yoo don't forget to share with iosgaf
Friends don't let friends do drugs...so we can keep it all to ourselves.
yoo don't forget to share with iosgaf
my guess: it'll be a port of a ~10 year old console game.
Considering we already have KOTOR, I wouldn't call another Bioware RPG "precedent setting"Jade Empire
So the Bioware part was right...not so sure the hype was warranted though.
Considering we already have KOTOR, I wouldn't call another Bioware RPG "precedent setting"
Now Mass Effect 1 would have been a different story
To those of you who have already played it, is there anything buddhism in its plot or gameplay?
To those of you who have already played it, is there anything buddhism in its plot or gameplay?
my guess: it'll be a port of a ~10 year old console game.
A combination of swipes and virtual buttons are used for the touch controls, which takes a little getting used to.
Musgrave says it has additional content not in the original Xbox version from the PC port. So might pick it up.
But thinking I have enough on my plate for now. Had gotten Eisenhorn earlier this week and will likely pick up the Mr. Robot game, Deus Ex GO and probably Legend of Skyfish which looks promising.
Still feel like Eli was pretty off the rails saying it was a massive game that would set a precedent. Maybe he needs the Xanax.
At least it's not Rex RocketUgh.... That doesn't look reassuring.
I mean jade empire wasn't even that good to begin with.
What about the story itself, is is great? Interesting? Or is it a slow burn? Does it have twists? Is the climax worth it? And such stuff.
No pause, all action. It's a pretty simple combat system though, not nearly as complex as KOTOR's.Was Jade Empire all active combat? Or could you pause to target enemies and select/queue actions like in KOTOR?
To be fair, it's a treat to people who never played. Jade Empire is kind of the forgotten Bioware game, but it's a game made at their peak. It has flaws, but it's a great RPG, with a theme that feels fresh even today. It's certainly better than Dragon Age Inquisition.
Speaking of which, I bet we'll get Dragon Age Origins in a few years.
Yeah, I'll still be getting it since I never played it before and always wanted to. But a precedent setter that will blow people away?Yeah, I'm being a little harsh. Would have been a great surprise but just doesn't fit the bill of what Eli hyped it to be.
Eli said:It's so good, also I love the precedent this sets in that Aspyr is going to continue porting these awesome Bioware games (and not just ones like KOTOR with massive brand recognition) while improving their ports with each iteration. If you're into classic RPG's, this is an incredibly great sign. But, as I mentioned earlier, people getting mad was inevitable so next time I should probably just not say anything.
What a massive let down.
A port of an ancient 3D game.
I love Bioware but while fun I consider it the worst Bioware title.
Also...it will control like shit imho, being it even more actiony.
Anyway probably Hodapp meant that if this sell well...we could see Dragon Age and Mass Effect later.
Too bad I'm not interested in either on mobile
Nah, I'm absolutely fine with touch controls.I feel like for these kind of ports you absolutely need some kind of MFi controller.
I feel like for these kind of ports you absolutely need some kind of MFi controller.
At least it's not Rex Rocket
Depends on what type of 3D game really. Anything that requries forward movement + camera control is going to suffer on touch. That's why we'll never get a good FPS on mobile. But RTS games work well IMO.iOS can be awesome with certain titles tough, better than all the other platforms.
That's where imho resides the future, or it will always be seen as the minor competitor full of compromises.
Boardgames and turn based games are a natural fit.
All cards and 'miniatures' games are better because of the touch feel.
Async multiplayer is a genre not new but glorious on a mobile device thanks to notifications and the fact most live with their iPhone glued to their hands.
2D titles can be awesome too, graphically identical to other platforms, and controls are now almost perfect (touch, no controllers).
3D titles? We aren't at that point yet.
Graphically they are almost always inferior even if mobile chips made exponential leaps in power last years, and controls are, while bearable playable and maybe even enjoyable, not there yet, expecially when you can both move and change the view.
I would take an original indie game made for mobile over a AAA 3D port of 10 years old game any day.
Depends on what type of 3D game really. Anything that requries forward movement + camera control is going to suffer on touch. That's why we'll never get a good FPS on mobile. But RTS games work well IMO.