Son of Godzilla said:Wasn't Madden top of GC August NPD? I would have bought ESPN on cube just cuz it was $20 and sometimes I don't have my Xbox.
yes top of the charts with 80k-90k sales, at about 1/20th of PS2 and 1/5th of xbox.
Son of Godzilla said:Wasn't Madden top of GC August NPD? I would have bought ESPN on cube just cuz it was $20 and sometimes I don't have my Xbox.
and $4 million EA keeps to itself. Even if it's dismal, EA is playing for keeps, and they are going after every gamer out there, not limiting themselves.thorns said:yes top of the charts with 80k-90k sales, at about 1/20th of PS2 and 1/5th of xbox.
efralope said:Facts about what happened last gen and this gen are that, FACTS. Acclaim support went down, Acclaim profits crashed. Acclaim was hot when a Nintendo platform was their lead for multiplatform games, then they went bankrupt when they stoped Nintendo development. Anything besides those facts are opinions. Quarterback Club vs. BMX XXX -> OPINION, Profitable vs. Bankrupt -> FACT.
Saint Cornelius said:They should kiss the three stars of third parties? Sounds mystical.
BurnOut 3 skipping GC had more to do with Criterion than EA. And considering sales of the previous versions were in line with the XBox versions, any sales argument starts breaking down really... every major EA internal release hits GameCube however though (Madden, Live, SSX, Harry Potter, DJV, 007, Tiger Woods, FIFA, NFS, etc) only external projects like BO3 or Samurai Warriors seem to skip the platform.Musashi Wins! said:Even EA doesn't put all their major publishing efforts on the doomed-cube. Things like Burnout 3, Fight Night, etc. don't make sense.
jarrod said:Nintendo's busy courting DS exclusives and support (and doing an excellent job)... PSP's the much more immediate threat to their bottom line right now.
jarrod said:BurnOut 3 skipping GC had more to do with Criterion than EA. And considering sales of the previous versions were in line with the XBox versions, any sales argument starts breaking down really... every major EA internal release hits GameCube however though (Madden, Live, SSX, Harry Potter, DJV, 007, Tiger Woods, FIFA, NFS, etc) only external projects like BO3 or Samurai Warriors seem to skip the platform.
Musashi Wins! said:Isn't Fight Night a major internal project? Did it come out on GC?
It has before. And Fight Night seems pretty minor compared to any of the games I listed truthfully.Musashi Wins! said:Isn't Fight Night a major internal project? Did it come out on GC?
Musashi Wins! said:Isn't Fight Night a major internal project? Did it come out on GC?
AniHawk said:Way to nitpick.
The way I look at it, if NCAA Football still comes out on the system year after year, jarrod's statement is pretty solid.
xsarien said:Kidding aside, and I'm not about to go look for where the NPD thread is, six of the ten best selling games on the Cube were 3rd party games. I'm fairly certain that's been a trend for awhile now.
jedimike said:Who are you trying to fool? 12 of the top 15 best selling GC games are from Nintendo.
1 GCN SUPER SMASH BRO MELEE NINTENDO OF AMERICA 2,363,997 43,549
2 GCN MARIO KART: DOUBLE NINTENDO OF AMERICA 1,636,625 26,914
3 GCN SUPER MARIO SUNSHINE NINTENDO OF AMERICA 1,544,352 18,709
4 GCN ZELDA: THE WIND WAKER NINTENDO OF AMERICA 1,484,179 7,461
5 GCN LUIGI'S MANSION NINTENDO OF AMERICA 1,434,135 22,653
6 GCN METROID PRIME NINTENDO OF AMERICA 1,167,703 15,193
7 GCN MARIO PARTY 4 NINTENDO OF AMERICA 942,772 3,466
8 GCN SONIC ADVENTURE 2 SEGA OF AMERICA 901,144 6,925
9 GCN SW: ROGUE SQUADRON II LUCASARTS 851,618 2,637
10 GCN STAR FOX ADVENTURES NINTENDO OF AMERICA 764,503 6,921
11 GCN ANIMAL CROSSING NINTENDO OF AMERICA 732,024 16,472
12 GCN MARIO PARTY 5 NINTENDO OF AMERICA 721,479 16,888
13 GCN PIKMIN NINTENDO OF AMERICA 646,322 4,959
14 GCN SOUL CALIBUR II NAMCO 639,559 34,457
15 GCN POKEMON COLOSSEUM NINTENDO OF AMERICA 630,902 28,971
I think he was saying top ten for August 2004, not cumulative.jedimike said:Who are you trying to fool? 12 of the top 15 best selling GC games are from Nintendo.
