Goddamn. What a ripoff. Published by SEGA I bought this game for today for $50 (which I rarely do) having played and liked the demo. The multiplayer is fun and features 16 player weapon based fighting across many modes. There is no single player story mode which I was looking forward to having loved Soul Calibur 2. Half the fucking game is missing.
I've looked 10X.
Training
Xbox Live
System Link
Play Offline (bots).
No story mode.
From Gamespot:
http://www.gamespot.com/xbox/action/ironphoenix/preview_6090458.html
From TXB:
http://previews.teamxbox.com/xbox/885/Iron-Phoenix/p1
I can attest that the story modes depth doesn't match anything becuase it's not there. I'll eat major crow if it is. Maybe it's hidden, you know like the Phantom Dust demo on the OXM disc. Press XYAABUPLEFTDOWN ..... to play the story mode. Iron Phoenix should of been priced at no more than $29.99. $50 is a complete ripoff.
I've looked 10X.
Training
Xbox Live
System Link
Play Offline (bots).
No story mode.
From Gamespot:
http://www.gamespot.com/xbox/action/ironphoenix/preview_6090458.html
The game is being developed by InterServ International, a Taiwanese developer whose PC catalog is extensive and varied. One of InterServ's key strengths is its experience in online games, which is just what the doctor ordered for Iron Phoenix. While the game will have a single-player story mode, the meat of the package will be found in the online play modes. The single-player game will follow your fighter as he or she sets out to gather up the nine weapons, which are all currently held by a colorful assortment of folks who aren't in a huge hurry to give them up.
From TXB:
http://previews.teamxbox.com/xbox/885/Iron-Phoenix/p1
After being brought into the Sammy Studios fold, the team wanted to keep the unique online multiplayer focus of Meteor Blade, while also incorporating a solid story mode into an all-new game. Thus, Iron Phoenix was born. Asian developer InterServ International is well versed in online multiplayer games for the PC and with their love of Chinese mythology and martial arts, the possibility of creating an online fighter was too good to pass up. While Meteor Blade worked as a PC online multiplayer game in Asia, Sammy Studios knew that in order for it to gain wide acceptance in North America some changes were required. The game needed to be revamped to be more console-friendly, and a story mode was integral so that Iron Phoenix wasn’t tagged as JUST an online multiplayer title. It’s a bit ironic that a story was created after the core gameplay was developed because the plot is one of the best we’ve heard in some time. Only time will tell if the story’s depth matches its initial punch.
I can attest that the story modes depth doesn't match anything becuase it's not there. I'll eat major crow if it is. Maybe it's hidden, you know like the Phantom Dust demo on the OXM disc. Press XYAABUPLEFTDOWN ..... to play the story mode. Iron Phoenix should of been priced at no more than $29.99. $50 is a complete ripoff.