Eh. A Chinese game with a monkey man just sold over 20 million copies.
Sales usually directly correlate togameplay quality, visuals andmarketing.
It chases those models because most of the consumers do. It chases those models because that's where the players are spending their money. Complaining about the latest AAA single player release and how they're not like "the good ol days" while playing some handful of tentpole GaaS/f2p games and spending on mtx. It is what it is.The game industry has a problem with self confidence. It's always chasing models and businesses outside its sphere that are usually at the expense of its core business. TV Box. Phone gaming. Netflix. Now it's subscription over saturation in the era of subscription fatigue.
Where has it led? 100 dollar games in an industry that's purposely devalued its product through the subscription model and a free to play graveyard. Things could be better.
That's revenueYou would be dead wrong
Rockstar pulls roughly half a billion yearly since 2013 from GTA online
It chases those models because most of the consumers do. It chases those models because that's where the players are spending their money. Complaining about the latest AAA single player release and how they're not like "the good ol days" while playing some handful of tentpole GaaS/f2p games and spending on mtx. It is what it is.
Imagine all these people know how to make good games.Xbox is pretty bad that is why it lost the war, but Sony PS is also one of the worse case of gaming slowly dying. Exclusives becoming multiplatform, gaas and live service failure, losing the Japan, price increase, dei and woke infestation, etc. More L's. Sony PS, L streak continues. Sony PS has very patient and loyal fans especialy in the west that is why its surviving but it is running out. In Japan, Sony PS5 is dead and lost the love of Japanese gamers especially after closing Japan studio and moving to california head quarters and lack of good A and AA exclusives. Such a pity because ps5 is a very good hardware and I like console looks and capability. This Sony head especially the california influence is slowly killing PS brand and console.
I don't think it's gonna collapse at all.Unpopular opinion: The games industry will be just fine, and is not collapsing.
Yeah, sureIn Japan, Sony PS5 is dead and lost the love of Japanese gamers especially after closing Japan studio and moving to california head quarters and lack of good A and AA exclusives.
the keyword is to at least have a chance. You don't have a chance in the first place with characters like concord.Nobody said that Sony would be good at it. Some executive was thinking this is CHEAP investment to get the next Star Wars! Never forget that.
Guys watch the video, he explains the pattern of these huge success games. That's what is making executives have erections for GAAS. Not that they won't fuck it up or fumble around trying to win it. Like slot machines you can end up shitting in your diapers trying your chance again and you lost everything, but you saw some woman walk out with huge sum of money! It's your chance soon! Maybe.
He joined Bend 2022 so after Days gone actually, when he got in it was the opposite of what he wanted to do as a game developer, the studio was chasing GAAS, he most likely was on Bend's cancelled live-service open world new IP game that was building on days gone's open-world systems.
(Acelora also makes amazing programming videos, that's where I found him initially)
Its a long one, sorry about that, but imo really passed fast and he makes a journey from early 2000's, DLCs, mobile, gacha, etc, to modern GAAS and what led to why every goddamn corporate executives wanted a piece of it.
The slot machine comparison is exactly why publishers chased it.
On the left the modern AAA single player machine
On the right the GAAS jackpot
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Problem is they try their luck at pulling the right machine multiple times due to low costs and short lead times in the hope of having a single jackpot. That single jackpot would offset all your failures.
Anyone playing with their money at the casino would also pick the right one. That's clearly what Sony bet on big time this gen.
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If you didn't like my post you shouldn't have read it.
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Markets cater to what customers want.
The problem is that what most players want (ever expanding scope and fidelity with no increase in price) is unsustainable. It's as simple as that.
Also when there's some fad going on, you got 50 companies all trying to make the same thing. By the time they all release, it looks like a shotgunned concentration of the millionth similar game coming out. Like all the Souls-like games that have come out the past bunch of years.Markets cater to what customers want.
The problem is that what most players want (ever expanding scope and fidelity with no increase in price) is unsustainable. It's as simple as that.
That's revenue
And these games running cost is huge (don't believe 20m, those numbers are bullshit), Fortnite for example costs around half a billion per year to run and GTA, given it's size, probably at least 200m a year. Live service games are no joke both in profits AND in costs.
It's clearly visible in financial report where T2 is in red most of the time,
hardly possible if GTAO would be highly profitable. And remember, GTA6 cost to development is expenses but not a loss,
This means triple AAA studios will have to largely transition to GaaS and/or annualized franchises to survive in the future with much smaller teams focusing on the "creative" and single player games they want to make. I hate this.
Want your single player fix? Outside of select developers, it's going to be largely AA or indie I think.
He joined Bend 2022 so after Days gone actually, when he got in it was the opposite of what he wanted to do as a game developer, the studio was chasing GAAS, he most likely was on Bend's cancelled live-service open world new IP game that was building on days gone's open-world systems.
(Acelora also makes amazing programming videos, that's where I found him initially)
Its a long one, sorry about that, but imo really passed fast and he makes a journey from early 2000's, DLCs, mobile, gacha, etc, to modern GAAS and what led to why every goddamn corporate executives wanted a piece of it.
The slot machine comparison is exactly why publishers chased it.
On the left the modern AAA single player machine
On the right the GAAS jackpot
![]()
Problem is they try their luck at pulling the right machine multiple times due to low costs and short lead times in the hope of having a single jackpot. That single jackpot would offset all your failures.
Anyone playing with their money at the casino would also pick the right one. That's clearly what Sony bet on big time this gen.
![]()
But the one on the right it harder to hit the jackpot on. Plus........why must all AAA games take 8 years and $200 million? Can't some be 4 years and $80 Million?
Peoples are hung up on the slot machine image and I shouldn't have posted it, because in the video he goes over all of it. I can pretty much spot everyone in the thread who have not gone through the video just by the replies.
"some might think this is a ridiculous thought exercise, but this is basically what you show to shareholders to make them happy. So it makes sense why many games have evolved into some sort of live service monster. For the cost of one The Last of us 2 you could instead make like 10 overwatches and from the 10 overwatches you could make 80 more overwatches. Ultimately, this is just that, a thought exercise and does not translate to reality, but game dev executives would try anyways "