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IOS Gaming February 2015 | Under New Management

colinp

Banned
I'd say that was perfectly understandable. It's your money, spend it how you see fit.

It won't stop me buying iOS games, but it has stopped me accruing a backlog. I'd assumed forward comparability was a given.


I'm not sure that any form of gaming should be 'taken seriously'. It just seems to lead to people being miserable about everything.

Hahaha, great answers. I agree 100%.
 

awp69

Member
Square Enix pulls the same crap on Android too, with even less priority. It does make me a little more hesitant to buy their games. But there are more responsible devs.
 

Fuu

Formerly Alaluef (not Aladuf)
I'm pretty sure TWEWY will be fixed, even if it's taking a unreasonably longass time. Square-Enix fixed the Chaos Rings games and those had a similar messages in the game's description as TWEWY has at the moment. Plus, they're more upfront when they're going to leave things broken (see: Bloodmasque).
 
Last moth I were mostly playing:

Hero Emblems: Like the game a lot. A lot. A lot. but hate the localization, as already discussed. I just tap-tap-tap through the story as quickly as possible. I think I'm getting towards the end, which is sad. Insane value for money.

Rocket Cars: f2p 'kart' racer. Starts out simple but gets a little more involving. The IAP isn't bad. Uses Metal so it looks nice. A nice 'relaxer' when Hero Emblems is pissing me off :)

Radiation Island: Just started playing this. I have no idea what I'm doing, but it's fun. I usually end up getting eaten by a mountain lion. Looks really good too.
Metal + MFi controller support, plus saves to iCloud.
 
Guys, guys, mobile gaming is a cancer and blight on the gaming industry! It's the Honey Boo Boo of gaming! "Mobile gaming" is all F2P addiction machines!

Yup, it's 2015 and people still think that. That Super Bowl F2P ad thread is an interesting read, to say the least
 
Guys, guys, mobile gaming is a cancer and blight on the gaming industry! It's the Honey Boo Boo of gaming! "Mobile gaming" is all F2P addiction machines!

Yup, it's 2015 and people still think that. That Super Bowl F2P ad thread is an interesting read, to say the least

That's because mobile games are something you play for 30 seconds while waiting for the bus or taking a dump. They're not real games.
 
Evoland released today.

And this is coming tonight (Dragon's Lair 2 HD, iPad only)
screen480x480.jpeg
 

Fuu

Formerly Alaluef (not Aladuf)
Well, damn. Looks like Square-Enix may not fix TWEWY after all unless an official response says otherwise :

http://www.pocketgamer.co.uk/r/iPhone/The+World+Ends+with+You:+Solo+Remix/news.asp?c=63634

Already was pissed that the iPhone version wouldn't work on iPad at all but am quite glad I didn't give in to double dipping.

Not releasing a fix for a $.99 game is one thing but for a $20 one? Jerks.
Well shit. Didn't know about that e-mail. Total garbage if true, they even had it on sale last December. I still have my doubts though, they put a lot of work in that port to just abandon it like that, and apparently it's an easy fix according to that jailbreak solution.
 

awp69

Member
Well shit. Didn't know about that e-mail. Total garbage if true, they even had it on sale last December. I still have my doubts though, they put a lot of work in that port to just abandon it like that, and apparently it's an easy fix according to that jailbreak solution.

Even though I bought the game quite some time ago, I think I'm going to try for a refund just to help send a message to SE that this is BS. Hope a lot of others do to.
 
Exiles is getting an update tomorrow:

Crescent Moon Games ‏@CM_Games 1h1 hour ago
We will have a new Exiles update to submit by tomorrow - with some bug fixes and improved MFi controller handling. #gamedev #iOSgames
 

awp69

Member
Exiles is getting an update tomorrow:

Crescent Moon Games ‏@CM_Games 1h1 hour ago
We will have a new Exiles update to submit by tomorrow - with some bug fixes and improved MFi controller handling. #gamedev #iOSgames

Good to hear but bug fixes alone won't save the game. Hopefully, it'll get a robust content update down the line.
 
was there a results thread for mobile game of the year?
Working on it. Had hoped to get it done by Saturday, but cousin's b-day + super bowl + snowstorm got in the way. Posted the votes tally in the last thread
So I finally tallied up the votes in the Mobile GOTY thread and I'm currently working on a results thread. But you guys get the first look at the results. Here are the top 15 games:

