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iOS Gaming April 2017 | Canceled due to backlog

Pachimari

Member
I think I'm mostly done buying games for mobile. This is not okay. I would be fine if Apple would stop pestering me to update my device. Fucking horrible.

From now on I'll buy the games on Steam if they are available on there instead.
 

Mario

Sidhe / PikPok
I think I'm mostly done buying games for mobile. This is not okay. I would be fine if Apple would stop pestering me to update my device. Fucking horrible.

Apple offers no questions asked refunds on purchases years after you made them and including games which are delisted. While the compatibility thing will lose you access to some games you can get your money back if you want.
 

killercow

Member
1. How do we determine if a game is 32-bit?

2. Is there a way to look up which games are getting the boot?

You can't see if a game is 32Bit or not from the App Store but you can look through update notes and online to find out before you buy it.

To check the apps installed on your iDevice though, you can go into settings, general, about, apps and then you'll get a list. Those apps are likely to stop functioning when you upgrade to iOS11 if they aren't patched.
 

awp69

Member
Apple offers no questions asked refunds on purchases years after you made them and including games which are delisted. While the compatibility thing will lose you access to some games you can get your money back if you want.

That's not the case in the US. Sure if you ask for one or two it's fine but they stop issuing refunds after a certain number.
Then make it harder, especially more than a month or two later. If you have dozens of games that no longer work due to the 32-bit change, I doubt they will refund all of them years later.
 

HotHamBoy

Member
FOUR FREE BATTLE CHESTS IN FAERIA: Enter Coupon Code: FaeriaKripp

The iOS version accidentally removed the coupon field in the store with the latest update so you will have to do it on the Steam version.

Add my username HotHamBoy as your recruiter (in your friends list) and you will get two more free chests and we will both receive goodies when the other gets stuff.

For another code for 4 chests + 2 Pandora coins go here:
http://concours.jeuxonline.info/concours/452

The website is in French. Scroll to the bottom and click to go to step 2. On page two tick the bubble saying "Oui!" to receiving the code. Enter your email in the field below and tick the Terms box. Proceed to the next step, which is just a summary, then proceed to the final page to send the email.

The email will probably go to your spam folder because it's in French.

There are only 80~ keys left but the giveaway runs til June.

That's 50 free cards to start your collection! You are all but guaranteed to pull at least one legendary.

I take the chance to add one you forgot tough...actually...THE one, where the genre started.
Magic Duels.

I used to play Magic a long time ago, started when Ice Age was still fairly new. I quit after high school but it fostered my love of CCGs.

I was very excited when Magic Duels released but I have a lot of problems with its implementation, some of which may be fixed by now, I don't know.

The biggest issue is (or was?) no universal account system. I can't use the same account on PC that I use on iOS and Android isn't even supported yet (it's been at least a year).

I felt earning new packs for free felt kind of stingy.

Outside of that, I just feel like the entire interface is clumsy and awkward. Magic doesn't adapt well to digital IMO.


Are you able to login to Krosmaga okay? I created an account and it works fine on the web site, but the app itself just fails login every time.

Yup! I haven't had any problems.

If there is one nitpick I have with Krosmaga it's that matches can last too long with long stretches where neither player is making any progress.

But it's a fun game!

I've been playing from day 1 too, though I've spent probably around US$120 or so. I think it is the only F2P game I ever spent money on.

I think that is huge value for money though as I have spent literally hundreds of hours on the game, with between 30 minutes to 2 hours of play every day since launch. Think the only real gaps in play I've had are when I've been stuck on long haul flights.

Such an amazing game. The opportunity and pressure is there to monetize, but it isn't necessary. I actually got to the final arena (4000 trophies at the time?) without spending anything and as a level 9. The key is getting yourself into an active clan with generous donations and which is proactive at getting the clan challenge chests to accelerate your leveling.

I think I've spent about $15 on Clash Royale so far. As much as I enjoy the game I don't think I'll be spending any more. I recently bought the $5 special that came with the Arena 5 Super Magical Chest and I was very unimpressed with my draws.

If you are patient and play every day you do get tons of cards for free. But getting cards you don't have can take ages while you continue to get dupes for cards you don't use. That might be normal for a CCG but it's a far more pronounced problem in Clash Royale due to its very small card pool. Having to rely on RNG even for the card shop can be rough. Other CCGs allow you to craft the cards you want, that option is not available in CR at any price.

