iOS Gaming Thread July '13. This week: Physics puzzler, endless runner, freemium builder, inept console re-release
Plants and Zombies 2 has been postponed until "late summer"
Oh snap my daughter will have to be shielded from this news...
What exactly does late summer potentially equal?
So what's everyone's preferred genre on IOS? I love physics puzzlers, platformers and tactical strategyiOS Gaming Thread July '13. This week: Physics puzzler, endless runner, freemium builder, inept console re-release
So what's everyone's preferred genre? I love physics puzzlers, platformers and tactical strategy
Which means June has been awesome (Icebreaker, League of Evil 3, War of the Zombie) and July has Limbo, which I never expected
Kindgom Rush is fun, but should items be treated like cheats or are they acceptable (or necessary) to win? Frustrating to keep losing on the same level over and over only to run out of gems for more items.
September.
It's a shame that War of the Zombie isn't get much attention. Besides Pockettactics, I haven't seen any other previews and no mention of it any other sites today. Touch Arcade even ignored it today and they usually do release previews for all the major or promising games on Wednesday.
From what I've read from a few beta testers and the Pockettactics preview, the game accomplishes what it set out to do and provides a lot of strategic depth.
I hope WoTZ gets more attention once it's released. A dev that releases a premium game with no IAP should be supported. not punished with shit sales
Wow, Layton has some of the worst localization I've ever seen.
Almost unplayable.
Thanks. Going to buy in the morning. Also waiting for some non-beta tester impressions
War of the Zombies seems...kind of janky? There are some pathfinding issues even in the tutorial which, incidentally, I can't actually complete despite loading everyone onto the evac ship like I was asked to.
Nope. Just checked it this morning with a podcast, and XCom doesn't support background music. This is a dealbreaker for a lot of folks.
...
If you don't have any other way to play this, though, it's so worth the $20 that it's not even funny. Outside of that random Ironman save corruption I had and the customization options missing (or, to be more specific, the lack of the customization DLC), I'd consider this an equal port to the console versions. The worst performing, yes, but also the most portable.
Maybe it's some kind of weird social experiment, testing the common man's limits of patience and immediate satisfaction?Yeah I did a double take. Who the fuck wouldn't just wait?
Wow, Layton has some of the worst localization I've ever seen.
Almost unplayable.
X-Com crashes a lot on my mini. Anyone else? Also, I can't for the life of me get iCloud saves working between my iPhone and iPad. Both are on iOS 7 beta 2...
heh I really do think you're one of the only people in the world to care so much about cloud saves, which is ironic since it never seems to work for you. Could it be a side effect of the beta this time maybe?
Man that is lame. Disappointed in Halfbrick lately.
So just found this thread. IOS gaming is my new addiction.
Anway, my most anticipated game this week is War of the Zombie. It's like a mix of Plague Inc's global scale and map interface with X Com's base and country support management with real time squad control.
Lame? Disappointed?
What's the issue here exactly?
Who the fuck would pay for that for the sake of 4 days?
War of the Zombies seems...kind of janky? There are some pathfinding issues even in the tutorial which, incidentally, I can't actually complete despite loading everyone onto the evac ship like I was asked to.
It's unethical like most IAP. It's a business, sure, but most IAP are still disgusting.Lame? Disappointed?
What's the issue here exactly?
It's unethical like most IAP. It's a business, sure, but most IAP are still disgusting.
It's unethical like most IAP. It's a business, sure, but most IAP are still disgusting.
Layton bros is amazing. Gives me the Phoenix Wright vibe without the shitty performance of the iOS release.
The translation is a bit funky. Is this authentic queens English or just gibirish?
It's unethical like most IAP. It's a business, sure, but most IAP are still disgusting.
I think it's just clumsily stylised at certain points this way, it doesn't look that off to me though I'm not a native speaker. The girl is pure Irish: "That's grand" "Let's get cracking" Though only culchies misuse tenses as much as she does - "were" instead of "was" gets pretty annoying.
" Though only culchies misuse tenses as much as she does - "were" instead of "was" gets pretty annoying. .
It's unethical like most IAP. It's a business, sure, but most IAP are still disgusting.
Why would you be interested in that?I'm really curious, how old are you?
There are obviously various levels of unethicality and I would consider this one to be on the better side. That is due to them telling me that it's going to be free and the general design of Jetpack Joyride. I don't like that you can basically buy yourself to the top of the leaderboards, though, but that is a different discussion.Unethical? How?
Jetpack Joyride is given away for free. In app purchases is how they make money from the game that they give away for free. You don't need to make any inapp purchases to enjoy most or all of the game that they give away for free. All inapp purchases are optional.
In this case, they are temporarily monetizing new content that they are adding to the game they give away for free which will be given for free in a few days anyway. They are telling people ahead of time that this item will be given away for free if they are prepared to wait, right there in the store, so there is no bait and switch.
Again, unethical? How?
I consider IAP to be unethical because they're built in a way that encourages continuous spending. I haven't taken a look at Jetpack Joyride in a while but there's no way to be done with spending money to just have everything available forever and all the time, is there? The game is designed to reward money spending instantly, and while it's fair to argue that this is what every company is doing when they sell any product, I think the difference is that switching a couple of numbers around (basically enabling cheating for money) is no effort at all. The game is free, yes, but a “enable everything” pay option for $5 or something could have been done as well. It isn't, because that would mean that some people would then not spend an exorbitant amount of money on these things.
Often times IAP are very nontransparent as well. Take Jurassic Park Builder, for example: The most popular IAP are those for the game's currency. It can be used for many pre-defined things (like food for the dinosaurs or similar things), but it can also be used to level up dinosaurs. Leveling up is a dice roll. You have to have 10 successful rounds and then your dino will be upgraded. The dice roll is seemingly random but we don't know for sure since we don't know the numbers behind the front end. It's possible that people purchase in-game money with real money to then get absolutely nothing out of it. Companies can also change those numbers whenever they want, decreasing your chances whenever the dice rolls and so on.