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iRacing |OT| The Real Racing Simulator

Polyphony

Member
Dang you're lapping consistently faster than me now. I gotta put in more practice. I wonder which track it'll be for bonus week 13. It doesn't say in the race schedule.
 

AcridMeat

Banned
You have a life, I do not. At least I got another 2nd place finish from 6th today with 0 incidents! I'm in C class now, bought the V8 supercar with the $5 promotion, will wait on buying tracks until I know exactly what I want so I can get a discount in bulk. Right now it looks like Suzuka, Spa and X (maybe Infineon).

edit: It happened again, ran a Mazda race at Okayama just for fun, didn't practice that track in the last few days and somehow got a 1:01.7 while chasing 2nd and 1st. Then when I was in 2nd comfortably I fell back into 1:02.8/9s, my best quali time was 1:02.4 so I really have no idea.
 

Orgun

Member
You have a life, I do not. At least I got another 2nd place finish from 6th today with 0 incidents! I'm in C class now, bought the V8 supercar with the $5 promotion, will wait on buying tracks until I know exactly what I want so I can get a discount in bulk. Right now it looks like Suzuka, Spa and X (maybe Infineon).

edit: It happened again, ran a Mazda race at Okayama just for fun, didn't practice that track in the last few days and somehow got a 1:01.7 while chasing 2nd and 1st. Then when I was in 2nd comfortably I fell back into 1:02.8/9s, my best quali time was 1:02.4 so I really have no idea.

Telling ya man, the concentration/focus boost one gets from chasing someone down is a huge help. OR you got some crazy drafting boost :)
 

AcridMeat

Banned
I agree, but this was my most drastic form of it. A full second from what I usually run, and it's not like I was all alone after, the guy in first was only a second or so ahead, but I fell off.

The V8 is a beast, going to take a lot of practice to tame it.
 

Polyphony

Member
Wow Mazda Cup's week 13 is looking great. Can't wait to finally race on Laguna Seca. I just realized that I'll be promoted to C class soon... which means I'll have to buy another car again, damn!
 

Polyphony

Member
Hmm, I'm not sure how it works. Earlier this morning, there was a message on the front page saying that there will be no races during the first 2 hours of Week 13. I wonder if the Skippy races are coming back later today because I'd like to drive that more than anything this week. All I know is that the races in Week 13 don't count towards championships.

Edit: Nvm, Skip Barber serie is back, but it's the premier series. Only for top drivers of the season I assume. Gotta sit it out this week and race the Miatas.
 

AcridMeat

Banned
Sucks, though at least I'm not tempted to buy whatever track Skip is running thankfully. Will continue to practice the V8 in the meantime. I actually had to turn the FFB down for it because it was so tiring at speed.

Plus Lime Rock is so much more fun than the short Okayama course.
 

Frawdder

Member
Polyphony said:
Hmm, I'm not sure how it works.
Week 13 is like the "off season" for iRacing. It's supposed to be a fun week after the 12 weeks of normal racing have concluded. The new build will get pushed out sometime within the next week and then we will all have a new car to play with, the Cadillac CTS-V.
 

Orgun

Member
Patch notes

Website:

Hosted Sessions

You can now restrict hosted session results to participants only. The checkbox is located in the "OPTIONAL SETTINGS" section of the "HOST A RACE" page. When this flag is set the system will check to make sure that the current user was a participant in the session before either displaying the event results popup or generating event results in csv format.

You can now restrict the viewing / spectating of hosted sessions. This checkbox is also located in the "OPTIONAL SETTINGS" section of "HOST A RACE" page. For this release viewing can be restricted by club only. When this flag is set the system will check to see if the session is restricted to members of one or more clubs. If so it will ensure that the current user is a member of one of the eligible clubs before allowing them into the session as a spectator. This flag will have no effect if you do not restrict the session to one or more clubs. This feature will be expanded in the future to support leagues and teams as well.

You can now specify the maximum amount of fuel that can be loaded into a car. This is specified as a percentage of the car's maximum fuel capacity and should be an integer between 10 and 100. For example if a car has a max fuel capacity of 20 gallons and you specify 50% the sim will not allow you to fill beyond 10 gallons of fuel. **NOTE: This feature will not be available until later in the week due to last minute technical issues.


UltimatePay Support

UltimatePay is a new payment type that can be used for buying everything except gift certificates and gift recharges. The system supports more than 70 different payment methods worldwide and automatically customizes your payment options based on your country.

