Lazy8s said:I pointed out what would happen with the 3DS. They should've listened.
http://www.neogaf.com/forum/showthread.php?t=422236&page=4

Lazy8s said:I pointed out what would happen with the 3DS. They should've listened.
http://www.neogaf.com/forum/showthread.php?t=422236&page=4
Vinci said:And like AA, 3D is not going to be a defining reason for the mainstream audience to pick up the system.
Mael said:that can happen if it's THAT appealing, and that was what was happening with the DS and Wii actually.
Billychu said:I just realized how Street Pass and Spot Pass would improve Animal Crossing. I don't enjoy the games at all, but it would be cool for your friends to be able to send you gifts or do something in your town without you being present.
Cygnus X-1 said:For example, Animal Crossing has a chance to evolve to a point in which is can be a great competitor of games made by Zynga. Till now Nintendo just kept making remakes of the original Animal Forest on GC and that's pathetic. I'm glad that Go to the City failed to sell as well as Wild World, so that this will force Konno to make a much more elaborated sequel with more added value.
Still skeptical though...
Zefah said:Yep, the region locking is what prevented me from getting it day-one. I'll probably pick up a Japanese unit now, though, and maybe a US unit down the road if meaningful western titles are ever released.
Agreed. I almost feel like Nintendo's systems need a different OS when they leave Japan. So many of the features are worthless or underused in the west. If the US had good public transportation I'd actually use my 3DS and PSP outside the house.Plinko said:You know what I would like? The ability to "Street Pass" actual friends on your friends list through online. I still haven't gotten one "Street Pass" yet and I've had the thing since launch.
Cygnus X-1 said:Dear Mael, are you kame-sennin's layer for instance?
Anyway answering even your post above, I've never pretended to have to monopole of the truth. We have a different vision on the same subject. No problem for me. You're free to think whatever you want. There is no right and wrong. Just different opinions.
Mael said:NDS and Wii were miracles because for once they analysed what the market was and how to grow the market and reacted accordingly instead of doing whatever the fuck they wanted.
Considering "hardcore" doesn't mean anything, I fail to see what you're talking about.Cygnus X-1 said:Every console has its story. Generalization of every system is not much logic.
Wii's success is primary due to its innovative nature. The system at launch did have a new interface and thus a new gameplay, and the right software to use it: Wii Sports. It was easy, immediate, straightforward for everyone. And multiplayer.
The system then continued its success on a double basis: games for the casual market, like Wii Fit or Wii Play or Just Dance and games loved by the hardcore, but that can also appeal to everyone.
And that's the key point: in the end, which hardcore-only games really succeeded? Not so many, right? And make no mistakes: Mario is not hardcore. Mario never was just a franchise for gamers only. Otherwise its so-wide success would never be explainable. Especially 2D Mario, which are easy and cans satisfy gamers and not.
The trick of the Wii was to open a new world to the casual market with certain games and then these people, after playing these new IPs could have been interested in other games that appeal both gamers and non-gamers. It is this hybrid combination that made the console successful.
Agreed on all accounts. What Iwata did here was publicly admit they screwed up with the launch price, and apologize in his typical way of 'honestly speaking' (which he's darn good at).GrotesqueBeauty said:I like that he apologizes for damaging gamers' trust. Marking up the price hugely based on little more than positive audience reactions at E3 is what damaged my trust, along with the obstinate resistance towards making timely adjustments with the Wii and its software. The decision to bring the 3DS price in line with market realities however instills the most trust I've had in Nintendo since early media of Galaxy was released.
I keep repeating myself on this point, but I really hope that this new willingness to play ball carries over into their Wii U plans.
Yup, same here. I'm living on the edge.Lord Ghirahim said:I imported one... So now I own a region-locked system with digital purchases tied to it... and no warranty. Fun!
slopeslider said:N64 failed because it was less than a dollar to print a game on ps1, while exponentially higher on n64, as well as much exponentially smaller sizes for the games, and nintendo taking a bigger cut of the games profits compared to sony.
