Eh. A Chinese game with a monkey man just sold over 20 million copies.
Sales usually directly correlate togameplay quality, visuals andmarketing.
It chases those models because most of the consumers do. It chases those models because that's where the players are spending their money. Complaining about the latest AAA single player release and how they're not like "the good ol days" while playing some handful of tentpole GaaS/f2p games and spending on mtx. It is what it is.The game industry has a problem with self confidence. It's always chasing models and businesses outside its sphere that are usually at the expense of its core business. TV Box. Phone gaming. Netflix. Now it's subscription over saturation in the era of subscription fatigue.
Where has it led? 100 dollar games in an industry that's purposely devalued its product through the subscription model and a free to play graveyard. Things could be better.
That's revenueYou would be dead wrong
Rockstar pulls roughly half a billion yearly since 2013 from GTA online
It chases those models because most of the consumers do. It chases those models because that's where the players are spending their money. Complaining about the latest AAA single player release and how they're not like "the good ol days" while playing some handful of tentpole GaaS/f2p games and spending on mtx. It is what it is.
Imagine all these people know how to make good games.Xbox is pretty bad that is why it lost the war, but Sony PS is also one of the worse case of gaming slowly dying. Exclusives becoming multiplatform, gaas and live service failure, losing the Japan, price increase, dei and woke infestation, etc. More L's. Sony PS, L streak continues. Sony PS has very patient and loyal fans especialy in the west that is why its surviving but it is running out. In Japan, Sony PS5 is dead and lost the love of Japanese gamers especially after closing Japan studio and moving to california head quarters and lack of good A and AA exclusives. Such a pity because ps5 is a very good hardware and I like console looks and capability. This Sony head especially the california influence is slowly killing PS brand and console.
I don't think it's gonna collapse at all.Unpopular opinion: The games industry will be just fine, and is not collapsing.
Yeah, sureIn Japan, Sony PS5 is dead and lost the love of Japanese gamers especially after closing Japan studio and moving to california head quarters and lack of good A and AA exclusives.
the keyword is to at least have a chance. You don't have a chance in the first place with characters like concord.Nobody said that Sony would be good at it. Some executive was thinking this is CHEAP investment to get the next Star Wars! Never forget that.
Guys watch the video, he explains the pattern of these huge success games. That's what is making executives have erections for GAAS. Not that they won't fuck it up or fumble around trying to win it. Like slot machines you can end up shitting in your diapers trying your chance again and you lost everything, but you saw some woman walk out with huge sum of money! It's your chance soon! Maybe.
He joined Bend 2022 so after Days gone actually, when he got in it was the opposite of what he wanted to do as a game developer, the studio was chasing GAAS, he most likely was on Bend's cancelled live-service open world new IP game that was building on days gone's open-world systems.
(Acelora also makes amazing programming videos, that's where I found him initially)
Its a long one, sorry about that, but imo really passed fast and he makes a journey from early 2000's, DLCs, mobile, gacha, etc, to modern GAAS and what led to why every goddamn corporate executives wanted a piece of it.
The slot machine comparison is exactly why publishers chased it.
On the left the modern AAA single player machine
On the right the GAAS jackpot
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Problem is they try their luck at pulling the right machine multiple times due to low costs and short lead times in the hope of having a single jackpot. That single jackpot would offset all your failures.
Anyone playing with their money at the casino would also pick the right one. That's clearly what Sony bet on big time this gen.
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If you didn't like my post you shouldn't have read it.
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Markets cater to what customers want.
The problem is that what most players want (ever expanding scope and fidelity with no increase in price) is unsustainable. It's as simple as that.
Also when there's some fad going on, you got 50 companies all trying to make the same thing. By the time they all release, it looks like a shotgunned concentration of the millionth similar game coming out. Like all the Souls-like games that have come out the past bunch of years.Markets cater to what customers want.
The problem is that what most players want (ever expanding scope and fidelity with no increase in price) is unsustainable. It's as simple as that.
That's revenue
And these games running cost is huge (don't believe 20m, those numbers are bullshit), Fortnite for example costs around half a billion per year to run and GTA, given it's size, probably at least 200m a year. Live service games are no joke both in profits AND in costs.