This system works differently from the existing credit card and PayPal options in that the transaction is not completed immediately. In some instances such as with the Ultimate Game Card the transaction completes almost immediately but with others such as Western Union it can take much longer.

Additionally, iRacing does not receive any notification of failed or canceled transactions. As a result you will always see an Ultimate Pay Order Information page after you close the UltimatePay popup window. You will see this whether you completed the transaction or simply canceled out of the popup.

For example, let's say you decide to purchase a car using Boku with your mobile phone. The general flow is you initiate the purchase on the iRacing Member's site from a popup window presented by UltimatePay. UltimatePay alerts Boku and they will send a text message to your phone. You respond to the text message to complete the purchase. Boku alerts UltimatePay that you completed the purchase and UltimatePay alerts iRacing. At this point iRacing will fulfill the purchase and send you an email to let you know that your car is ready to be downloaded.

It is important to note that some of the payment methods will charge a fee in addition to your order total. iRacing does not control these fees. Please pay close attention to any fee disclosures when completing your transaction.

An additional note is that iRacing is not supporting any recurring payments using UltimatePay at this time.


Site Footer

A new lap counter has been added to the site footer. This displays a recent snapshot of the total laps run across the service since the start of iRacing.


Friends/Watched


It is now possible to remove a friend or watch request to yourself, if you get yourself into that state.


Spectating

The spectating timer will now be 20 seconds for most events. For larger events (some world tour events, etc) the spectating timer will remain at 60 seconds.


Renewals

Fixed a bug where gift cards could not be added to renewal orders.



Simulation:


Graphics

- The graphics engine now supports assignable programmable pixel shaders and multi-texturing on race track related surfaces. Our new track Motegi features this improvement, and New Smyrna also has been updated.

- Visibility culling of track surface decals has been improved, with an emphasis on reducing the number of decals visibly popping in.

- The work-around that helps avoid missing scenery when AMD's adaptive anti-aliasing is enabled is now always automatically enabled for everyone. The previous setting to enable this option in renderer.ini is now ignored.


Camera Tool

- The focus car is now highlighted in the entry list.

- The '/' camera select key sequence now supports the '/' key when selecting the camera (ie: /<driver position>/<camera><enter> )

- You can adjust the level of scaling applied with the 10x hotkey.

- Added a dB meter to measure the current volume at the mic.

- Most camera tool settings are now saved to the app.ini file.

- By default pan speed is tied to the zoom level of the camera. We have added an app.ini [CamTool] useLinearPan=0.0 value to let you blend between a constant pan speed, or one that slows down with higher zoom levels.

- Added in a non-linear scaling to the analog camera controls. Can be adjusted with an app.ini setting.

- You can adjust the relative speeds of each of the analog controls (move, pan/tilt, zoom) using an app.ini setting.

- Fixed a bug in the depth of field effect.

- Fixed a divide by zero bug in joystick calibration, which may sometimes have crashed the sim.


Spotter

- Fixed the bug that caused the spotter to incorrectly call 'go low' when you should 'go high'.

- Radio on/off sounds should work more consistently now.

- Reduced the number of samples needed to call out numbers.

- Spotter packs can now select a message from a list of possible messages to add variety. You can add up to 100 custom samples per message.

- Spotter packs text messages can now be changed. This should allow for user supplied translations of the spotter pack. See this forum post: http://members.iracing.com/jforum/posts/list/1938030.page for more details.

- Long text messages are now automatically wrapped to fit the screen.

- TJ and Steve spotter pack now supports multiple samples per message and custom strings. Special thanks to the Hoff for doing all the hard work.

- New hotkey to turn on and off calling of lap times

- New hotkey to request a notification when the leader crosses the start/finish line.


Telemetry

- Updated the ATLAS plug-in, now it supports english/metric unit conversions and fixed a bug that caused short laps to import improperly. Also simplified installation a bit. You can download the latest iRacingSession.dll from http://members.iracing.com/jforum/posts/list/1477333.page

- Added in a center front splitter ride height sensor to some cars (CFSRrideHeight). This is currently available for the Chevrolet Impala, Chevrolet Impala Class B, Chevrolet Silverado, HPD ARX-01c, and Williams FW31.

- Added a new parameter ReplayFrameNumEnd that shows you how far from the end of tape the replay head is.