I'd never received the X-Bow after opening hundreds of chests, nor did I see one in the store until the other day when I finally bought 2 for a hefty 3,000 gold.

The Legendaries are another issue. They are OP by design and unlike other CCGs you are redrawing the same 8 cards over and over so they are a huge advantage if you have one. I have personally never gotten one.

I also think leveling makes the game much more pay to win. Someone who spends a lot will have higher level units that will stomp a mirror match. I think it's particularly unfair to be matched with someone of a higher crown level as their towers do more damage and have more HP. A person who spends a lot will reach higher Crown levels faster because they upgrade a lot of cards.

Then there's the obnoxious chest timers...

I like a game like Krosmaga because even though spending a lot gives you access to a bigger card pool, it doesn't change the fact that you can only have 5 legendaries in a deck that must be exactly 45 cards. The legendary drop rate is also good enough that a F2P player can have a few after a week or so.

I've only been playing Elder Scrolls, Krosmaga and Faeria for about a week and I already have at least 2 of the highest-rarity cards in each game. Compare that to Clash Royale in which I've been play for far longer, have opened waaaay more packs and have spent more money and yet I still don't have one Legendary.
 

sheaaaa

Member
Apple offers no questions asked refunds on purchases years after you made them and including games which are delisted. While the compatibility thing will lose you access to some games you can get your money back if you want.

Again, is this true? I've tried getting a refund for a game about a month after buying it and I was rejected.
 

Mario

Sidhe / PikPok
That's not the case in the US. Sure if you ask for one or two it's fine but they stop issuing refunds after a certain number.
Then make it harder, especially more than a month or two later. If you have dozens of games that no longer work due to the 32-bit change, I doubt they will refund all of them years later.

Thanks for the heads up. I've never heard that complaint and have only seen people be successful (including seeing getting refunds recently on some of our games which we took off the store over 3 years ago).

Personally I've never asked for a refund on any premium title, even those I didn't like, so I don't have my own experience with refunds.

I guess if you want a refund you can always try.
 

Frostt

Member
[I think I've spent about $15 on Clash Royale so far. As much as I enjoy the game I don't think I'll be spending any more. I recently bought the $5 special that came with the Arena 5 Super Magical Chest and I was very unimpressed with my draws.

If you are patient and play every day you do get tons of cards for free. But getting cards you don't have can take ages while you continue to get dupes for cards you don't use. That might be normal for a CCG but it's a far more pronounced problem in Clash Royale due to its very small card pool. Having to rely on RNG even for the card shop can be rough. Other CCGs allow you to craft the cards you want, that option is not available in CR at any price.

I'd never received the X-Bow after opening hundreds of chests, nor did I see one in the store until the other day when I finally bought 2 for a hefty 3,000 gold.

The Legendaries are another issue. They are OP by design and unlike other CCGs you are redrawing the same 8 cards over and over so they are a huge advantage if you have one. I have personally never gotten one.

I also think leveling makes the game much more pay to win. Someone who spends a lot will have higher level units that will stomp a mirror match. I think it's particularly unfair to be matched with someone of a higher crown level as their towers do more damage and have more HP. A person who spends a lot will reach higher Crown levels faster because they upgrade a lot of cards.

Then there's the obnoxious chest timers...

I like a game like Krosmaga because even though spending a lot gives you access to a bigger card pool, it doesn't change the fact that you can only have 5 legendaries in a deck that must be exactly 45 cards. The legendary drop rate is also good enough that a F2P player can have a few after a week or so.

I've only been playing Elder Scrolls, Krosmaga and Faeria for about a week and I already have at least 2 of the highest-rarity cards in each game. Compare that to Clash Royale in which I've been play for far longer, have opened waaaay more packs and have spent more money and yet I still don't have one Legendary.

I spent maybe a bit more than you (arena 8 and 9 offers) and gotten so far every card except Lava Hound, Sparky and Bandit. And even have EWiz and Ice Wiz and Lumberjack at level 2. The thing is: be very active, contribute, donate, be nice to customer support... i gotten a lot of legendaries out of crown chests and clan chest. You have to keep at it soldier, you will get what you want soon enough if you work for it. This game is designed to last years anyways so im not in a hurry. Everything will come eventually. This game is so much better than the rest that is worth it
 

PittaGAF

Member
I used to play Magic a long time ago, started when Ice Age was still fairly new. I quit after high school but it fostered my love of CCGs.