It's clearly visible in financial report where T2 is in red most of the time,
hardly possible if GTAO would be highly profitable. And remember, GTA6 cost to development is expenses but not a loss,
This means triple AAA studios will have to largely transition to GaaS and/or annualized franchises to survive in the future with much smaller teams focusing on the "creative" and single player games they want to make. I hate this.
Want your single player fix? Outside of select developers, it's going to be largely AA or indie I think.
He joined Bend 2022 so after Days gone actually, when he got in it was the opposite of what he wanted to do as a game developer, the studio was chasing GAAS, he most likely was on Bend's cancelled live-service open world new IP game that was building on days gone's open-world systems.
(Acelora also makes amazing programming videos, that's where I found him initially)
Its a long one, sorry about that, but imo really passed fast and he makes a journey from early 2000's, DLCs, mobile, gacha, etc, to modern GAAS and what led to why every goddamn corporate executives wanted a piece of it.
The slot machine comparison is exactly why publishers chased it.
On the left the modern AAA single player machine
On the right the GAAS jackpot
![]()
Problem is they try their luck at pulling the right machine multiple times due to low costs and short lead times in the hope of having a single jackpot. That single jackpot would offset all your failures.
Anyone playing with their money at the casino would also pick the right one. That's clearly what Sony bet on big time this gen.
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But the one on the right it harder to hit the jackpot on. Plus........why must all AAA games take 8 years and $200 million? Can't some be 4 years and $80 Million?
Peoples are hung up on the slot machine image and I shouldn't have posted it, because in the video he goes over all of it. I can pretty much spot everyone in the thread who have not gone through the video just by the replies.
"some might think this is a ridiculous thought exercise, but this is basically what you show to shareholders to make them happy. So it makes sense why many games have evolved into some sort of live service monster. For the cost of one The Last of us 2 you could instead make like 10 overwatches and from the 10 overwatches you could make 80 more overwatches. Ultimately, this is just that, a thought exercise and does not translate to reality, but game dev executives would try anyways "
Man in boxes is nowhere to be found but his legacy lives on, I see…GasS are going to be needed to fund larger open world single player games
It never is funny that Americans think they are the epitome of everything. They put out shitty games they get shitty sales, they f themselves with the DEI hires.
Japan, China, Korea and Europe are having a good time.
But even those September games, you think huge success is awaiting them? Seriously?
How much you bet Hell is Us which is made by passionate gamers will maybe pass 2M? Big maybe
Indie are saturated from all the layoffs over the years. You started learning unity or unreal on the side a couple of years ago to make your little metroidvania? Cute. Here's tens of thousands of industry veterans with a much bigger toolset than you also trying for it! Good luck!
a very tiny % of indie devs make it. We see the stories for it but in no way is this healthy. For every twitch bait horror games that make cash, you have tens of thousands of games you never heard about flop.
Didn't say immune, but you don't see them parading doom and gloom. I was mainly raising the fact that the potential death of creativity in the US does not correlate that much to other parts of the world.You think European studios are immune to layoffs and poorly received games?
People Can Fly has been grappling with layoffs.
CD Projekt laid off 9% of their workforce
Supermassive and Virtuos studios? Embracer?
Ubisoft is French. You forgot?
a huge chunk of the gacha and MTX heavy mobile games are made in China, Korea and Japan.
Why is 'huge success' relevant here? As a consumer, you should be more interested in the quality of the games.
If you have a Switch 2, I HIGHLY recommend Donkey Kong Banaza. Possible game of the year and also Metroid Prime 4 coming soon as well!God these retarded Doomer takes are a million miles a way from my gaming experience.
I only own a PS5 and if a new single player game never released ever again I would probably be fine for a lifetime.
Seriously I'm overwhelmed with single player content to point where I feel I've spent too much money on them this year lol. Single player games this year I've bought
Prince of persia the lost crown
Nine Sols
Ninja Gaiden 2 Black
Khazan
Doom the Dark Ages
Clair Obscur
Death Stranding 2
I thought I would get a break after Death Stranding 2 but fucking Hollow Knight is just round the corner... guess I won't
I appreciate the above list is modest for a GAF user but consider the average console attach rate is 1 to 2 per games per year.. and it's only August.
Infrastructure itself costs fortune to maintain. Servers ain't free as well as their maintenance and infrastructure team. Also some development always in place - there are bug fixes and even some new content in GTAO delivered.In what world does GTA online continue to have high costs when its stagnated and with shark cards that have been established for nearly a decade? They aren't making Fortnite season passes
Revenue, yes, they are rolling in dough because there's no development for GTA online to speak of.
