Speevy said:
From day one, I remember the gradual deconstruction of the Gamecube.
-Gamecube kiosks: N65?
-Super Mario Sunshine and its marketing, then the final release disappointments
-The Legend of Zelda: Cel-shaded debacle and delay
-Sale of Rare
-Left Field leaves
-Starfox Adventures/Rare sucked anyway
-Rogue Leader series: Shallow and all graphics?
-Metroid Prime: "What's with these controls?"
-Capcom 5: No longer exclusive
-Mario Kart Double Dash: Too slow?
-Silicon Knights: No longer Nintendo exclusive
-Factor 5: No longer making Nintendo games
-Eidos: dropped support
-Not one release in April 2005?
-Price drop: Can it get any lower? Sir, would you like a $30 used Gamecube?
-Sega Sports: dropped support
-Connectiivity: What is Nintendo doing? Pacman VS?
-New Zelda: OMG looks amazing, then "Looks okay.", then "Looks like crap.", then "Delayed until 2006."
-Resident Evil 4 ported to PS2
-Tales of Symphonia ported to PS2
-Harvest Moon ported to PS2
-Insult to injury, Super Monkey Ball ported to Xbox and PS2
I could go on and on. These are just steps in the endless onslaught of things that brought down the Gamecube in the mind of your average forumer, and consequently, the average gamer.
But it seems that the avalanche of bad news has shifted its trajectory toward MS. So do we really care anymore how badly Nintendo screws up as long as the company stays in business? I don't, personally. If you're buying Nintendo's third console, you're giving the company a third chance. And they say that the third time's a charm, afterall, so I think reasonable expectations are in order.
This time, I see a generally negative and pessimistic attitude toward the MS console brand developing, while it seems as though Nintendo's image has been cleansed. No developers to lose. Sales can't get any lower. High-end technical graphics aren't the main focus.
Do you think Nintendo will be criticized as harshly next generation as the company was during this one? Why or why not?
i think nintendo is in an interesting position. i believe many people aren't even considering the revolution when they talk about next gen, so from that point of view, nintendo really has nothing to lose. this allows their strategy to be whatever they want it to, they don't necessarily have to conform in anyway to current gaming standards.
also the ds has given them proof that some people want something different, and these people will readily shell out money for nintendogs, brain training and other innovative software.
the gamecube has failed imo, and done very little positive for nintendo but much negative. however, behind the scenes the list of growth and setting into motion things that will grow nintendo's business is significant, including:
- iwata becoming president
- expanding and re-organising of internal development teams
- buying retro studios
- creating ead tokyo
- creating brownie brown (with ex square staff)
- creating genius sonority (with ex heartbeat staff)
- nurturing and promoting more game directors
- miyamoto's return to (total) game development
- the move away from short development, many titles: luigi's mansion, pikmin, mario sunshine, wind waker, etc, back to taking time to ensure a game is released when it's ready: pikmin 2, paper mario 2, fire emblem gc, twilight princess, etc.
- creating the ds
- reducing third party development fees (making them competitive)
- investment in matrix semiconductors to lower cartridge costs
- investment in revolution (gyration, ati, mosys, etc)
- delivering a good online plan
- creating new kinds of software to help ds sell
- forming good relations with third parties creating strong support for ds
- collaborating with many third parties on projects instead of inefficient, lengthy second party agreements like those with rare, silicon knights etc.
i'm ready for something new and i think nintendo is ready to deliver it.