1) Monument Valley (75 points)
2) Threes (55 points)
3) 80 Days (45 points)
4) Hitman Go (44 points)
5) Hearthstone (37 points)
5) Terra Battle (37 points)
6) Out There (31 points)
7) The Banner Saga (29 points)
8) Valiant Hearts (23 points)
9) Wayward Souls (22 points)
9) Kingdom Rush: Origins (22 points)
10) FTL (18 points)
---
11) Crossy Road (14 points)
12) Traps n' Gemstones (12 points)
13) Leo's Fortune (11 points)
14) Desert Golfing (10 points)
14) Star Realms (10 points)
15) Phoenix Wright: Ace Attorney: Dual Destinies (9 points)
15) Battleheart: Legacy (9 points)
15) Kero Blaster (9 points)
 
Well shit. Didn't know about that e-mail. Total garbage if true, they even had it on sale last December. I still have my doubts though, they put a lot of work in that port to just abandon it like that, and apparently it's an easy fix according to that jailbreak solution.
It's a tough one to decipher. It's possible the customer service rep sent the wrong canned response, but Square-Enix IS trash-tier enough to just abandon the game after only two years.

So far they have appeared to be decent with updating games broken by API updates, so I think I would lean towards a mistake by the customer service rep.
 

SaiyanRaoh

Member
Some people in here will see it as having a poor attitude but I will never spend another penny on an iOS game after this news that TWEWY will never be getting an update. I understand that I can jailbreak it to get it working....

I'm all ears. Jailbroken and ready. Can someone link me the method?
 
Some people in here will see it as having a poor attitude but I will never spend another penny on an iOS game after this news that TWEWY will never be getting an update. I understand that I can jailbreak it to get it working but I shouldn't have to tinker in a file system to make sure their shit starts.

Square Enix pissed in the well and now everyone suffers for it. This is one of the many reasons mobile gaming will never be taken seriously.

This hardly strikes me as good justification to pirate and deny other hardworking devs money, just because of SE. If that is what you're planning on doing.
 

Vyer

Member
Some people in here will see it as having a poor attitude but I will never spend another penny on an iOS game after this news that TWEWY will never be getting an update. I understand that I can jailbreak it to get it working but I shouldn't have to tinker in a file system to make sure their shit starts.

Square Enix pissed in the well and now everyone suffers for it. This is one of the many reasons mobile gaming will never be taken seriously.

It should make you not spend a penny on another SE mobile game, if anything.

Plenty of quality mobile games and devs that aren't so quick to abandon their users.
 

Fuu

Formerly Alaluef (not Aladuf)
Even though I bought the game quite some time ago, I think I'm going to try for a refund just to help send a message to SE that this is BS. Hope a lot of others do to.

It's a tough one to decipher. It's possible the customer service rep sent the wrong canned response, but Square-Enix IS trash-tier enough to just abandon the game after only two years.

So far they have appeared to be decent with updating games broken by API updates, so I think I would lean towards a mistake by the customer service rep.
http://www.neogaf.com/forum/showthread.php?t=984536

Looks like it was a misunderstanding after all, good to know.
 
Working on it. Had hoped to get it done by Saturday, but cousin's b-day + super bowl + snowstorm got in the way. Posted the votes tally in the last thread

Ouch, Kero Blaster deserves better but a majority of that list is quality stuff as far as I can tell. I gave up on Terra Re-Roll for the..well...re-rolling and I bought but haven't gotten around to Out There yet. This list makes me glad I bought it.

Man, what a fantastic year for iOS gaming!
 

PittaGAF

Member
I'm not really interested in the specific matter because I do not own the game, but the whole Square Enix 'we won't update TWEWY' and then 'we will update someday' is abysmal.
Even a lot of indie 1-2 manpower devs shows a much better customer care than a triple A publisher, flagship of high price points too.

And besides this matter, I'm still amazed how SE isn't getting a red card from Apple itself or by the whole media output, given the fact they artificially block iPhone apps to be launched on iPad.
Something that is (or should) be prohibited by Apple itself.

I love SE and some of their games like everyone, but I will be very hard pressed to buy from them again.
 
I'm not really interested in the specific matter because I do not own the game, but the whole Square Enix 'we won't update TWEWY' and then 'we will update someday' is abysmal.
Even a lot of indie 1-2 manpower devs shows a much better customer care than a triple A publisher, flagship of high price points too.