Deg said:Nobody is arguing about Fight Night. It wouldnt have sold well. There was no interest expressed anywhere.
jarrod said:I think he was saying top ten for August 2004, not cumulative.
jedimike said:Look at the top 15 on XB or PS2 and you'll see that 3rd party developers get more love.
I dunno, man... Xbox is definitely doing better than the GCN this year, but comparing the numbers from last year to this it seems the increased Xbox numbers are at the expense of PS2. Which if anything would hurt the chance of a one console dream, since there's more parity.Drinky Crow said:Nintendo should be COMPLETELY irrelevant next gen -- Sony has the Playstation stranglehold, and Microsoft made huge gains in US mindshare this time around. At best, the "Revolution" will see Gamecube level penetration, but I'm betting that beyond the 2M or so "hardcore" Nintendo fanbase, they probably LOST fans overall.
One down, one to go. Yay! ONE CONSOLE DREAM, HERE WE COME!
Ristamar said:I missed Fight Night...
I own and enjoyed KnockOut Kings 2003. Oh well....
PuertoRicanJuice said:And Nintendo definitely is going for a niche market next gen with the Revolution. They've lost the mainstream.
Project Midway said:DONT BE EMOTIONALLY ATTACHED TO A VIDEOGAME CONSOLE.
Likewise, who gives a shit that XBox outsold PS2 this month? It proves nothing.jedimike said:Well who gives a shit about that? It proves nothing.
jarrod said:Likewise, who gives a shit that XBox outsold PS2 this month? It proves nothing.
jedimike said:I really didn't see anyone hooping and hollering about it... but the title of this thread is about Nintendo needing to kiss some ass, not about Xbox and PS2.
Xsarien was trying to prove that 3rd party developers have more success on GC than Nintendo by quoting "six of the ten best selling games on the Cube were 3rd party games" ... I was just pointing out that he was wrong.
I thought this statement to be true, but I decided to examine it further. I guess having not messed about in the sales threads recently I forgot how much fun this was.JoshuaJSlone said:I dunno, man... Xbox is definitely doing better than the GCN this year, but comparing the numbers from last year to this it seems the increased Xbox numbers are at the expense of PS2. Which if anything would hurt the chance of a one console dream, since there's more parity.
.........PS2 Change XBX Change GCN Change PS2% XBX% GCN %
January -110000 28000 50000 -25 17 62
February -125934 5469 -28417 -26 3 -17
March -116267 33665 - 2389 -28 20 - 1
April - 75604 170761 - 4950 -29 35 - 5
May - 34673 93383 - 6581 -12 76 - 8
June - 13834 95121 -15080 - 3 57 -12
July - 21000 107000 -34000 - 7 78 -27
August - 79310 70911 8953 -27 49 9
Total -576622 604310 -32464 -20 49 - 3
Isn't it about time Nintendo began to kiss 3rd party ***?
efralope said:and $4 million EA keeps to itself. Even if it's dismal, EA is playing for keeps, and they are going after every gamer out there, not limiting themselves.
BTW, Turok saved Acclaim from bankruptcy, but thier N64 games did respectable enough that they were still bringing profits in.
Rockstar is the only major 3rd party still ignoring Cube right now.
Project Midway said:DONT BE EMOTIONALLY ATTACHED TO A VIDEOGAME CONSOLE.
norinrad21 said:Damnit Xbox and PS2 receive all the good games and Nintendo only seem to get petty ports and left overs.
Yeah yeah 3rd parties support the GBA, big deal
Buy Capcom and Namco already.