I was very excited when Magic Duels released but I have a lot of problems with its implementation, some of which may be fixed by now, I don't know.

The biggest issue is (or was?) no universal account system. I can't use the same account on PC that I use on iOS and Android isn't even supported yet (it's been at least a year).

I felt earning new packs for free felt kind of stingy.

Outside of that, I just feel like the entire interface is clumsy and awkward. Magic doesn't adapt well to digital IMO.

I don't play on PC so it's not an issue for me, but as far as I know they still keep separated login for iOS and Steam, so yeah...it's still the same in that regard.
No clue about Android.
As for the UI...I actually like it quite a lot, even on cramped iPhone, not sure if it has changed or not (I don't think so tough).
I'm at the end of the second campaign now, and I confess I'm really back into the Magic rabbit hole with both feet.
 

HotHamBoy

Member
I spent maybe a bit more than you (arena 8 and 9 offers) and gotten so far every card except Lava Hound, Sparky and Bandit. And even have EWiz and Ice Wiz and Lumberjack at level 2. The thing is: be very active, contribute, donate, be nice to customer support... i gotten a lot of legendaries out of crown chests and clan chest. You have to keep at it soldier, you will get what you want soon enough if you work for it. This game is designed to last years anyways so im not in a hurry. Everything will come eventually. This game is so much better than the rest that is worth it

Oh, i definitely will keep playing, the game is very fun. I just don't think i want to spend more money on it. I feel like you have to spend a lot of money to make spending any money worthwhile. If that makes sense...

I just think the prices are insane for what you get. A Super Magical Chest costs almost $30! The Legendary drop rate for it is only 40%. That's ridiculous! At that price it should be a damn garauntee.

I think $5 is a much more sensible price. The chests should be priced similar to other CCGs. $2 basic, $3 better $5 premium. That's reasonable.

Maybe they price it the way they do so that when they offer you the Special Bundle offers for each Arena you feel like you would be an idiot not to spend the money, but if those were the normal prices I'd probably buy a few chests a month.

That's pretty lucky with the crown chests, i usually get the same old crap.

I just got a Giant Chest as a victory reward. Maybe that'll give me something nice (in 12 hours). I received a Magical Chest randomly last week and it didn't give me anything particularly great.
 

Frostt

Member
Oh, i definitely will keep playing, the game is very fun. I just don't think i want to spend more money on it. I feel like you have to spend a lot of money to make spending any money worthwhile. If that makes sense...

I just think the prices are insane for what you get. A Super Magical Chest costs almost $30! The Legendary drop rate for it is only 40%. That's ridiculous! At that price it should be a damn garauntee.

I think $5 is a much more sensible price. The chests should be priced similar to other CCGs. $2 basic, $3 better $5 premium. That's reasonable.

Maybe they price it the way they do so that when they offer you the Special Bundle offers for each Arena you feel like you would be an idiot not to spend the money, but if those were the normal prices I'd probably buy a few chests a month.

That's pretty lucky with the crown chests, i usually get the same old crap.

I just got a Giant Chest as a victory reward. Maybe that'll give me something nice (in 12 hours). I received a Magical Chest randomly last week and it didn't give me anything particularly great.

Buy arena 8 or 10 offers. 100,000 gold is worth around 30€ for Supercell... so is a good offer. Also, check statsroyale.com and sign in with your Clash Royale ID to view when you will get your chests (super magical, legendary, epic, giant, magical, silver, gold) in the cycle. Helps a lot. Im 74 chests from a legendary chest drop. Just had a magical chest drop. Also, try to stick with one deck and never spend gold on troops or spells or buildings you are never going to use (i wasted a lot of gold this way). And never ever buy any chest from the shop apart from Epic and Legendary offers. I seen a guy spend 10,000$ and got a lot of crap. Those are the ripoffs the game has, the rest is fair and square... if you play a lot. A clan is your best option to level cards. Commons are easy and rares not so much, but they are doable. Even 3 or 4 epics a week. Thats the way. Chests give you nothing you need. It gives whats not in your deck. (You are probably in a clan already but worth mentioning)
 

