Introduction to MOBAs

That... doesn't sound right. Because players can teleport into forts, players can walk through the jungle area to get into forts from behind, Diablo can do his flip move and get people stuck on his side of the wall to get them mauled by towers, etc. It's very possible to get people over there.

One example: https://www.youtube.com/watch?v=i7kEliZN6zk

The issue I'm guessing is Stitches' hook specifically, but Gorge should let you do it without any trouble.
But it definitely did not work with Gorge. I can't watch that video right now. What happens in it?
 
Pudge Devours Doom, and then Tiny tosses Pudge into the inner base. Doom pops out and gets raped by fountain.
 
It's something I've seen a lot and internalized, but that was the only bit of video proof I could remember off the top of my head of a player getting behind a wall and not popping up. I could also look up videos of people teleporting themselves past gates and not bouncing, but I wanted something Stitches related. But I know for sure that Stitches can Gorge people through gates.

The hook definitely doesn't let people pass through gates though. It's designed that way on purpose. A player can't be hooked through anything they wouldn't be able to walk past, with the exception of other players.

Edit: Okay, this is a bad post. You can hook over empty space and barriers of trees and such. The main thing I wanted to highlight was that you can't go through unallied buildings and walls if you're hooked.
 
The TI4 invites went out.

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Also the qualifiers streaming is happening in collaborations of popular streamers in "hubs" both in europe and north america.

It's going to be pretty crazy.
 
Just tested it, turns out I was wrong about Gorge, HOWEVER, if you are standing right in the gate it will bounce them out. If you get them all the way past it you are fine.

Hook does not in fact hook them through a wall.
 
Just tested it, turns out I was wrong about Gorge, HOWEVER, if you are standing right in the gate it will bounce them out. If you get them all the way past it you are fine.

Hook does not in fact hook them through a wall.

Alright, that makes sense.
 
Has anyone played Sins of a Dark Age?

It's some moba on early access, it's not ftp but it is only 5 bucks with all the heroes unlocked and only cosmetic stuff for sale. I first noticed it because it has full steam market integration so if it's anything like dota all that cosmetic junk will be dirt cheap there.

They keep talking about how it's from the sins of a solar empire people but that's a totally different game so not sure why that matters.
 
From Reddit's r/Smite board, here are some teaser pics for the new siege map/mode coming this weekend:

HiRezStew said:
A few important notes for everyone to know regarding how we will release Siege.

Hopefully this weekend, we will put Siege on our PTS server for initial public testing. Not long thereafter, we will put it in the "live" game but with a BETA tag. This means primarily that the gameplay is ready to be tested and refined, but the art is not yet at what we consider a final completed state.

It takes a lot of effort to complete the final art pass on a map. Before we do so, we want to refine the gameplay so that we know we have a "settled" map design.

So, there will be something to play very soon (with relatively rough art). We will refine that gameplay over a few patches. And by the Summer we should have the art dialed to 11.

 
I haven't watched much League lately, but is the current meta really for both teams to just send everyone to an empty lane and collude to take undefended towers right as the game starts?

If so, wow.
 
Has anyone played Sins of a Dark Age?

It's some moba on early access, it's not ftp but it is only 5 bucks with all the heroes unlocked and only cosmetic stuff for sale. I first noticed it because it has full steam market integration so if it's anything like dota all that cosmetic junk will be dirt cheap there.

They keep talking about how it's from the sins of a solar empire people but that's a totally different game so not sure why that matters.

I haven't played it, but I did look into it when I noticed it was on the Steam market. (e.g. watching quick looks)

It's actually pretty old (~2+ years I think?) and supposedly no one plays it anymore. As always though I am not an expert, it might have a community as vibrant as Infinite Crisis.
Sorry for the cheap shot ITAB.
 
I haven't watched much League lately, but is the current meta really for both teams to just send everyone to an empty lane and collude to take undefended towers right as the game starts?

If so, wow.

Next patch is fixing that, but yeah, that's what it is now.

And it sux.
 
How do they plan on fixing it?