Note to Sega
Give us some outrun and sega rally love too. I have a PS2 but i would also love to see those games on my console of choice.
A few A** kissing here and there wouldn't hurt you know? Swallow the god damn pride until next gen Iwata
One down, one to go. Yay! ONE CONSOLE DREAM, HERE WE COME!
Drinky Crow said:You have the PS2; buy the games for it. Whining on a message board isn't going to change the situation, especially at the end of the Gamecube's life.
FANBOYS. How brand loyalty can make you that stupid is beyond me.
Drinky Crow said:Nintendo should be COMPLETELY irrelevant next gen -- Sony has the Playstation stranglehold, and Microsoft made huge gains in US mindshare this time around. At best, the "Revolution" will see Gamecube level penetration, but I'm betting that beyond the 2M or so "hardcore" Nintendo fanbase, they probably LOST fans overall.
One down, one to go. Yay! ONE CONSOLE DREAM, HERE WE COME!
Of course when development for the first year of a new system (N64/Dreamcast, both of which had strong Acclaim support) losses might be an issue as there are expenses without a retail presence for those games.FitzOfRage said:So if we want to talk about FACTS, I pulled up their earnings history.
Fiscal Year Ended...
Aug. 1996 - ($220 million) loss after years of buying expensive movie licensces and terrible outcomes
Aug. 1997 (first year of N64 support, particularly Turok) - ($159 million) loss strong N64 sales of Quarterback Club and Turok seem to be turning things around
Aug. 1998 - $21 million profit
Aug. 1999 - $36 million profit two years of strong N64 support, not bad as they are finally turning things around bigtime, challenging Midway for a strong presence on Nintendo's awesome console
Sep. 1999 - Dreamcast support begins, N64 support dwindles
Aug. 2000 (last year of N64 support) - ($132 million) loss uh, oh, let's see if Dreamcast support helps or hurts after investment losses
Aug. 2001 (first year of PS2 support) - $17 million profit I'll give you this one, while Dreamcast was around, Acclaim profited, especially with no EA on the console, 3rd parties appreciated the 8:1 attach rate for games on SEGA's system
Aug. 2002 (first year of GC, Xbox support)- $5 million loss
Year 2002 - chance for redemption with Turok on GCN, but they divert resources and dilute the franchise, two years later, bye bye Acclaim.
They changed their fiscal year ends to March after that point so only 7 months was included for the next year and they compared it to the same time period from the previous year
March 2003 - $68 million loss (compared to a $12 million profit for the 7 month period from Sept. 2001 to March 2002)
March 2004 (pulled GC support during what would be their last full year) - $56 million loss (compared to an $85 million for the 12 month period from April 2002 to March 2003)
3 profitable years out of the last 9. They had a net loss of $234 million during the years supporting the N64 vs. a net loss of $112 million since then. Overall $640 million in losses in that time period vs. $74 million in profits. FACTS
Funny cause I like SEGA a lot so I'd been pushing the 2k5 at retail (to the point where I convinced my GM to set up NFL 2k5 on a widescreen big screen TV - XBX version, for over a week), but a friend (also a Nintendo fan, though he had gotten a Dreamcast at some point) is pretty much trashing it and pointing to reviews where Madden came out on top of being legit, it's like you can't mention 2k5 in front of him. Not only that, he canceled his GI subscription (or has let it run out) and went immediately to EB to subscribe to GMR, since GI gave 2k5 higher scores. I guess the fact that 2k5 didn't come out on GCN upset him (and contributed to EA's $4 million intake for GCN Madden this past month)
Project Midway said:DONT BE EMOTIONALLY ATTACHED TO A VIDEOGAME CONSOLE.
no really, I'm a big 2k5 fan (or rather SEGA), even pushing XBox consoles along w/ the system. I have no real problem w/ XBox, in August I gave them a big push and in our store, 2k5 held a clear lead in sales. We were #1 in the district (and high in the region for sure) for sales on both PS2 and XBox.AniHawk said:Yes. "Friend."
ironichaos said:Unregulated monopolies are never good. Ask third-party developers if they want to go back to the dictatorship of the NES generation if you need proof.