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It's good to play something at 30fps, or below for a while...

No Way Thinking GIF
 
Depends on the game and quality. Sometimes when I play a game at high FPS it "ruins" the experience if the game has a bunch of graphical issues like aliasing, pop-in, artifacting and shimmering.

If a game has issues like that on PC, I'm fine with playing a 30fps console version because the poor frame rate perceptually (FOR ME) lessens the obvious flaws in other areas of the game.

As much as I love "high end" gaming on PC, sometimes running games at "max" shows the cracks and seems that developers didn't bother touching and those cracks and seems are better "hidden" from me sometimes on a "worse" console version.
 
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i mostly play on a 360hz monitor with my PC but don't have any problems playing at 30fps on ps5 or switch 2.

i'll take a solid frame rate any day. that said, a frame rate that bounces up and down is mostly annoying in the 30-80fps range (at least to me). so yeah if a game says its 60fps and keeps dropping then it's awful.

even though i have a powerful GPU i obvously can't always maintain 360fps. once it gets to about 100-120fps that's when i notice it. 30-60fps is a major difference. 60-120fps is noticeable and enjoyable. 120-240 is nice but you start to notice it less. 240-360fps is basically no difference to me.

also depends which display you have. if it's VRR then it's not too bad.
 
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Yeah, I also bang ugly chicks every once in a while, so I get to appreciate beautiful ones more.

It's a joke, even ugly chicks don't want me.
Do you? Ahaha, it's a joke. Just kidding…unless?
 
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On modern displays I struggle, but I can adjust and push on. On my CRT broadcast monitor, it's not an in issue in the slightest for me. I passthrough Retroarch to it today. It's bliss.

OLEDs are absolutely dog shit for 30fps. VA and TN also aren't great. I had a 1080i CRT for the entire PS3/360 generation. Loved that beast.
 
I used to have no problem playing at 30fps, but on OLED it is pretty horrible to be honest and I can't go back to LCD at this point. I can put up with it on Steam Deck for some single player games, but 45fps is much preferred or 40fps at a push.
 
That's certainly quite the spicy take. That said, I don't mind 30 fps when I'm playing games on a handheld like the Switch 1 or 2.
 
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What games are we talking about? Have your explored PC versions, emulation & FPS patches.
Only a chump would play anything at 30 if there are alternatives. Like Mario Sunshine for example.
 
higher fps is obviously better, but your eyes can adjust to anything

i played goldeneye and perfect dark on the n64 hardware some months ago and had a great time


i can't imagine missing out on that because i couldn't spend 20 minutes acclimating
 
Nah. I'm not touching 30fps unless there's absolutely no alternative.

And honestly, even 60fps feels kind bad once you're used to higher framerates
 
Depends on the game and quality. Sometimes when I play a game at high FPS it "ruins" the experience if the game has a bunch of graphical issues like aliasing, pop-in, artifacting and shimmering.

If a game has issues like that on PC, I'm fine with playing a 30fps console version because the poor frame rate perceptually (FOR ME) lessens the obvious flaws in other areas of the game.

As much as I love "high end" gaming on PC, sometimes running games at "max" shows the cracks and seems that developers didn't bother touching and those cracks and seems are better "hidden" from me sometimes on a "worse" console version.
This has to be tag fishing, right? No-one can really be this dumb.
 
I used to be someone who said I couldn't tell the difference between 30fps and 60fps. And honestly, I may not have been able to. But now I'm older and I absolutely can. 30fps can sometimes be passable, but for the most part can suck my dick with shit on it. 60fps or more all the way. It's one of the main reasons I'm slowly working on migrating to PC.
 
A guy is walking down the street when he sees a man in an alley repeatedly banging his head against a brick wall, bleeding and bruised.

The guy says, "Why are you doing that?"

The man replies, "Because it feels good when I stop."
 
Maybe you should try drinking rain water(just for a while)...you know so you can remember just how good bottled/filled water tastes ? LOL
 
A slow game with good frame pacing at 30fps is not that bad. Things go south pretty fast when slower or bad frame pacing or high latency.
 
I'm like some idiots willing to skip great games just because it runs 30FPS but giving the choice I will always choose 60FPS over 30….game simply feels to play on higher frame rate.
 
30fps was easier on the eyes with plasma and crt tech.

this is indeed a factor,
the biggest factors why 30fps is worse now than it was in the past are image treatment, gameplay speed, screen size and detail frequency.

image treatment because older games had either very few, or absolutely zero temporally accumulated post processing/AA. TAA smears the image, and the less frames the less samples. the less samples, the more obvious is the smearing.
TAA being used to clean up shadows, reflections, hair, foliage in UE4/5 games makes this even worse.

gameplay speed because the faster something moves, the more obvious it is that there are steps missing from one frame to the next.
and you will notice that the turn speeds of cameras in older games were far slower than in a modern shooter for example.

screen size is tied to the same idea as speed. on a smaller screen, the jump a moving object does from one frame to the next looks smaller, therefore the missing steps of movement in-between are less obvious.

and lastly the detail frequency. if simple shapes move around, your brain understands those shapes easily even if they move in a less smooth way, and due to CRTs having cleaner motion in general it also helps making it look cohesive.
meanwhile, with more detailed graphics and less clean looking moving images due to sample and hold displays, it's instantly obvious that the object in motion looks less clean, and because everything looks less clean, the higher detail graphics break down in a far more obvious way than more simple graphics would.
 
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