HotHamBoy

Member
Buy arena 8 or 10 offers. 100,000 gold is worth around 30€ for Supercell... so is a good offer. Also, check statsroyale.com and sign in with your Clash Royale ID to view when you will get your chests (super magical, legendary, epic, giant, magical, silver, gold) in the cycle. Helps a lot. Im 74 chests from a legendary chest drop. Just had a magical chest drop. Also, try to stick with one deck and never spend gold on troops or spells or buildings you are never going to use (i wasted a lot of gold this way). And never ever buy any chest from the shop apart from Epic and Legendary offers. I seen a guy spend 10,000$ and got a lot of crap. Those are the ripoffs the game has, the rest is fair and square... if you play a lot. A clan is your best option to level cards. Commons are easy and rares not so much, but they are doable. Even 3 or 4 epics a week. Thats the way. Chests give you nothing you need. It gives whats not in your deck. (You are probably in a clan already but worth mentioning)

I'm already hip to everything you mentioned except the ID thing. I'm on Arena 6 right now, may have to get that Arena 8 award after all, we'll see. Gotta get there first!

But yeah, i tend to just stick with one deck until it starts losing more and then I try tweaking it to counter what people are using.

I haven't done any research at all into deck building and strategies. Maybe I should but I like figuring things out on my own.

I wish there was a way to experiment with decks without risking your rank. I've tried to initiate friendly clan battles but no one ever accepts. I'd settle for the AI just to get a feel for a deck's flow.
 

killercow

Member
Topsoil is coming Wednesday, April 26th!
clip_2.gif
 
Holy shit, you guys were right about Sorcery! 2. It's a huge step above the first, and feels so broad and epic for an installment that takes place entirely in a massive city of thieves and killers. I feel like there's more players agency and room for experimentation/calculated risk without constantly being punished and hitting wall after wall. There's also more flexibility with spell casting.

This is fucking great!!

I've already got other apps by INKLE studios on my radar like 80 Days, but I'll take more recommendations for iOS text adventure RPGs like this if anyone has them.
 
Holy shit, you guys were right about Sorcery! 2. It's a huge step above the first, and feels so broad and epic for an installment that takes place entirely in a massive city of thieves and killers. I feel like there's more players agency and room for experimentation/calculated risk without constantly being punished and hitting wall after wall. There's also more flexibility with spell casting.

This is fucking great!!
Sorcery 2 has my favorite setting in the series, but don't worry, 3 and 4 are even bigger and broader than 1 and 2

The Zombie Exodus games are more classic gamebook designs, none of the fancy maps and UI designs of Inkle's games, but they're even more RPGs than those games

Heavy Metal Thunder and its sequel Sol Invictus are pretty good, although are more traditional interactive fiction with less RPG elements

Lone Wolf is fun as well, but I feel it goes into combat too much, which hinders the pacing of the story
 
So those all look like excellent recommendations. Question about Zombie Exodus, though. It says "in-app purchases", which is usually a turnoff for me as I prefer to just buy the games outright. What is their monetization structure for this one?
 
So those all look like excellent recommendations. Question about Zombie Exodus, though. It says "in-app purchases", which is usually a turnoff for me as I prefer to just buy the games outright. What is their monetization structure for this one?
In the first game, you get the first two chapters free, then $1.99 each for remaining three. Plus an IAP to remove ads

In Safe Haven, it's $4.99 to unlock the Part One. Don't be worried by the "Part One", it's already a huge amount of content, as the game is much expanded from the first
 
In the first game, you get the first two chapters free, then $1.99 each for remaining three. Plus an IAP to remove ads

In Safe Haven, it's $4.99 to unlock the Part One. Don't be worried by the "Part One", it's already a huge amount of content, as the game is much expanded from the first

Are they insulated from each other or does progress carry over from one to the next like in Sorcery! ?

I appreciate getting a taste and feel for it with the first two chapters before deciding if I want to invest in the others. That's not so bad.

Edit: I can't say enough good things about Sorcery's presentation. From the hand-drawn maps, to the original artwork, to the UI, and the ambient sound design...I'm blown away by this series. I seriously can't get enough of this.
 

