Amir0x said:
Just between you and me, I know what I want. So speak for yourself, hombre!
Zelda has always tried something different, and to a lot of consumers and reviewers it hasn't hurt the series. Some like one installment more than others, none are the same, but all had critical acclaim. No one asked for it, but it worked. Perhaps sticking to one formula would have pleased certain fans, but to me it seems that trying different things kept the series from stagnation. Many other series have come and gone while Zelda has been here for twenty years. And actually, if you stick to a formula, people will demand something new, as was the case with Resident Evil, Tombraider, and other series.
Some don't like Zelda 2 or, say, Wind Waker, but the series has tried a lot more throughout its history with nonetheless critical acclaim. Zelda 3 harkened the series back to Zelda 1, but restricted the linearity greatly. Link's Awakening had jumping and platforming, something maligned in Zelda 2. Ocarina of Time obviously brought the combat into 3D to much praise. It also had horse-riding and time-based gameplay. Majora's Mask let you transform and repeated the same three days. Wind Waker's world was mostly water. Four Swords forsook the trademark nonlinearity completely.
None of that was demanded by the fans, but the games were widely praised nonetheless. I'm not suggesting everyone loved everything, but it didn't hurt the series' performance. At the very least, there is no 'by the numbers' for Zelda. It's far more inventive than most series and while the new game harkens back to Ocarina of Time, it will probably be a far cry from a rehash.
And Zelda is a microcosm of all things Nintendo. They've always been about trying new things, and it seems to me an effort to keep people interested, an effort that in fact has worked. Revolution is just a big step in a new direction during a time that can definitely use it. No matter how GameCube performed, I'm sure Nintendo would have made their next system into Revolution anyway. There's always new things that can be done with the same old hardware, but instead of trying to reinvent the wheel with every game, why not give people a fresh start?