If I owned a Switch 2 that game would definitely be on my shortlist! I honestly feel I have enough games to play on the PS5 with plenty of games I've yet to play including Baldur's gate 3.If you have a Switch 2, I HIGHLY recommend Donkey Kong Banaza. Possible game of the year and also Metroid Prime 4 coming soon as well!
You forgot mario wonder, with smaller budget, 14M+ sales, imagine the margin of profitsStill a lot of great games, just gonna make good games. And also depends on the game budget since not all game have to sell the same to be consider a big success.
Space Marine for being a cheaper AAA did extremely amazing at 7 million copies +
Stellar Blade being at the high end AA or low end AAA budget also did extremely well at 3 to 4 million copies sold
Both Space Marine 2 and Stellar Blade weren't only successful but very successful for their budget to sales ratio.
FFVII Rebirth would be a good example of sales not being as good as they wanted even though it didn't flop. I think it's like around 3 million copies to 4 million copies sold by now similar to Stellar Blade but for a game with several times the budget and stellar blade and with a popular brand like FF, it definitely didn't hit anywhere close to a jackpot.
Then you got plenty of great games like RE, GTA, Tides of Annilination, WoW that's still doing well. Hopefully DOW 4 too once it comes.
Witcher 4 and especially Elder Scrolls VI and Fallout 5 would also be insanely massive and successful when it comes.
2026 is shaping to be a very great year.
Infrastructure itself costs fortune to maintain. Servers ain't free as well as their maintenance and infrastructure team. Also some development always in place - there are bug fixes and even some new content in GTAO delivered.
No![]()
Bend employees or former employees seem to complain a lot or at least it seems like it.
As for the actual message, well it's kind of redundant at this point. GasS are going to be needed to fund larger open world single player games as they get more complicated unfortunately. The Bobby Kotick's of the world are not interested in games without a long term revenue models and monetization. This means triple AAA studios will have to largely transition to GaaS and/or annualized franchises to survive in the future with much smaller teams focusing on the "creative" and single player games they want to make. I hate this.
Want your single player fix? Outside of select developers, it's going to be largely AA or indie I think.
God these retarded Doomer takes are a million miles a way from my gaming experience.
I only own a PS5 and if a new single player game never released ever again I would probably be fine for a lifetime.
Seriously I'm overwhelmed with single player content to point where I feel I've spent too much money on them this year lol. Single player games this year I've bought
Prince of persia the lost crown
Nine Sols
Ninja Gaiden 2 Black
Khazan
Doom the Dark Ages
Clair Obscur
Death Stranding 2
I thought I would get a break after Death Stranding 2 but fucking Hollow Knight is just round the corner... guess I won't
I appreciate the above list is modest for a GAF user but consider the average console attach rate is 1 to 2 per games per year.. and it's only August.
I think long term this is where mega bucks can be made with Single Player GamesUnfortunately or fortunately for us, depending on how you look at it, new single player games have a lot more competition. You can play old classics for just a few bucks, last year's release for half price, and that means new expensive games are competing against backlogs and history. Live service games have a much smaller set of competitors overall (although the most successful ones are even more formidable years later, like Fornite) - a new release is likely not competing against WoW.
Nobody leaves a safe, warm house in a thunderstorm.If legacy single player studios pivot to GAAS that leaves the door open for other studios to fill the void.
Lol he's back!Nobody leaves a safe, warm house in a thunderstorm.
Legacy single player studios are pivoting to GAAS because they feel the house they're in is on fire.
Yups, it was already common knowledge back in 2016:
0 morals, 0 creativity, 0 workethic, 100% greed.
Bungie is next, so is fairgames, without counting the already cancelled GAAS that took time and money away from single player games
But even those September games, you think huge success is awaiting them? Seriously?
How much you bet Hell is Us which is made by passionate gamers will maybe pass 2M? Big maybe
Indie are saturated from all the layoffs over the years. You started learning unity or unreal on the side a couple of years ago to make your little metroidvania? Cute. Here's tens of thousands of industry veterans with a much bigger toolset than you also trying for it! Good luck!
a very tiny % of indie devs make it. We see the stories for it but in no way is this healthy. For every twitch bait horror games that make cash, you have tens of thousands of games you never heard about flop.