They're making the top and bottom turrets asymmetrical. The bottom lane turrets are getting bonus armor, which means that if a team wants to rush a turret they'll likely be rushing the same one. They're also increasing the gold from dragon, making it much more desirable to defend the bottom lane.
 
I haven't played it, but I did look into it when I noticed it was on the Steam market. (e.g. watching quick looks)

It's actually pretty old (~2+ years I think?) and supposedly no one plays it anymore. As always though I am not an expert, it might have a community as vibrant as Infinite Crisis.
Sorry for the cheap shot ITAB.

You better god damned watch yourself mister.
 
They're making the top and bottom turrets asymmetrical. The bottom lane turrets are getting bonus armor, which means that if a team wants to rush a turret they'll likely be rushing the same one. They're also increasing the gold from dragon, making it much more desirable to defend the bottom lane.

Why is the strat beneficial for both teams? Why not choose a line up that can punish early pushing?
 
Just introduce fucking TP scrolls already, hell put them in a bottle like you did with wards if running out of TPs is too anti-fun. Now everyone can defend whichever lane they want.
 
Why is the strat beneficial for both teams? Why not choose a line up that can punish early pushing?
It's because the blue buff is top lane for Blue and bottom lane for Purple or something.

They started having to defend blue with four people and then that turned into pushing down two towers before the game starts... or something
 
I tried watching a 4v0 game, it was awkward to see the shoutcasters trying to be excited about what was going on. "Purple team has better pushing power! Look at that AoE!". :lol
 
dota players (?) chillin on some league
https://www.youtube.com/watch?v=saDE9hdXGYA

while the the proposed changes are explicitly meant to address 4v0 (with the trinket change being more important than the "anti-push" tower changes), there have been pro players saying that it doesn't change much at all, it'll just make 4v0 last 5 minutes longer
4v0 is definitely more exciting to a less casual viewer but not by that much

that strategy is indicative of how league ppl think. it's an objective focused numbers game, and this is thought to be one of the most "efficient" starts
 
they should make tower protect in dota cost something besides cd

Would just delay the advancement of items even more. We already have wards, dust, smoke, TP scrolls, etc, putting a drain on laners' money. Don't need another moneysink for Fortify!
 
that strategy is indicative of how league ppl think. it's an objective focused numbers game, and this is thought to be one of the most "efficient" starts

It's not like Dota is less objective-based or that its players think differently. Icefrog just makes sure that there are always tons of equally viable objectives you can't simply number-crunch and develop a single super-efficient strat.

Is this 4v0 stuff dependent on team composition at all? Can you reliably counterpick it?
 
It's because of the stuff I mentioned before, equilibrium, and also checks and balances.

TP + Foritiy = Very few all-in tower pushes.
 
oh I wasn't trying to say something about dota im not particularly versed in dota's scene atm

4v0 is definitely team comp dependent, but you cannot hard counter it at the moment (or at least this technology has not been found or executed correctly and consistently). when it first came about you saw people trying to get around it but they would always get dove or overrun and just come out of it with less global gold

team comp dependent also means different things in league than in dota which has more specific hero skills

before the trinket change you would see a lot of 2v1 -> jungler coming to the 2 lane and diving
this was usually better for bot lane since it could be converted to a dragon pickup, but you also saw some solo laners outplaying the dive

after the trinket change (basically not allowing trinket usage before minion spawns) it would be too costly to get the correct information for lane assignment. you would see a lot of teams rushing out of base to watch chokepoints rather than invading and getting information. they are about to revert the trinkets tho, so we'll see
 
oh I wasn't trying to say something about dota im not particularly versed in dota's scene atm
No offense taken.
4v0 is definitely team comp dependent, but you cannot hard counter it at the moment. when it first came about you saw people trying to get around it but they would always get dove or overrun and just come out of it with less global gold
That does sound terrible. Their way of nerfing the strat just seems so short-sighted to me, I'd imagine dumping armor onto specific towers could easily impact other parts the game unfavorably.
It's because of the stuff I mentioned before, equilibrium, and also checks and balances.

TP + Foritiy = Very few all-in tower pushes.
Like I said above, introducing TPs would not only at least partly solve this particular issue but make League a much more dynamic game overall.
 
That burden of knowledge though...

