My Top 5 Consoles:
#5 Nintendo Entertainment System - Received every game imaginable at the time.
(Castlevania III | Felix The Cat | TMNT III Manhattan Project)
#4 Sega Genesis 32x - Backwards compatible with Master System, forward compatible with Virtua Fighter, and filled with bangers.
(Comix Zone | Earthworm Jim | Virtua Fighter)
#3 PlayStation 2 - Backwards compatible with PlayStation, plays DVDs, has tons of gaming accessories, and the largest official software library of all time.
(Devil May Cry 3: Special Edition | Obscure | True Crime: NYC)
#2 Nintendo Wii - Backwards compatible with GameCube, has giant digital library of (NeoGeo/PC Engine CD/etc.) retro ports, brought back light gun games, has fun software using motion controls, and a unique library.
(No More Heroes | Resident Evil: Darkside Chronicles | The Last Story)
#1 Xbox Series S - Large backwards compatible library dating back to original Xbox (many with enhancements), fast loading, best user interface on console, and cheap digital rental service.
(Hi-Fi Rush | Mortal Kombat 11 | Psychonauts 2)
I mean everyone's entitled to their opinion and this is your personal Top 5 but....
32X? Really?
And Series S?
Really?!?
Like those two have very specific & super niche qualifiers to hit a Top 5 and if we were just talking a general Top 5 (including stuff like sales, industry impact etc.), neither would be able to qualify.
Although TBF, I don't consider the 32X it's own console, because it was an add-on for MegaDrive/Genesis. It did have its own library of games, but you still need another system to play it.
Official top 5 (based on sales)
- PS2 (160M+)
- Switch (~150M)
- PS4 (117M)
- PS1 (102)
- Wii (101M)
Edit:
Besides, didn't X360 have ~50% fail-rate (RROD)?
Edit 2:
Going by IGN, fail-rate was 54% at one point.
If your Xbox 360 hasn't broken down yet or suffered from the dreaded red ring of death, then consider yourself pretty lucky. A new survey published by Game Informer reveals the Xbox 360 failure rate has climbed to a shocking 54.2%. The magazine surveyed 5000 readers, asking them about their...
www.ign.com
It wasn't 54% of all lifetime consoles though, just ones manufactured between 2005 and late 2007. I think it was Jasper model that finally started to correct the problem, and IIRC that one came in '08. And I know by the time the slimmed down 360 came in...2009? That one definitely phased out the bump-gate issue.
Since at least half of 360's sales came after Kinect's launch (crazy, right?), then it couldn't have been half of all 360s affected by RROD, just mainly the '05, '06 and '07 (and some of the '08) models.
Which is still a huge amount of systems, and still the biggest hardware failure rate in gaming ever.
Absolutely, despite RROD and everything. The 360 was the console that brought console gaming the internet for me and the first two years had an amazing line up. Still boggles my mind just how much Mattrick and motion control screwed everything up.
Not to be a Mattrick Defender, but people keep saying Mattrick screwed everything up, but Mattrick was also the reason XBO even had a strong start despite the "TV TV TV" crap. He's the one that got early exclusives like Killer Instinct, Ryse, Dead Rising 3, TitanFall etc. going, even stuff like Scalebound and Cuphead. He signed off and set those games up.
And it was Phil Spencer who took over Rare in 2008...see how their output dropped into casual gamer territory with Viva Pinata and nothing else afterwards. That was on
Phil Spencer. And
that's the guy Microsoft decided to replace Don with after Mattrick said the quiet part out loud, probably because he was frustrated with upper management.
Also it's always weird to me that people excuse Phil's shortcomings & failures with Xbox by pointing to upper management, even today, but never stopped to think someone like Don Mattrick was facing similar pushback when he was running Xbox. I mean, the entire multimedia push for XBO had to have come from areas outside of the Xbox division at the time, even if Don & others were okay (hopeful) in playing along with it.