Frostt

Member
I'm already hip to everything you mentioned except the ID thing. I'm on Arena 6 right now, may have to get that Arena 8 award after all, we'll see. Gotta get there first!

But yeah, i tend to just stick with one deck until it starts losing more and then I try tweaking it to counter what people are using.

I haven't done any research at all into deck building and strategies. Maybe I should but I like figuring things out on my own.

I wish there was a way to experiment with decks without risking your rank. I've tried to initiate friendly clan battles but no one ever accepts. I'd settle for the AI just to get a feel for a deck's flow.

Yeah I wish the AI to be smarter. What i do is that if none of my tower gets hit or only a little, my deck is ready. If they get one tower something is wrong. I tweak it until something clicks. Then i usually win on ladder.

You can join one of NeoGAF clans. They are pretty active and good clans with great people. Mine is the one with the heart icon. Has an open spot if you want in
 
Are they insulated from each other or does progress carry over from one to the next like in Sorcery! ?

I appreciate getting a taste and feel for it with the first two chapters before deciding if I want to invest in the others. That's not so bad.
Safe Haven is separate from the first game. Not like Sorcery

Oh, and here's another:

The Warlock of Firetop Mountain
IAP is to unlock the rest of the game's heroes, each with their own unique aspects, weapons, and attacks
 
Mallow Drops, $2.99
https://itunes.apple.com/us/app/mallow-drops/id969845330
Port of a simple, but challenging puzzler, with clever level design and a slick level rotating mechanic

Cut., $1.99
https://itunes.apple.com/us/app/cut/id1201392114
New puzzler from the dev of rop, voi, pocus, etc. A bit like Snake, but need to cut your line in as close to half as possible

Full of Stars, free w/IAP (unlimited energy, currency, etc.)
https://itunes.apple.com/us/app/full-of-stars/id1078612182
A cool mix of arcade evasion and text-based choice-driven space adventure
 

bender

What time is it?
Thanks for the heads up. I've never heard that complaint and have only seen people be successful (including seeing getting refunds recently on some of our games which we took off the store over 3 years ago).

Personally I've never asked for a refund on any premium title, even those I didn't like, so I don't have my own experience with refunds.

I guess if you want a refund you can always try.

I'm in the US and tried to refund Ghost Trick or TWEWY after an IOS update broke one of them. I was refused a refund.
 
Yeah I wish the AI to be smarter. What i do is that if none of my tower gets hit or only a little, my deck is ready. If they get one tower something is wrong. I tweak it until something clicks. Then i usually win on ladder.

You can join one of NeoGAF clans. They are pretty active and good clans with great people. Mine is the one with the heart icon. Has an open spot if you want in

Oooh I'm gonna hop on one of those
 

tariniel

Member
Is Card Thief pause friendly? Could I play it a few minutes at a time if needed? I'm looking for a somewhat casual game that I can play while walking or on the toilet once in a while. I've been enjoying Kami 2 for this recently but the difficulty has ramped up and is getting a bit less fun.

I tried to get into Shadowverse but the same thing happened as when I try other card games, I see how many cards I have to learn and end up walking away. I really wish I could get into more CCG's, but I haven't been able to since I got burnt out on Hearthstone about 2 years ago.
 

PittaGAF

Member
Card Thief is totally pause friendly (and an awesome must have imho).

I would add Onirim too...during a game you have to somewhat memorize which cards has been discarded (there is even a recap screen anyway if you forget) but games are way shorter.

Onirim is simpler, more akin to Card Crawl if you know that.
 

Ketch

Member
Lots of cool card games suggested recently, anybody have one that doesn't require internet connection? Like. A travel friendly ccg
 

killercow

Member
Holy shit, Fez is finally coming to iOS:
https://vimeo.com/212929886

It was announced a couple of years ago but with the lack of news and the meltdown of Phil Fish I thought it wouldn't see the light of day! This is absolutely amazing.

Premium gaming is dead, long live premium gaming!
 

awp69

Member
Holy shit, Fez is finally coming to iOS:
https://vimeo.com/212929886

It was announced a couple of years ago but with the lack of news and the meltdown of Phil Fish I thought it wouldn't see the light of day! This is absolutely amazing.

