Cosmo Clock 21
Banned
Chain Chronicle coming to the US on December 8th.
https://twitter.com/Kiyobi/status/541307575065931776/photo/1
https://twitter.com/Kiyobi/status/541307575065931776/photo/1
Any rumors or idea if the Apple Store will be doing any big holiday sales on games? I want to fill my iPad up with a few classics (Banner Saga, Final Fantasy Tactics, X-com) before I leave the country at the end of January.
Yup, hold off if you don't need to play them immediately.Any rumors or idea if the Apple Store will be doing any big holiday sales on games? I want to fill my iPad up with a few classics (Banner Saga, Final Fantasy Tactics, X-com) before I leave the country at the end of January.
not really a rumor thing. it happens every year before the store freezes of changes like the last week of dec.
Yup, hold off if you don't need to play them immediately.
Sweet. Thanks for the heads up.
Pretty much. Banner Saga was actually on sale for $4.99 on GOG. I think I got XCOM for $7.50 during one of the Steam salesI wouldn't count on the specific titles you mentioned. Banner Saga was literally just on sale for half off, Square Enix had a big FF sale a week or two ago (not sure if it included Tactics) and The new Xcom is, well, pretty new.
Feel free to wait but, as with most iOS titles, it's not like they're outrageously priced to begin with. You'd be getting three PC quality games less than the price of one.
I don't think the devs have stated a time frame yetWhen is This War of Mine coming to iOS?
And finally, I got to the first reset point in Bitcoin Billionaire recently, and am just working on reaching 50 of each investment, and upgrading them all to level 5. Whatever is messing up games with Vungle ads is slowing my progress greatly as I can't take advantage of half of the offers that come in. Tiny Tower Vegas is the same story, and my progress in that has slowed so much that I'm only able to build a new floor maybe once a week.
So PocketGamer's Advent Calendar is just a bunch of already free (to play) games
That's a separate thing. The new one will be premium games going free for 24 hours, every day for two weeks.
http://www.pocketgamer.co.uk/r/iphone/pocket+gamer/feature.asp?c=62844
You don't happen to play SWFC do you? Your name is strangely familiar...
I don't even know what SWFC is lol, googled it, but that didn't really help.
I don't even know what SWFC is lol, googled it, but that didn't really help.
Does anybody here have experience with the non-retina iPad mini?
Does it handle most applications competently or are there significant performance concerns (I'm thinking of the iPad 3's issues).
We're debating getting one for a four year old (I know, I know - but they use them in her classroom and she is always using learning apps on mine) but obviously don't want to spend a ton of money on something which will likely get some rough use.
I still use an original-gen iPad Mini and since iOS8 I am noticing significant slowdown; however, if I had a child I would not think twice about getting them one for the current prices available. Ultimately, I am a heavy user of up to the minute games and can still use it.
Does anybody here have experience with the non-retina iPad mini?
Does it handle most applications competently or are there significant performance concerns (I'm thinking of the iPad 3's issues).
We're debating getting one for a four year old (I know, I know - but they use them in her classroom and she is always using learning apps on mine) but obviously don't want to spend a ton of money on something which will likely get some rough use.
Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs. Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators.
You also have the ability to jump or push off the walls - the rest is up to physics and gravity.
I'd definitely still consider a mini 2 (refurb if you want to save some money). original ipad mini is ipad 2 based, and that is no longer for sale on the apple store, and is likely to be the next one obsoleted. You'll also get much better resale value for the mini 2, and it'll generally last your daughter for years.
Certainly for the sake of $50 I'd try and bridge that gap to get the mini 2.
Awesome! Volt finally released on IOS
https://appsto.re/us/qWDk4.i
Played this on PC last year and it was always evident that it was the kind of game best suited for touch controls. I definitely recommend checking it out. It's a challenging precision platformer/speed runner
Here's the PC trailer
http://youtu.be/Av6zYlA4vwI
Awesome! Volt finally released on IOS
https://appsto.re/us/qWDk4.i
Played this on PC last year and it was always evident that it was the kind of game best suited for touch controls. I definitely recommend checking it out. It's a challenging precision platformer/speed runner
Here's the PC trailer
http://youtu.be/Av6zYlA4vwI
Shadow Blade is free for today as part of Pocket Gamer's Christmas Freebies:
http://www.pocketgamer.co.uk/r/iPhone/Pocket+Gamer+Advent+Calendar+2014/news.asp?c=62872
Shadow Blade is free for today as part of Pocket Gamer's Christmas Freebies:
http://www.pocketgamer.co.uk/r/iPhone/Pocket+Gamer+Advent+Calendar+2014/news.asp?c=62872
Free on the 9th of December only for the PocketGamer.co.uk advent calendar!
Just got an alert that Hoplite will be free later tonight.
Seabeard's softlaunch F2P balance got atrocious after a little while, I stopped playing it completely at that point. Really hope it's been tweaked for global launch because I really liked the mechanics it has apart from that.
The problem with soft launches is there tends to be a lot of aggressive AB testing going on, so quite possible you got caught on the wrong side of that.
But in general, towards the end of soft launch the game should already be tuned towards the launch parameters for the majority of players, so I'm not sure you should expect much change there.
And the majority of gamers that play that are casuals that dont really care just buy IAP, so there is not tuning at all since they buy everything in sight.
They dont do squat from what I experienced with them. 99% of them remains the same.
I bet they actually test if people spend money on their games rather than tuning it to make it more fair.
Trulon is a turn-based RPG with a unique card combat mechanic. It is inspired by JRPGs such as Final Fantasy, Chrono Trigger, and Dragon Quest, but adds its own twist to the gameplay with a card combat mechanism.
Trulon is a steampunk fantasy world created by a Finnish amusement park Powerpark (http://powerpark.fi/etusivu_en).
Features:
* Four unique playable characters with individual strengths and play styles
* Explore the unique steampunk fantasy world of Trulon in this over six hour adventure
* Solve puzzles and interact with over a hundred NPCs
* Battle enemies with a collection of over 50 unique cards
* Find the many secrets and optional quests littered around the world
* Follow the story of young monster hunter Gladia, as she faces her greatest challenge yet
We are looking for 10 beta testers for the game. The requirements are:
* Testflight account
* iPad3 or later iPad device with a Retina display (iPad Minis with Retina are also ok)
If you're interested, please send me a private message with your Testflight account name.
Final clarification: The game is being developed by Kyy Games, with whom we (Dicework Games) merged with this year.
http://support.apple.com/en-us/ht1368Is there a way to flag/star/"save for later" a title from within the iTunes window, similar to how it is on Steam?
This is a common misconception. The biggest spenders are "hardcore gamers", not casuals.
You guys didn't lie. Hoplite is so good.