As you can read a few posts up, my frustration is seeing a PC or console port possibly going F2P when almost every single port has been premium.
You're right it could be something completely different. But if it is a port, and it sounds like it will be some sort of port as opposed to a completely different game like Fallout Shelter, then, yes, I am concerned.
You can't shoehorn F2P into a premium game without losing something in the translation. As I mentioned, original iOS games can be built with F2P in mind. I just don't think it usually lends itself well to a game that is premium elsewhere. And if it turns out like One Finger Death Punch, it will be skewered by gamers and critics alike so F2P doesn't necessarily translate to a profit either.
We'll see how this turns out, but as a gamer, I'd certainly rather pay for a pure port than a game where F2P is forced. The upcoming Torchlight mobile also has me concerned. Even if that is built specifically for mobile, it is a well established game and one that I hope is not seriously tarnished by freemium mechanics, which sadly it sounds like it will. Specifically for that game, I have little doubt that it would have done quite well as a premium game since it is a well known IP.
It's things like this that make console and PC gamers look down even more at mobile.
But as More_Badass mentioned, thankfully, almost all PC and console ports are premium.