Alternatively League can introduce a third Summoner slot so everyone can go Flash/Teleport/X.
 
i dunno I think introducing on-demand teleports would just make it more like dota, but I don't really have the foresight for big scale game changes. basically every top laner takes teleport now after it got buffed but its obviously not the same
 
New god coming out in the upcoming Smite update.

New God: Osiris
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Basic Attack (Special)
Osiris duel wields his Sickle and Flail, with a 4 hit attack sequence of 0.5/1/0.5/1s, where the last two hits deal damage to all enemies in the melee area.

Fragmented (Passive)
Each time Osiris uses an ability he burns away a fragment of his body, gaining 2% physical damage mitigation for each missing fragment. After losing 8 fragments, he becomes his Spirit form. While in Spirit form he may walk through enemies and enemy blockers, and his basic attacks do not incur a movement penalty. This effect lasts for 6 successful basic attacks.

Sickle Strike
Osiris throws his Sickle forward. It stops at the first enemy hit, slowing 20% for 3s, and dealing 60/100/140/180/220 +30% of his physical power as damage. The Sickle remains stuck in the target for the duration of the slow. Cooldown 5s. Cost 30.

Spirit Flail
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take 80/130/180/230/280 + 60% of his physical power as damage, and Osiris gains 20% movement speed for 3s. If an enemy is under the effect of Sickle Strike, the Sickle is ripped out, and the target slow is increased in power and duration to 50% for 4s. Cooldown 10s. Cost 50/55/60/65/70.

Judgement Tether
Osiris flings out mummy wraps, tethering himself to all nearby enemies for 4s. Targets hit have all their damage reduced by 10/15/20/25/30% +5% per second. The tether can be broken by targets moving far enough away from Osiris. Targets still in range after 4s, when the duration expires, are stunned for 2s. Cooldown 18s. Cost 60/65/70/75/80.

Lord of the Afterlife
Osiris sheds any remaining fragments, immediately gaining the benefit of his passive, and leaps forward. Osiris will target the lowest health god in the area he lands and rip a fragment of their spirit out, dealing 300/400/500/600/700 +100% of his physical power as damage. Additionally, the target god can not receive healing from any source for the next 6s, until their spirit returns. Enemy minions and neutral jungle camps in the target area take double damage from this ability. Cooldown 90. Cost 100.
 
they are trying to get teams together that can be competitive for worlds. the summer split actually matters for this, so now (the offseason) is the time for trades, buyouts, broken hearts crushed dreams. also many players hold their deep deep emotions inside during the split for the sake of their teams and only disclose their intention to leave/do their own thing after the split is over

there are many incentives for players from eu and kr to move to na teamz (mainly $ and recognition, in and out)

many reveals for league are in this style: https://www.youtube.com/watch?v=_3jF1ijPnPQ&feature=youtu.be&t=2m26s
 
Dark Souls 2 has sucked me in and killed the dota.

Old habits die hard though. Legit shook that there weren't any heroes last update. Was hoping for a slight movement speed decrease on invoker's wex orbs but atleast icefraud smothered Terroblade and Lycan.
 
they are trying to get teams together that can be competitive for worlds. the summer split actually matters for this, so now (the offseason) is the time for trades, buyouts, broken hearts crushed dreams. also many players hold their deep deep emotions inside during the split for the sake of their teams and only disclose their intention to leave/do their own thing after the split is over

there are many incentives for players from eu and kr to move to na teamz (mainly $ and recognition, in and out)

many reveals for league are in this style: https://www.youtube.com/watch?v=_3jF1ijPnPQ&feature=youtu.be&t=2m26s

I'm still depressed Shiphtur and ZionSpartan left for Dignitas. Coast had an unbeatable roster of the stupidest names I've ever seen in e-sports.

Legit worried I'll never hear an LCS caster say "Nintendudex" again.
 
Dark Souls 2 has sucked me in and killed the dota.

Old habits die hard though. Legit shook that there weren't any heroes last update. Was hoping for a slight movement speed decrease on invoker's wex orbs but atleast icefraud smothered Terroblade and Lycan.
We're gonna get like 3 heroes in a few weeks!
 
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