Is Vampire Chronicles: The Chaos Tower (PSP) arcade perfect??

Baron Aloha

A Shining Example
...and if not, why not (aside from the extra modes and having all 18 characters selectable)?

Also...

How are the load times? How long are they and how often do they occur?

How is the resolution? Is it 384x224 like the arcade or is it stretched to fill the PSP screen?

This and Ridge Racers are my two definites for the PSP launch and I wanted to know how it stacks up to the originals.
 
its not 100% arcade perfect, but I'd say 95%. The screen is stretched a bit. Load times are comparable to capcom fighters on ps1. maybe a little faster.
 
btrboyev said:
its not 100% arcade perfect, but I'd say 95%. The screen is stretched a bit. Load times are comparable to capcom fighters on ps1. maybe a little faster.

What's this?
darkstalkers-chronicle-the-chaos-tower-20050204070131798.jpg


Does the US version have an option to unstretch the screen?
 
Gantz said:
Handheld games shouldn't have any load times at all. This is ridiculous.

Quiet.

That's the same shit people spouted off when CD based systems were first introduced as well. It's a limitation of the media and it will improve with time.
 
Gantz, I have games on my Tapwave Zodiac 2 that are loaded onto the system hard drive or played off of SD cards that also have load times. As handheld systems get more powerful and use new forms of media, this is going to happen. Load times should only get shortened, and none are long enough (or occur frequently enough if so) for it really matter anyway.

JC10001 said:
...and if not, why not (aside from the extra modes and having all 18 characters selectable)?

I think you might want to say "Dreamcast perfect." :) I'm not sure if VC was ever actually released in the arcades. But if the game isn't 100% perfect, it's in the 98%-99% range. I didn't notice anything missing or changed, just content ADDED (Tower mode, all the endings from every game, a new background, etc.)

JC10001 said:
How are the load times? How long are they and how often do they occur?

Once the game is loaded up, load times are in the 6-8 second range between matches. It's not bad at all and still beats many of the PSX/Saturn fighting games' load times.

JC10001 said:
How is the resolution? Is it 384x224 like the arcade or is it stretched to fill the PSP screen?

You can choose to play the game stretched in 16:9 or in the arcade 4:3 aspect ratio. When you play in 4:3, you get a choice of wallpapers (some are animated) to fill in the extra screen space. I much prefer the game stretched on the screen myself. :)
 
dark10x said:
That's the same shit people spouted off when CD based systems were first introduced as well. It's a limitation of the media and it will improve with time.

And there's a reason I still play Chrono Trigger and Final Fantasy III on my SNES rather than struggle with the PSX anthologies. Horrendous load times weren't excusable in 1998 and 2001 for games I played without load times in 1994. Why are they acceptable now?

Oh yeah, because PSP is new :lol
 
It's pretty sad if that game got load time comparable to the PSX era.Given that the PSP is much more capable.

And telling people to quiet because some are pointing at a loading problem (when it shoudn't be the case) is sad as well.

Looking at the nature of the hardware(PSP),people should expect more when it comes to loading time and if in fact that game suffer from close to PSX one,then the developer didn't do the job.
 
Load times come down to personal preference. I'll take load times if it means that I can get more content onto a disk that leads to a deeper game play experience and more elaborate games. GTA is coming for the PSP. Could that be done on cartridge based handheld? Doubtful. But that's just the kind of experience I'm looking for on a next generation handheld. I'll settle for load times if I can play games like that.
 
Gantz, just how much of a moron are you?

you've beenn spewing the same BS for months now.

I'm going to break this down for you real easy so you can understand.

UMD is an OPTICAL MEDIA, not a flash based hardware like a cartridge.

Since it is an optical media it REQUIRES LOADING FROM THE DISC FOR NEW INFORMATION. It's not a solid state flash media.
 
Kung Fu Jedi said:
Load times come down to personal preference. I'll take load times if it means that I can get more content onto a disk that leads to a deeper game play experience and more elaborate games. GTA is coming for the PSP. Could that be done on cartridge based handheld? Doubtful. But that's just the kind of experience I'm looking for on a next generation handheld. I'll settle for load times if I can play games like that.

I really just want a handheld game that's made in such a way that its easy to pick up and play within a few seconds. I don't really think I'd want to play a game like GTA on PSP because of the sheer amount of backtracking those games make you do. And really, there's more depth to Fire Emblem than GTA.

Load times just aren't a trade-off I'm willing to accept in a portable game. MGA doesn't seem to have a problem, but then, Konami knows a good bit about the portable market and MGA is in-line with the style of play I'd want, as is Lumines. Most of the other PSP games aspire to fill a need that's already been fufilled by my console games, so I don't see the worth in purchasing them.

Since it is an optical media it REQUIRES LOADING FROM THE DISC FOR NEW INFORMATION. It's not a solid state flash media.

Optical media or not, load times for 2D games should be invisible these days. Its not like Darkstalkers has advanced graphics.
 
Foobar said:
I really just want a handheld game that's made in such a way that its easy to pick up and play within a few seconds. I don't really think I'd want to play a game like GTA on PSP because of the sheer amount of backtracking those games make you do.

The thing is, with PSP games, you can simply load the game up and put it in standby (taking away little to no battery power) mode whenever you want, making it very easy to pick up and play for any length of time desired.

Foobar said:
And really, there's more depth to Fire Emblem than GTA.

Yeah, and there's more depth to Madden 2005 than Doom 3.

...
 
Lyte Edge said:
The thing is, with PSP games, you can simply load the game up and put it in standby (taking away little to no battery power) mode whenever you want, making it very easy to pick up and play for any length of time desired

You're missing my point. I'm not talking about a sleep mode, I'm talking about good portable game design. I have Minish Cap on sleep right now on my GBA SP, but the difference between that and a GTA on a portable is when I die in Zelda, I just start over in the same general area and lose little time getting back to business.

If PSP GTA is like the console GTAs, when I die, I have to either run all across creation to start that mission over or load from my last save and the PSP has to load the data about that area from the disc. Either way, I have to wait to get back to what I was doing.

Sleep mode or not, one game will keep me waiting longer. At least with Zelda, I can turn it off or put it into sleep mode without being worried so much about my progress.
 
I agree with Gantz. Significant loading in 2D games pretty much disappeared with the Dreamcast. PS2 2D fighters load quite swiftly, too. I understand that UMD is a new format, I understand Capcom was probably rushed to make the game available for release at launch, and I'm confident developers in general will be able to iron out load times as they become familiar with the hardware. It doesn't change the fact that >10 second load time for a 2D fighter in this day and age is unacceptable.
 
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