Premium gaming is dead, long live premium gaming!

Funny. I just bought it for a second time on PS4 (having played it on 360). But it should be a good fit for mobile since it relies more on perspective than precise platforming.
 

HotHamBoy

Member
Do you like deck building games? Have you tried Ascension on iOS?

+1 Ascension

I highly recommend Star Realms, another deck builder. You can download it for free and try it out. $3 unlocks multiplayer and additional single player campaigns across every device through a universal login.

Is Card Thief pause friendly? Could I play it a few minutes at a time if needed? I'm looking for a somewhat casual game that I can play while walking or on the toilet once in a while. I've been enjoying Kami 2 for this recently but the difficulty has ramped up and is getting a bit less fun.

I tried to get into Shadowverse but the same thing happened as when I try other card games, I see how many cards I have to learn and end up walking away. I really wish I could get into more CCG's, but I haven't been able to since I got burnt out on Hearthstone about 2 years ago.

Card Thief takes about 2-3 minutes to play, it's the perfect short-session game. It's a brilliant design, nothing else like it.

If CCGs overwhelm and you want a card game where you don't have to spend additional money to stay competitive or worry about an even playing field then Deck Building Games are for you. Both players start with the same cards and build a deck out of a shared card pool during the course of the game. It's kinda like a draft.

Dominion is the most famous and started the genre. Unfortunately the saga of digital Dominion has been... tumultuous. You can play it on a web browser but currently there is no digital version for mobile (two have been delisted over the years). $40 for the physical game, highly recommended. Lots of expansions to keep things interesting.
pic394356.jpg


Ascension was probably the next DBG to really make a splash and offers a pretty different take on the genre. I vastly prefer the digital version over physical. For one thing, expansions are $4 vs $30. But there's a lot of tokens and crap to manage in the game and the digital version takes care of all that for you. You can play the AI offline, MP is asynchronous and you can have multiple games going with mix-and-match expansions.
ascension-chronicle-godslayer_441838733_03.jpg


Star Realms is a personal favorite both IRL and digital. It plays fast and the mechanics are clear. It costs $15 for the real thing and comes in a small box. Or you can download the game for free and pay $3 to unlock online and additional campaigns. Expansions are $2. You can play the AI offline, MP is asynchronous and you can have multiple games going with mix-and-match expansions.
star_realms3.jpg


Epic is another DBG by the makers of Star Realms that condenses the feeling of Magic the Gathering Draft into a DBG. $15 IRL gives enough cards for 4 players. There is a digital version in the works that should be releasing soon, so keep an eye out! I have a copy and I can tell you it definitely scratches that MtG itch.
EpicMockup_2015_2_1024x1024.png


Xenoshyft is a different kind of DBG in that it's a co-op game and players are trying to beat the game itself. Really cool but challenging and complex. Online and offline play. $5
whatcards.jpg


Solitairica is not a DBG but it kind of feels like a solitaire take on one due to the roguelike elements. I can't recommend this game enough, for $4 it's digital crack. And it can be played offline in short sessions!
solitairica-2.jpg


Dead Man's Draw is FREE and it's AWESOME. This game has a fun offline campaign for unlocking new cards but, IMO, its real strength lies in quick and fun pass-n-play local multiplayer. Everyone I've played this game with loves it, perfect for passing time in waiting rooms and at bars. In this game you take turns drawing cards. If you choose to stop, all the cards are added to your hand. But if you draw the BUST card they all go into the discard pile. Each suit has special abilities. The object is to have the most points when the deck is emptied.
6.jpg



Card City Nights is an offline single-player CCG for $1. It's just one long story-driven campaign where you go around fighting NPCs and acquiring new cards, like Pokemon TCG! The gameplay is Triple Triad inspired and the artwork is charming as heck. No MP.
Card-City-Night.png
 

FerranMG

Member
Card Thief takes about 2-3 minutes to play, it the perfect short-session game. It's a brilliant design, nothing else like it.

With a pretty steep learning curve.
I had to go through the tutorials three times and still there's things I don't quite understand why are happening.
Still, pretty great game. :)
 

HotHamBoy

Member
With a pretty steep learning curve.
I had to go through the tutorials three times and still there's things I don't quite understand why are happening.
Still, pretty great game. :)

The learning curve is steep but it's actually a very simple game once you get what's happening. I think the tutorial could be better.

