If Super Crate Box can still get updates four years later, and numerous indie devs can update their games to work, there's absolutely no reason why a huge AAA company like SE can't do the same. I imagine it's a money thing, probably not making enough revenue off the IOS version to justify an update
I can understand it's a money thing.
I can even understand a game won't work with a new iOS release and the publisher doesn't want to invest money on it anymore.
It's a commercial choice, I can agree or disagree, but hey, it's their game.
It's not a huge problem for me because I tend to complete the games I buy, so I have almost no backlog.
But everyone I know has a HUGE backlog so it can be a problem.
But in that case, if something doesn't work anymore on the latest OS (and on Apple devices last OS is adopted almost 100% in some months), the game should be removed from AppStore.
Apple should require that....you update or you are out.
More than that anyway...a despicable but a commercial thing...something I can always protest against with my wallet....the thing that really pisses me off is why nobody gives shit to Square Enix when they block games.
Even on several Apple Events, Steve Jobs himself told everyone that while there are iPad specific apps, every iPhone app would work on iPad at 2X.
They even build it in their very own system.
Still...Square Enix can block this and get a pass, and nobody say anything.
I may be the only one in the world pissed by this...and I do not have even any game right now that I would play (I had FFT but I already completed it long ago), but this still amazes me.
I'm not even sure it's something allowed by Apple rules and if it is.....well it's wrong.
I may be incorrect by I take for granted every app I buy on iPhone...I can use it on iPad, even if only 2X.