And besides this matter, I'm still amazed how SE isn't getting a red card from Apple itself or by the whole media output, given the fact they artificially block iPhone apps to be launched on iPad.
Something that is (or should) be prohibited by Apple itself.

I love SE and some of their games like everyone, but I will be very hard pressed to buy from them again.
If Super Crate Box can still get updates four years later, and numerous indie devs can update their games to work, there's absolutely no reason why a huge AAA company like SE can't do the same. I imagine it's a money thing, probably not making enough revenue off the IOS version to justify an update
 

PittaGAF

Member
If Super Crate Box can still get updates four years later, and numerous indie devs can update their games to work, there's absolutely no reason why a huge AAA company like SE can't do the same. I imagine it's a money thing, probably not making enough revenue off the IOS version to justify an update

I can understand it's a money thing.
I can even understand a game won't work with a new iOS release and the publisher doesn't want to invest money on it anymore.
It's a commercial choice, I can agree or disagree, but hey, it's their game.
It's not a huge problem for me because I tend to complete the games I buy, so I have almost no backlog.
But everyone I know has a HUGE backlog so it can be a problem.

But in that case, if something doesn't work anymore on the latest OS (and on Apple devices last OS is adopted almost 100% in some months), the game should be removed from AppStore.
Apple should require that....you update or you are out.

More than that anyway...a despicable but a commercial thing...something I can always protest against with my wallet....the thing that really pisses me off is why nobody gives shit to Square Enix when they block games.

Even on several Apple Events, Steve Jobs himself told everyone that while there are iPad specific apps, every iPhone app would work on iPad at 2X.
They even build it in their very own system.
Still...Square Enix can block this and get a pass, and nobody say anything.

I may be the only one in the world pissed by this...and I do not have even any game right now that I would play (I had FFT but I already completed it long ago), but this still amazes me.
I'm not even sure it's something allowed by Apple rules and if it is.....well it's wrong.
I may be incorrect by I take for granted every app I buy on iPhone...I can use it on iPad, even if only 2X.
 

awp69

Member
I can understand it's a money thing.
I can even understand a game won't work with a new iOS release and the publisher doesn't want to invest money on it anymore.
It's a commercial choice, I can agree or disagree, but hey, it's their game.
It's not a huge problem for me because I tend to complete the games I buy, so I have almost no backlog.
But everyone I know has a HUGE backlog so it can be a problem.

But in that case, if something doesn't work anymore on the latest OS (and on Apple devices last OS is adopted almost 100% in some months), the game should be removed from AppStore.
Apple should require that....you update or you are out.

More than that anyway...a despicable but a commercial thing...something I can always protest against with my wallet....the thing that really pisses me off is why nobody gives shit to Square Enix when they block games.

Even on several Apple Events, Steve Jobs himself told everyone that while there are iPad specific apps, every iPhone app would work on iPad at 2X.
They even build it in their very own system.
Still...Square Enix can block this and get a pass, and nobody say anything.

I may be the only one in the world pissed by this...and I do not have even any game right now that I would play (I had FFT but I already completed it long ago), but this still amazes me.
I'm not even sure it's something allowed by Apple rules and if it is.....well it's wrong.
I may be incorrect by I take for granted every app I buy on iPhone...I can use it on iPad, even if only 2X.

Amen to that. I have the iPhone version of TWEWY and regardless of the update issue refuse to spend another $20 on an app that should already run on my iPad.
 
Huh, what game are you referring to?

Also Super Meat Boy, Braid, and Limbo would like to have a word with you

I think a little series called Castlevania would like a word, too.

Speaking of which, has anyone played Castlevania Puzzle: Encore of the Night? Specifically, I'm wondering if the controls are tight enough. It looks like a Dr. Mario type puzzler vs. the match-3 that's going around, and that, to me, means it lives or dies by the controls.

There's nothing more infuriating than a mismatch due to over- or under-responsive controls.
 
So yeah, Dark Echo is awesome
Trailer

A black screen, with your white footprints the only color amid the surrounding dark. Hold the screen to move toward that direction. Each step illuminates the world through sounds, lines emanating from your steps and against the wall. Without sound, you are blind. Find the exit. Except it's not so easy, because you are not alone. Things lurk in the darkness, drawn by the sound of your movement. Hunting you.

