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Did Astrobot rip off Mario Sunshine?

Is it?

  • Yes

    Votes: 29 32.6%
  • No

    Votes: 60 67.4%

  • Total voters
    89
everything in Astrobot is derivative. not only from Mario Sunshine, but generally Mario and similar 3D platformers.

they have the invisible blocks that become visible through a special light, which is something mario and probably other games already did.
it has the balancing on balls, which is prominently featured in Mario Galaxy.
it has WHAT IF CHARACTER BIG?, which is also pretty cliché.

and it does borrow a few Fludd nozzles from Sunshine as well yeah.
Ok, so developers should simply stop doing things that have been done before?
What a miserable world that would be.

And why are you always downplaying anything made or published by Sony? It is becoming a trend. I hope you have actually played it, at least. Regardless there are many games in existence, that borrow heavily from games that have come before. Not many games are truly "unique".
 
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Is this a troll thread? No. They are nothing alike outside of being platformers.
Given that they are platformers, they are going to share certain characteristics. People just love to throw around the word "rip off" freely. Given how it is being used here, you can say many games are "rip offs" but eh, whatever.
 
Ok, so developers should simply stop doing things that have been done before?
What a miserable world that would be.

no, but they didn't put any special spin on anything, and everything they did do was basically the simplest version of that thing.


And why are you always downplaying anything made or published by Sony? It is becoming a trend.

I am not downplaying everything published by Sony, I am a huge fan of the latest Ratchet & Clank, I think Returnal is pretty good, and GT7 is probably the best track based racing game currently on the market.

it just happens that I also dislike a lot of what they do. but that's true for almost any AAA publisher these days. Sony being a first party publisher makes it probably more noticeable when people criticise their games.


Regardless there are many games in existence, that borrow heavily from games that have come before. Not many games are truly "unique".

yes, but very few that are this unremarkable get this much praise usually. and that's what Asteobot is in the end... pretty unremarkable and mostly held up by all the nostalgia bait in it.

it does nothing special, nothing it does do is especially great, and it also has no real challenge.

no innovation,
no depth,
no challenge.

it's just a very polished, very pretty, decently designed, but also very unremarkable platformer.


I hope you have actually played it, at least.

I platinumed it actually.
 
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no, but they didn't put any special spin on anything, and everything they did do was basically the simplest version of that thing.




I am not downplaying everything published by Sony, I am a huge fan of the latest Ratchet & Clank, I think Returnal is pretty good, and GT7 is probably the best track based racing game currently on the market.

it just happens that I also dislike a lot of what they do. but that's true for almost any AAA publisher these days. Sony being a first party publisher makes it probably more noticeable when people criticise their games.




yes, but very few that are this unremarkable get this much praise usually. and that's what Asteobot is in the end... pretty unremarkable and mostly held up by all the nostalgia bait in it.

it does nothing special, nothing it does do is especially great, and it also has no real challenge.

no innovation,
no depth,
no challenge.

it's just a very polished, very pretty, decently designed, but also very unremarkable platformer.




I platinumed it actually.
Hmm, I respectfully disagree with some of the points but don't see a point in arguing it, but appreciate the explanation. I can at least see why you feel that way. I really enjoyed it 🤷‍♂️ as much as I enjoyed Super Mario Odyssey.
 
Please watch the astrobot team accept their game of the year award this isn't the behavior of a group of people who are stealing from existing material imo.



Did they rip it off...no.
Were they heavily influenced by Mario...duh.
 
A rip off? Nah. It's nothing special without the VR element, though. (And even with the VR game my source of fun were the VR mechanics and having to turn my head in all directions looking for the hidden bots, not the platforming itself.)
 
Completely different other than being a platformer, and it also shits over every single 3D Mario game outside of SM64.

Just like Legend of Zelda, the Mario Series peaked during the N64 era. The subsequent games have just been riding the wave since then.
 
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