The revolutionary aspect to the new interface will NOT be a touch screen. This is coming from me, a proponent of having a screen on my controller for a WHILE now. Why won't it be the revolutionary feature...let's not come up with just our own reasons for why it's a bad idea, let's just let Nintendo answer it themselves in past comments they've made:
-it'll be a revolution (NDS is already doing it, how is it a revolution then?)
-something not new, but new to gaming (NDS already has one, therefore it's not new to gaming anymore)
-would be hard to present/convey (how would it be hard to convey, when the NDS is already out and doing it NOW?)
Adding a touch screen to every controller would be expensive and would NOT make gaming easier...it would make it more difficult which is something Nintendo is not aiming to do. Sure people can be attracted to using it since writing/drawing are more natural, but without a way of knowing you're pressing a "button" on screen without feeling it players would constantly have to be looking down at the touch screen...NDS can get away with it since both screens are together and inches from the players face, but for console gaming it wouldn't work.
I think the new controller/interface will mix traditional controls with "revolutionary" controls just as the NDS does. It is heavily believed that Nintendo will exclude the D-Pad & "normal" buttons though, so I think alot of people are taking Mr. Iwata's comments as a sign that they're taking away buttons.
Someone mentioned something about Nintendo holding their cards to their chest...yes...they've always done this. I don't think Nintendo minds being imitated as long as they're known for it first and/or established it themselves. They're being quiet about the "secrets" now, but this article makes it out to be that Nintendo is going to present a "full unveiling" of the Revolution at this E3. Maybe Nintendo believes that if they reveal it when they have their spotlight they'll be credited for being the first. To add...Nintendo seems to center their whole battle plan around this new interface...the competition may be able to imitate the control scheme, but not Nintendo's battle plan for making it an industry standerd.
Shaheed79...
I've said this in other threads, but I'll repeat it here. Nintendo isn't just trying to go after non-gamers! Nintendo is *also* still going for their "core" gamers as well as trying to attract non-gamers AND drop-out gamers. Drop-out gamers WERE interested in gaming at one time, but with the complexity of controls today they became gaming drop-outs...if Nintendo can create a way for these type of people to play games easier than they will get alot of those drop-outs back into gaming again!
djtiesto...
There is a possibility for a touch pad as oppossed to the more expensive touch screen...but really, there's other ways to do that more practically. Someone had the idea of replacing the big "A" button with a clickable trackball. It could be used to move, aim, spin, etc. but ALSO be used as a regular button too. I mentioned that my new Panasonic SD multi cam has what's called a "jogball" which would also work like a clickable trackball! It would fit with the hint that Nintendo isn't using "normal" buttons and the rumor that the buttons may feel like "warts" like as if they have "rubabble" skin over them.
captainbiotch...
Lot's of rumors suggest just what you've asked for. I think the revolutionary feature will end up being the gyro's, I also think a HD will be built-in for making networking easier and that download services will exist like those for iQue, NDS & Play Yan in the east...I think that will be the "hook" for the next GameBoy actually...and using the Revolution as an at home kiosk or hub is also a good hook for Nintendo to use.
My newer conceptual design...
I need a lil' help/guidance guys. I wanna make a less cluttery more practical interface for my GAMEGRIP design.
First I wanna ask how important do you think a "lock system" would be for connecting both grips together to give it that "regular" controller feel? Either that or should they be seperate at all times to be more seperatly ergonomical and not having to worry about a durrable/workable lock system?
Next...the face layouts for both grips I'm working on have two designs. One that looks less cluttery and fits with the no D-Pad/normal buttons hint. The other is probably more player freindly (larger layout), but doesn't fit with the less cluttery, no D-Pad, no normal buttons mantra. I think I'm going with the first one 'cos it just fits better with what I think Nintendo would want.
Can't wait to show you guys...I just drew up a newer draft of one and I think I've got it. There won't be a lock system for connecting them 'cos I think that would make the controllers more breakable if anything and if a person wants to hold them close together like a "regular" controller that can...at their own comfort angle/possition to boot. I'm going for the less cluttery face layout too since it's more centralized so players KNOW exactly where to have their thumbs and don't have to think about it...think like the GCN face button layout only each side offers control (replicating dual-analog control) while still maintaining a less confusing more centralized button design. Gave each side a clickable diamond-shaped thumb rest as well so players have a comfortable sense of where their thumbs are! I also made the base button concept more noticable and spring-loaded.
I also have set of modes these grips can be identified with:
-TRADITIONAL- sit down & relax mode
-PILOTING- sit-up and steer mode
-TABLETOP- virtual arcade mode
-ZAPPER- light gun mode
-FREEDOM-full gyro motion control mode
EDIT: I aer not good ta spellar!