Dark Echo is a masterful execution of minimalist design. Each step is tense, drawing you forward through the necessity of sight and the need to explore. The visuals, stark lines contrasting against black, are simplistic yet work so well. The sound design is atmospjeric and incredible. Listen to the game's advice and use headphones. Your echoing footsteps. The gruttual growls of those things that lurk in the dark. Water splashing underfoot, or dripping overhead.
 

PittaGAF

Member
So yeah, Dark Echo is awesome
Trailer

A black screen, with your white footprints the only color amid the surrounding dark. Hold the screen to move toward that direction. Each step illuminates the world through sounds, lines emanating from your steps and against the wall. Without sound, you are blind. Find the exit. Except it's not so easy, because you are not alone. Things lurk in the darkness, drawn by the sound of your movement. Hunting you.

Dark Echo is a masterful execution of minimalist design. Each step is tense, drawing you forward through the necessity of sight and the need to explore. The visuals, stark lines contrasting against black, are simplistic yet work so well. The sound design is fantastic. Listen to the game and use headphones. Your echoing footsteps. The gruttual growls of those things that lurk in the dark. Water splashing underfoot, or wet squishing undergrowth.

Oh.

OH.

I love sound heavy games (my fav being The Nightjar so far).
Is there a story?
Which is the setting? (Fantasy, scifi, etc...?)
I can't understand from the app description but you had me at 'black screen'.
 
Oh.

OH.

I love sound heavy games (my fav being The Nightjar so far).
Is there a story?
Which is the setting? (Fantasy, scifi, etc...?)
I can't understand from the app description but you had me at 'black screen'.
It's all very mysterious. The chapter names seem to hint at some overarching story. Can't tell the setting, some subterranean tunnels, but besides that it's enigmatic

Seems like it could be medieval. Heavy doors, groaning locks, etc.

But here's some praise for you: this is GOTY 2015-level good.

If you like sound heavy games, you'll love this. It's more DareDevil + The Unfinished Swan, than The Nightjar. Sound is sight. Every sound is visually represented by lines that bounce off the world. Flies buzzing causes erratic lines, dripping water sends out rhythmic pulses. The husky breathing of slumbering beasts dimly light the area.
 

PittaGAF

Member
It's all very mysterious. The chapter names seem to hint at some overarching story. Can't tell the setting, some subterranean tunnels, but besides that it's enigmatic

Seems like it could be medieval. Heavy doors, groaning locks, etc.

But here's some praise for you: this is GOTY 2015-level good.

If you like sound heavy games, you'll love this. It's more DareDevil + The Unfinished Swan, than The Nightjar. Sound is sight. Every sound is visually represented by lines that bounce off the world. Flies buzzing causes erratic lines, dripping water sends out rhythmic pulses. The husky breathing of slumbering beasts dimly light the area.

Ok...too cool to avoid it seems so I'll probably get it when I can.
But, from the video, I couldn't understand what you actually 'command'...I see the steps going always from left to right.
I got you see the sound refractions (water is soooooooo cool) but I can't understand if there is a map, you move somewhere or ... what exactly you do.
Is there a continuous map or it's segmented?
 
Ok...too cool to avoid it seems so I'll probably get it when I can.
But, from the video, I couldn't understand what you actually 'command'...I see the steps going always from left to right.
I got you see the sound refractions (water is soooooooo cool) but I can't understand if there is a map, you move somewhere or ... what exactly you do.
Is there a continuous map or it's segmented?
It's essentially a top down game. You (represented by the footprints) move around by holding a location and walking towards that spot. You can sneak by tapping to take slow steps, making less noise. It's level based and you're trying to find and reach the exit
 
On level 19 of Dark Echo, almost two hours so far. I really like how the gameplay builds on the core mechanics of sound. For example, you learn that you can stomp to make louder sounds and reveal more of the environment. Then you learn that you can tap to walk slowly and sneak. Creatures can't hear you if you sneak past them. Then water is introduced. Water not only spreads sound farther but also slows you down. So now you're presented with a large pool of water with a creature between you and the exit. You can't outrun it. The only way past is to lure it down another passage with stomps, move away from the area where you stomped, then sneak past back to the water. So when you run through the water, you have enough of a head start that the creature can't catch you before reaching the exit.

There's also some weird stuff going on. A large Lovecraftian thing that appears sometimes. And someone else down here with you, sometimes you can see and hear his footsteps up ahead or in another passage.
 
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