From day one, I remember the gradual deconstruction of the Gamecube.
-Gamecube kiosks: N65?
-Super Mario Sunshine and its marketing, then the final release disappointments
-The Legend of Zelda: Cel-shaded debacle and delay
-Sale of Rare
-Left Field leaves
-Starfox Adventures/Rare sucked anyway
-Rogue Leader series: Shallow and all graphics?
-Metroid Prime: "What's with these controls?"
-Capcom 5: No longer exclusive
-Mario Kart Double Dash: Too slow?
-Silicon Knights: No longer Nintendo exclusive
-Factor 5: No longer making Nintendo games
-Eidos: dropped support
-Not one release in April 2005?
-Price drop: Can it get any lower? Sir, would you like a $30 used Gamecube?
-Sega Sports: dropped support
-Connectiivity: What is Nintendo doing? Pacman VS?
-New Zelda: OMG looks amazing, then "Looks okay.", then "Looks like crap.", then "Delayed until 2006."
-Resident Evil 4 ported to PS2
-Tales of Symphonia ported to PS2
-Harvest Moon ported to PS2
-Insult to injury, Super Monkey Ball ported to Xbox and PS2
I could go on and on. These are just steps in the endless onslaught of things that brought down the Gamecube in the mind of your average forumer, and consequently, the average gamer.
But it seems that the avalanche of bad news has shifted its trajectory toward MS. So do we really care anymore how badly Nintendo screws up as long as the company stays in business? I don't, personally. If you're buying Nintendo's third console, you're giving the company a third chance. And they say that the third time's a charm, afterall, so I think reasonable expectations are in order.
This time, I see a generally negative and pessimistic attitude toward the MS console brand developing, while it seems as though Nintendo's image has been cleansed. No developers to lose. Sales can't get any lower. High-end technical graphics aren't the main focus.
Do you think Nintendo will be criticized as harshly next generation as the company was during this one? Why or why not?
-Gamecube kiosks: N65?
-Super Mario Sunshine and its marketing, then the final release disappointments
-The Legend of Zelda: Cel-shaded debacle and delay
-Sale of Rare
-Left Field leaves
-Starfox Adventures/Rare sucked anyway
-Rogue Leader series: Shallow and all graphics?
-Metroid Prime: "What's with these controls?"
-Capcom 5: No longer exclusive
-Mario Kart Double Dash: Too slow?
-Silicon Knights: No longer Nintendo exclusive
-Factor 5: No longer making Nintendo games
-Eidos: dropped support
-Not one release in April 2005?
-Price drop: Can it get any lower? Sir, would you like a $30 used Gamecube?
-Sega Sports: dropped support
-Connectiivity: What is Nintendo doing? Pacman VS?
-New Zelda: OMG looks amazing, then "Looks okay.", then "Looks like crap.", then "Delayed until 2006."
-Resident Evil 4 ported to PS2
-Tales of Symphonia ported to PS2
-Harvest Moon ported to PS2
-Insult to injury, Super Monkey Ball ported to Xbox and PS2
I could go on and on. These are just steps in the endless onslaught of things that brought down the Gamecube in the mind of your average forumer, and consequently, the average gamer.
But it seems that the avalanche of bad news has shifted its trajectory toward MS. So do we really care anymore how badly Nintendo screws up as long as the company stays in business? I don't, personally. If you're buying Nintendo's third console, you're giving the company a third chance. And they say that the third time's a charm, afterall, so I think reasonable expectations are in order.
This time, I see a generally negative and pessimistic attitude toward the MS console brand developing, while it seems as though Nintendo's image has been cleansed. No developers to lose. Sales can't get any lower. High-end technical graphics aren't the main focus.
Do you think Nintendo will be criticized as harshly next generation as the company was during this one? Why or why not?