the next wave of HotS Alpha keys. I got my email today sure enough, and got in and gave it a try. Here's my thoughts so far. Keep in mind I'm a seasoned Dota 2 player, so I might be making a lot of comparisons to that.
- The camera starts out locked on your hero, which is kind of frustrating seeing as I'm one of those people that prefers it unlocked in these kinds of games. They tell you how to unlock it in the tutorial, but it was kind of frustrating to have to wait until then to find out.
- Turn rates are pretty much nonexistent. In Dota 2 they are a game mechanic. It's not necessarily bad, as this is a different game, just different.
- You cannot animation cancel. I really hope they change tune on this one, as I cannot think of a single game in the Dotalike/ARTS/MOBA genre that doesn't have animation canceling. There is the "Stop" command with the S key, but that does not cancel attack or spell animations. In Dota 2 at least, there's many reasons that animation canceling is extremely important.
- Movement speeds are kind of slow. Dreams Visions compared it to Crystal Maiden from Dota 2 without Boots of Speed slow, and I agree with that comparison. The mounts are faster, but otherwise the unit movement speeds are kind of slow.
- No allied unit collision. Again, not really a bad thing, as the maps are nothing like Dota 2's map where that allied unit collision is necessary to do some techniques, but as someone that usually starts matches by walking in front of the creep wave and blocking it, it was off-putting to find I was unable to do that. However it does not really matter in HotS.
- The Talent and Heroic Ability systems are a different approach to basically handling items from other games. It does streamline the complexity of items. I know in Dota 2 it took me a long time to learn all the items, but I did get there. Some people that want to try something like this can be put off by complexity like that, and maybe this game is for them.
- This is a more overall observation. Even before I played it I could tell this game was probably not going to be competitive for a number of reasons. It is very much focused on teamfights, and very little strategies (other than the map objectives and such) can really originate other than "fight the enemy team to death and push" I do like that they have these objectives, as the modes are quite fun. I'll talk more about the maps in another bullet point though. I still think the game won't have a competitive scene, and honestly, that's okay. This is more of a game people will play for fun rather than going "tryhard" at it. People play TF2, and many other games that aren't particularly competitive but are just trying to be fun.
- My biggest gripe about the game, is still, and will always be the hero pricing model. I feel like they pull the "Oh, the heroes you want are 10k gold/$10, while the heroes you don't care about are 2k gold/$2" For instance I noticed the reward at level 3 was 2000 gold, so I looked through the hero prices out of curiousity. I really wanted Stitches if I could get him for free. Nope! 10000 gold for him! But who is 2000 gold? Only Malfurion and Raynor are 2000 gold, and I honestly didn't care to buy either of those heroes. Looks like I'm saving that 2k gold to eventually put toward Stitches. I wish Blizzard would realize that they really could make more money than they think off of purely selling skins/cosmetics to monetize the game. They really should take a page from Dota 2 on that one. Just in the couple of co-op bot games I played, there were people on my team that had bought alternate skins for their heroes.
- The maps are pretty cool. Again, this is probably another reason why the game won't be competitive, however they are fun to play. I played the Haunted Mine and Blackheart Bay ones so far. I really enjoyed the Haunted Mine one, with the two maps on top of each other like that. I thought it was really cool how you could actually look in the holes to the mineshaft from the top layer and actually see the heroes and monsters down there! You can click on both maps through the minimap, which is good. I think the maps are a cool idea, and look forward to seeing more of this.
- Some of the hero gameplay designs are pretty cool. My favorites in particular are Sgt. Hammer and Abathur. Abathur probably closest resembles something like Nature's Prophet or Tinker from Dota, but in a much different fashion. He's the HotS equivalent of "rat doto", for those that know what that means. Sgt. Hammer is the siege tank from Starcraft, and basically takes the concept of the Siege Tank and applies it to a Dotalike game. It works pretty well, and makes things quite interesting.
- UI and menus look nice, as well as the music. The presentation is very impressive for the game so far. However, my biggest gripe is the lack of keybindings in the settings. I'm not even 100% sure if voice chat is supported yet, but I could not figure out what key the voice chat key was.
Like I said, I know it's not trying to be Dota or LoL, it's a different game, and a casual one at that. Blizzard seems to understand to some degree that this game is very simplified and focused on the "fun" parts. Do I think Dota 2 is far and away better? Absolutely! However this will be fun to play in short bursts.
Meanwhile there were like 3 or 4 instances of rng being changed to pseudo so overall a decrease in randomness![]()
I'm new to MOBAs, never played one before. I loaded up Infinite Crisis only because I like DC comics. Should I be trying one of the other ones as a beginner? I have no friends in any of them.
You guys weren't kidding about this 4v0 stuff being amazingly boring. Takes 7 minutes for either team outside of mid to even see each other, only after taking two towers with no response, and first blood happens at like 12 mins.day 1 of NA LCS promo
http://www.twitch.tv/riotgames
You'll be fine. As long as you're interested in learning it, any one is fine to start at.I'm new to MOBAs, never played one before. I loaded up Infinite Crisis only because I like DC comics. Should I be trying one of the other ones as a beginner? I have no friends in any of them.
No that's just splitpushing.hehe
The reason I ask is because back in the day a backdoor was always when someone would be killing turrets/etc without the attacking team's creeps being there with them. It was always considered frowned upon and looked down upon by the community as a whole.
Nowadays, at least in League, a backdoor is when (for example) there will be a 4v5 fight going on and that fifth player will be taking down a lane via splitpush with minions.
The reason I ask is because when I started playing League I noticed the difference in the definition of the term. I just want to see everyone else's opinions from moba to moba.
I need to poll the class.
Define: backdoor
You guys weren't kidding about this 4v0 stuff being amazingly boring. Takes 7 minutes for either team outside of mid to even see each other, only after taking two towers with no response, and first blood happens at like 12 mins.
What if anything are they doing to change this meta.
No that's just splitpushing.
Backdoor is dealing damage with no minions around. In League there is not backdoor protection (Massive regen when no creeps are nearby) so it's much easier.
xpeke backdoor is a backdoor.