Leondexter said:I don't think you're appreciating the difference between "good" and "novel". I never said the market has "shit taste", and I wasn't implying that it does. A game can be both good and novel. But let's not kid ourselves that Wii Sports made the Wii into a huge success because it's good. It IS good (in my opinion), but that's not why it sold so well. It sold so well primarily because it was new to so many people.
So what I'm saying is that Nintendo is now too focused on replicating that novelty-based success. It was clearly a much better short-term strategy than their old "quality games" philosophy. Whether it's a better long-term one is obviously questionable at this point.
Mael said:no way the people that bought a DS to get Mario Kart, Pokemon or NSMB would be coming back
Vinci said:Um... yes and no. Blue Ocean developments are often pretty intuitive - ie. it's really hard to outline through data or research or analysis whether your attempt at a blue ocean strategy is dead-on or dead in the water. Asking your possible audience, "What would get you to play video games?" would likely result in an answer that isn't meaningful beyond wanting them to be cheaper. It's also the reason why other companies had so much trouble working within the Wii market - there wasn't historical data or areas for analysis that would help them create a consistent strategy for it. It's not that there weren't patterns, they just existed outside the normal parameters for measurement.
Vinci said:In a sense, Nintendo analyzed what they saw as a problem - "People are not playing games" - and came up with a possible solution for this problem. Yes, they tested it by having various people come in off the street and play around with it, noticed that they found it compelling, but the germ of the idea came from Nintendo itself.
Vinci said:The problem with the 3DS is that Nintendo tried to do something similar. They likely tested it with people off the street. Those people thought it was awesome and all the other adjectives we heard during the E3 where it was first shown. But in this case, it was a false-positive.
This happens. I think the reason I'm so dismissive of Nintendo in the case of the 3DS is that I've always felt 3D was sort of negligible for most people, so it just annoys me that it was their focus.
Ok, I get it....IVinci said:RE: Japanese Manga Publishing
What I mean by that is that I want games to be made that can be enjoyed by anyone, even the most unlikely of audience's. If there's some income tax accountant who wants to play a game in which he's trying to determine extensive accounting fraud and 'save the day,' there should be a game that lets him do that. The Japanese manga market is like this: It offers so much enormous variety that virtually anyone can find something that relates to them on a personal level. This is the direction I'd like to see gaming go in, but most extensive experimentation seems to be handled predominantly by indie developers and small companies without the pull to really showcase their work to a larger audience.
But that's where I'd love gaming to go. The Hollywood model is unsustainable, IMO, and I don't tend to like the games made in line with it. So there's personal bias in my part, but I'd like gaming to reach the same levels of penetration worldwide as the manga market has in Japan. That is, everyone.
kame-sennin said:As for the novelty factor, I partially agree with what you're saying, but only insofar as that is what Nintendo believes. Nintendo does believe that novelty and surprise are what drove the Wii and DS, and that they must replicate that with Wii U and 3DS. But I stand by my opinion that the Wii sold based on its entertainment value. And, I believe its entertainment value derived from the fact that all of their successful games had an accessible interface built around arcade gameplay. That is the exact strategy they used with the NES, SNES, GB, and DS (which had many successful non-touch games). The N64 and GC, on the other hand, did not focus on pick-up-and-play or arcade gameplay, and I believe that was the number one weakness.
Leondexter said:I would say it's both: the novelty got people to pay attention and want to try it in the first place (without which no sales occur), and the fact that it was entertaining and accessible made the sale. And throw in a whole bunch of sales off of pure herd mentality.
Why the hell would the 3DS problem be Apple?Osietra said:The problem for the 3DS is Apple. Nintendo didn't predict the behemoth it would become (who did), and even with this price slash, it's going to seriously struggle when up against the fact that you can buy your child an iPod touch for a comparable price, and just pop in how ever much money you feel like, and let them pick'n'mix away on the app store.
The ebb and flow of the threes fortunes in this last decade or so has been fascinating, and I hope for more drama when Microsoft enter the portable market with real commitment, which is an inevitability.
Didn't buy a 3ds, will wait for the Vita![]()
Because iphone/android market is still growing. Did you think something else would come along one day and DS/PSP sales would instantly drop to zero? This is a gradual process. It's already underway and will continue to erode the dedicated handheld market. The 3DS will not reach even an iota of the DS' sales no matter how perfectly Nintendo executes. The market will not allow that anymore.Mael said:Why the hell would the 3DS problem be Apple?