TinyTouchTales is active on the Card Thief forum on Touch Arcade and they seem to be taking feedback to heart for the next update. We're gonna be able to use Trash cards dor something!
 

awp69

Member
Illusion Labs (Mr. Crab) has a new auto runner/platformer, Bacon Escape, out and it's fantastic. Cute but challenging with great graphics as usual.

It's F2P with the main thing being a premium currency for continues. You can watch ads to continue or pay with currency you earn or buy. And, of course, IAPs for currency. There's a permanent $4.99 IAP for one extra life per level.

You can also just keep playing the level to try to succeed without continues. The other currency appears to only allow you to unlock characters early.

It's fair if you don't mind the challenge of just one life per level.
 

sheaaaa

Member
Card City Nights is an offline single-player CCG for $1. It's just one long story-driven campaign where you go around fighting NPCs and acquiring new cards, like Pokemon TCG! The gameplay is Triple Triad inspired and the artwork is charming as heck. No MP.
Card-City-Night.png

Great post. Anyone else played Card City Nights? Seems the simplest and easiest to get into, so I might get this personally.

What I've always wanted is something like Hearthstone's single-player expansions, but without me having to build the deck. I enjoy the puzzle-like challenge of having to overcome the obstacles the game puts in my way, but without having to bother with the minutiae of worrying about which exact cards I need to take with me or leave behind. Anyone know of anything like this?
 

PittaGAF

Member
Great post. Anyone else played Card City Nights? Seems the simplest and easiest to get into, so I might get this personally.

What I've always wanted is something like Hearthstone's single-player expansions, but without me having to build the deck. I enjoy the puzzle-like challenge of having to overcome the obstacles the game puts in my way, but without having to bother with the minutiae of worrying about which exact cards I need to take with me or leave behind. Anyone know of anything like this?

Magic Duels, the single player campaigns (there are seven).
All free, all with fixed decks.
You don't have to worry about deck building, you just need to learn how to play (tutorial is excellent with onscreen helps for EVERYTHING) and use the deck you are provided with to defeat the opponent.
It's exactly a CCG but single player, without the collecting part.
Some quests are exactly huge puzzles...at the beginning you seem to have a really weak deck compared to the opponent till it clicks and you defeat him.
Personally I love it, the story follow the Magic the Gathering story and each new real life expansion is added in the digital app.
You can play it offline too (you need to be online to sync eventual devices of course, via Game Center ).

Keep in mind you have to start from the bottom (Origins campaign, it's a 5 parts campaign, each part focusing on a single deck/type of mana/planeswalker).
Following campaigns are more varied and add other elements (multi-colored decks, artifacts, pure magic, etc...).
 

tariniel

Member
Thanks for the Card Thief recommendation guys, this game is pretty neat. The sound effects and visuals are top notch, but yeah it seems pretty hard right now. I've made it through the first level 3 times and got out with chests.

I'm a little bit confused, do I need to replay this level until I get 15 chests in order to unlock the other places on the map? What is the gold used for that I'm stealing along the way?

Unrelated question: I've heard a lot of really good things about Device6 and Sorcery!, however I tried 80 days on Steam and didn't really care for it. Are they the same type of game?
 

sheaaaa

Member
Magic Duels, the single player campaigns (there are seven).
All free, all with fixed decks.
You don't have to worry about deck building, you just need to learn how to play (tutorial is excellent with onscreen helps for EVERYTHING) and use the deck you are provided with to defeat the opponent.
It's exactly a CCG but single player, without the collecting part.
Some quests are exactly huge puzzles...at the beginning you seem to have a really weak deck compared to the opponent till it clicks and you defeat him.
Personally I love it, the story follow the Magic the Gathering story and each new real life expansion is added in the digital app.
You can play it offline too (you need to be online to sync eventual devices of course, via Game Center ).

Keep in mind you have to start from the bottom (Origins campaign, it's a 5 parts campaign, each part focusing on a single deck/type of mana/planeswalker).
Following campaigns are more varied and add other elements (multi-colored decks, artifacts, pure magic, etc...).

This sounds like exactly what I'm looking for! A CCG but single-player, without collecting. I'll check it out, thanks!
 
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