- Game runs smoothly on my iPhone 4. Surprising, since the trailer seemed pretty graphically intensive
- 121 MB installed
- Gameplay is a lot of fun and varied. Essentially you fly from barrel to barrel, tapping to fire yourself. Seems simple at first, but soon reveals to be more complex. Moving cannons require timing, rotating cannons allow you to fire in different directions and take different routes. There are manually aimed cannons (think Angry Birds) for precise evasion, hazards and enemies to avoid, special collectables to find. Mid-air you can swipe to perform tricks for extra points
It's just a lot of fun and surprisingly more challenging than I first anticipated, despite a more casual apperance.
- There are also upgrades to equip. There is IAP to buy different character skins, unlock all levels, and buy currency. It all seems unnecessary for the gamer who actually wants to play through the game, so nothing to worry about. The character skins do have different attributes and bonuses, but according to the dev, the main guy has a big advantage (points for faster times) so you don't need to and are not forced to use other characters
- Charming art style and slick menu design
- As for unlocking level packs, the game is very well balanced in that aspect, at least from what I've played. The second level pack costs 500 Chili points to unlock. I'm only on the third level of the first pack (out of ten levels) and already have 465 points. Game seems very generous in terms of earning points.
And then I beat level 4, had 1126 points. This is another free game done right. By not dying, and chaining jumps between barrels for faster times, you earn more points. So you're rewarded for playing better
- The cartoony art style really fits and stands out and the gameplay is almost puzzle like in finding the best path