Something im noticing in Nightfall, Is I really appreciate that there is less randomness to everything. Its something that has always kind of bugged me about Ascension. When you play a game like Dominion, or the Penny Arcade DBG is that before you even start you can have a good idea on what your going to do, and how your going to do it. It seems a lot more planned and thought out, and generally makes me feel proud of what I did when I win.
My problem with Ascension is that you basically HAVE to change what your doing based on whats in play in the middle, you could go into the game thinking 'ok, construct build!' and then proceed to not have any constructs in the middle for the first few turns, which usually makes you adapt and play to whats on hand, which dont get me wrong, is a great way to make your game. I really enjoy coming up with new ideas and plans during the game, its just something that I dont feel is as fun games like Dominion.
Im wondering how an alternate play method in Ascension would work, where if you took (lets say) the right most stack of the 6 pools in the middle, and made it JUST monsters so that if you always had at least 1 monster to kill, and if you took the left most stack and made it strictly heroes so you never got stuck with 6 monsters in play, and a handfull of Mystics or something.
I dunno, just curious if anyone even thinks it would be balanced, or really change anything. Its not like I dislike Ascension, or think its broken, Its probably my favorite iOS game! Anyway, carry on!
Lovin' me some Nightfall right now.