If the iphone was so big a threat WTF did the DS not crash and burn before? How the hell did the PSP manage to hold its own against it in Japan? WTH is the DS still selling so well after the successor is released when every time a new DS was sold the old one failed in the market nearly instantly (and in some case with a price increase!).
If children are the primary market for DS/3DS how does that even begin to correlate with the market nature of the iphone where it's way harder to make a gift for children?
Why is the problem Apple more than the PSP when in Japan PSP is eating its lunch already?
Mael said:Why the hell would the 3DS problem be Apple?
If the iphone was so big a threat WTF did the DS not crash and burn before? How the hell did the PSP manage to hold its own against it in Japan? WTH is the DS still selling so well after the successor is released when every time a new DS was sold the old one failed in the market nearly instantly (and in some case with a price increase!).
If children are the primary market for DS/3DS how does that even begin to correlate with the market nature of the iphone where it's way harder to make a gift for children?
Why is the problem Apple more than the PSP when in Japan PSP is eating its lunch already?
H_Prestige said:Because iphone/android market is still growing. Did you think something else would come along one day and DS/PSP sales would instantly drop to zero? This is a gradual process. It's already underway and will continue to erode the dedicated handheld market. The 3DS will not reach even an iota of the DS' sales no matter how perfectly Nintendo executes. The market will not allow that anymore.
Futureman said:iPod Touch.
You can get a decent last gen model for used $150. Full access to app store.
The problem is that perhaps the app store is a dream for parents with game hungry kids, and balk at the idea of coining up money for not only a hand-held, but expensive games to boot.Mael said:Stuff
Osietra said:The problem is that perhaps the app store is a dream for parents with game hungry kids, and balk at the idea of coining up money for not only a hand-held, but expensive games to boot.
It's not a phone issue either.
Cygnus X-1 said:4 months (till the end of the year) or bomba! Will Iwata's gamble work or not?
Futureman said:iPod Touch.
You can get a decent last gen model for used $150. Full access to app store.
neptunes said:Let me get this straight, Iwata is hoping people will buy the 3DS purely on the new pricepoint and not because of the software?
If the software was there the price wouldn't have been an issue.
Well, if everyone would think like this, the future indeed wouldn't be very bright...tim.mbp said:Ugh. Now I'm thinking I shouldn't buy anymore 3DS software until I know Nintendo won't pull the plug on the platform.
P90 said:$249 is not a mass market price for a handheld, plain and simple.
Lazy8s said:I pointed out what would happen with the 3DS. They should've listened.
http://www.neogaf.com/forum/showthread.php?t=422236&page=4
H_Prestige said:Because iphone/android market is still growing. Did you think something else would come along one day and DS/PSP sales would instantly drop to zero? This is a gradual process.
BurntPork said:Not if they kill it in four months. That timeline is suicide. In four months, their stock will be non-existent, and the only way they'll regain the trust of investors is by going third-party. Giving a timeline like this was the dumbest thing Iwata could have done.
Ulairi said:For $170 you can get a 3DS and get full access to Mario, Pokemon, Zelda, Metroid, Kirby, Nintendogs, classic games, etc etc etc. The App Store content is not superior.
Gamers should be cheering for both Nintendo and Sony to succeed inspite of Apple despite of peoples boners for Steve Jobs.
I agree. Software is what makes or breaks the system. Appealing easy to use multi functional hardware can still do decent numbers though.Mael said:Yeah and people told us that consoles mass market price was below 200....which is why Wii flew off the shelf for 3 years at 250 bucks....
With the right software, hardware change hands. without the right software, it's just an expensive paperweight
Meisadragon said:I agree building momentum is important, but they need to give 3DS a strong identity. Atm, looks like consumers are confused.
Not really the same thing. I wouldn't be surprised to see Nintendo go with something like the Xperia Play as their next portable. The 3DS will probably do reasonably well, but it's certainly the beginning of the end for dedicated gaming portables for the mainstream market.Somnid said:A phone is just a data contact. They could release a 3G capable 3DS if it was that big of a deal, just like Vita.