- Added new parameters SessionTimeRemain, and SessionLapsRemain indicating time/laps left in race.


Sounds

- All cars have had their engine/wind/tire volumes balanced to match actual recordings. Many cars have new samples so they sound even better.

- Updated scrape and crash sounds.

- Off throttle volumes should now be louder.

- Most cars have a new low frequency sub-wave sound designed to drive sub-woofers better.

- Fixed a bug where loading a replay could use external engine sounds instead of cockpit engine sounds when in cockpit view.


Driver Aids

- Improved the anti-stall clutch aid to allow anti-stall to be released if the car is rolling fast enough that it wouldn't stall the motor to do so. This fixes the problem where locking the drive wheels in a braking zone would result in the antistall clutch staying active until next time the throttle is applied even if the brake pedal was released to free up the locked wheels.


Shifting

- Fixed a problem where initiating a sequential upshift with automatic throttle cut while the engine was already being cut by the rev limiter would cause upshift delays.


New Tire Model

- Fixed an issue where a very lightly loaded tire would lose stiffness, resulting in a "floaty" feeling in the lightly loaded tire.


Drafting

- We have improved the drafting math to be more aware of exactly where the edges of a car are, so the exact amount of draft you get for being bumper to bumper or side to side is much more consistent as speed varies, and for cars of different dimensions.


Car Sponsors

- National Guard sponsorship added.


Cadillac CTS-VR

- New car! And it has been given to everyone for free!


Chevrolette Corvette C6R

- Removed unused light flare model from Corvette C6r that could show up in unwanted places when the car was damaged.


Chevrolet Impala

- Now has a new driver model, hands look much better.

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Adjustable bumpstops have been added along with packer (shim) adjustments.

- Grill tape can now be set based on a choice of 5 options - Min, 25%, 50%, 75% and Full. Tape can be adjusted during pitstops.

- Fuel pressure now displays as if car is fitted with fuel injection instead of carburetion.

- Collision model adjustments to prevent excessive 'submarining' when running into the car directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

- Tire updates.


Chevrolet Impala Class B

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Grill tape can now be set based on a choice of 5 options - Min, 25%, 50%, 75% and Full. Tape can be adjusted during pitstops.

- Collision model adjustments to prevent excessive 'submarining' when running into the car directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

- More rear-end gear options for short tracks.

- Tire updates.


Chevrolet Impala SS 2009

- Updated to use the New Tire Model.

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Collision model adjustments to prevent excessive 'submarining' when running into the car directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.


Chevrolet Monte Carlo SS

- Now has a new driver model, hands look much better.

- Collision model adjustments to prevent excessive 'submarining' when running into the car directly in front.


Chevrolet Silverado

- New driver model, hands look much better.

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Collision model adjustments to prevent excessive 'submarining' when running into the car directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

- Tire updates.


Dallara IndyCar

- Updated to use the New Tire Model.

- Suspension has been fully updated.

- Single-car and traffic aerodynamics has been updated.

- Damage model has been updated.

- Reduced engine fuel efficiency.


Ford Falcon V8 Supercar

- Updated engine torque curve.

- Reduced engine fuel efficiency.

- Reduced fuel capacity to 75l. Adjusted garage values to correct incremental values to match new fuel capacity.


Ford GT

- Number plates, badging, and position light color changed to match 2010 season.


HPD ARX-01c

- Added missing wire model to external model.

- Updated downforce, sideforce and drag aerodynamics.

- Reduced engine fuel efficiency.

- More low speed (<5000 rpm) engine torque.

- Tire updates.


Lotus 79

- Corrected idle rpms to be more accurate. Now idles at 4000 rpm cold, 2300 rpm warm.

- Added more swaybar options.


Skip Barber Formula 2000

- Now has a new driver model, hands look much better.


Williams-Toyota FW31

- Now has a new driver model, hands look much better.

- Fix for brake glow bleeding out on to the tires of the Williams FW31 car.

- Further correlation with Williams on aerodynamic and mechanical performance of the car. This should help setups get closer to the real thing.

- Reduced engine fuel efficiency.

- Minimum fuel weight changed from 6kg to 3kg.

- Tire updates.


Twin Ring Motegi

- Now available, and features our new track surface shaders.


Circuit de Spa-Francorchamps

- Fixed pace car issues.


Indianapolis Motor Speedway

- Blocked off access to some non-track area and access roads with jersey barriers.


Martinsville Speedway

- Fixed pace car issues.


New Hampshire Motor Speedway

- Fixed pace car issues.


New Smyrna Speedway

- Updated with our new track surface shaders.


Oulton Park Circuit

- Removed floating skid marks.

- Added missing specular highlights (solar reflections) to the section of track exiting pit lane.

- Fixed visual popping issues with some fences.


Suzuka International Racing Course

- Fixed a bump issue in Turn 1.


Texas Motor Speedway

- Fixed a bug where there was some grass edges that were set to concrete or rumble.


USA International Speedway

- Adjusted grass color to bring it more in line with our newer tracks.
 

Orgun

Member
That setup I download is SOOOOOO much better than the baseline, knocked 6 seconds off my best time at Laguna Seca.

edit: Also, fuck whoever designed the pit exit lane at Laguna.
 

nicoga3000

Saint Nic
This thread keeps me clicking...But with no racing wheel, I feel like it wouldn't be worth my time to look into. But A+ to everyone - looks like a BLAST!
 

Frawdder

Member
The Cadillac is a handful, very unstable under braking and you really have to ease it out of corners otherwise you are going to be facing the other direction in a flash...and I love it! This car is fantastic, it's just a shame that (a) it's a rookie car and (b) I can't see out of the damn thing. My normal FOV means I can't view the corners clearly so I had to increase it and now it feels like I'm sitting in the back seat a bit.

AcridMeat said:
So um, it's Okayama for this Cadillac now? :(
Every day is a new track during Week 13. Tomorrow will be Mosport, then Lime Rock, Infineon, Mid-Ohio and Motegi.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Just came out of my first ever oval race in the rookie Legends at Thompson, and I placed 3rd with 0 incidents LOL. How I managed to come away from it unscathed is beyond me, as the majority of drivers spun, collided and wrecked lol. Quite chaotic I must say, but fun nonetheless. I think I can get to like ovals if all races are this way hehe ;P
 

Polyphony

Member
Just threw myself into the MX-5 Cup race at Charlotte with zero practice, man what a wreck that was. Numerous crashes made me accumulate 12 incident points. I was in last position at one time during the race with a 30 second gap to the closest car ahead. Ended up finishing the race in 4th?! Lol.

Will upload a video soon.
 

Orgun

Member
Btw guys, there have been a couple of setups posted in the Cadillac thread on the iRacing forums. Made a MASSIVE difference to handling of the car, definitely recommend downloading them.
 

Orgun

Member
I think I need to avoid this week 13 for the rest of the week. Can't believe how screwed I've been by drivers.

Lol guess I should have said. Stick to the 'fun' races if you want to race in Week 13! The crazies seem o come out on week 13s.
You don't lose or gain SR I the fun races.
 

AcridMeat

Banned
Welp week 13 being over certainly didn't get rid of the absolute pricks. I'm now at 2.50 C thanks to a fucker who doesn't know what they're doing on the road (losing control on the crest on Lime Rock because they have no concept of the sudden decrease in angle) and then a fucker who kamikaze's in after going off the track so I go off the road/spin to avoid hitting him.

I can't do my skip series because I don't own the track and the last thing I'm going to do now is give them money for this bullshit.
 

Business

Member
Had subscribed for the 3 months trial but I barely touched it. Eariler this week the 3 months were expiring and I decided to continue with the service and played a bit more.

So far I'm having a great time with iRacing. Yesterday I did my first 3 races on the MXcup at LRP and managed to win the third one. Feels good man.

Still I'm not very happy with my pace, somehow I'm stuck at 1:00' flat (my best 1:00'01...) and I can't break into the 59's. The turn that ends up over the crest is driving me nuts as I have to lift or otherwise I tend to lose control, yet I see it's totally doable flat out on the crest. Keep practicing I guess.
 

Polyphony

Member
Welp week 13 being over certainly didn't get rid of the absolute pricks. I'm now at 2.50 C thanks to a fucker who doesn't know what they're doing on the road (losing control on the crest on Lime Rock because they have no concept of the sudden decrease in angle) and then a fucker who kamikaze's in after going off the track so I go off the road/spin to avoid hitting him.

I can't do my skip series because I don't own the track and the last thing I'm going to do now is give them money for this bullshit.

Sigh, Mazda Cup is becoming extremely irritating. My SR went down to C 2.20 because I get rammed but random people every race.
 
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