gamergirly said:
GC and Revolution arent the same system, and neither are the approaches Nintendo is giving to each.
GCN:
-N64 ('cos of PSone's dominance, DC's launch & PS2's hype train) was abandonned very fast, even by Nintendo themselves
-The "Dolphin Project" initial announcement was exciting and many expected good things
-Rumors of MS's "X-BOX" was distracting people inside & outside of the industry though
-Mr. Yamauchi (with his goal being to fight back in Japan) totally ignored the MS threat taking potshots at X-BOX every chance he got
-The DC was starting to become bargain bin hardware as PS2 hype & Sega's debt caught up with them...this doesn't effect GCN dirrectly, but since Sega is an OG game maker and they go belly-up in hardware it INSTANTLY puts that same stigma on Nintendo as if "they're next"
-Nintendo's old Japanese-mainly focus with the "Dolphin Project" is ALSO what led to the poor decisions in console design/color
-SpaceWorld: the "Dolphin" is revealed...MANY were disappointed by it's kiddy design
-MS confirms the X-BOX rumor and with BRILLIANT timing they unveiled it to wowed gamers...there were naysayers, but ultimatly MS's X-BOX was *already* being taken more seriously by the industry...MS scooped up ALOT of "Dolphin" hopefuls after they were all let down by the SpaceWorld unveiling
-NCL plans 3 *KEY* announcements before the GCN launch in Japan (RE exclussivity, FF return to Nintendo systems, full Namco support), but only one of them ended up happening 'cos Sony bought stake in Square (again, at the perfect time) delaying that announcement and Namco also delayed their announcement for GCN support
-NCL had to "clean house" with Nintendo's western 2ND parties as they either were unproductive or running wild: MS bought Rare, Retro was practically rebuilt from scratch and then bought by Nintendo, Left Feild (and later SK) were dumped, leaving Nintendo without the "back-up they had in the N64 days...this time/money/effort could've been better spent on solidifying their stance with 3RD parties, but Nintendo had no choice but to clean up the 2ND party mess
-Before the GCN even launches the press has already pegged it the kiddy console 'cos of it's fisher price controller & color scheme...the public and the industry/retailers/gamers/publishers/developers...they all saw it this way
-In seeing it as a
-Launch advertising for GCN...plain and simple...SUCKED!
-Lack of online focus, lack of DVD and talk of connectivity & games-only really gave Nintendo the appearance of not being up to snuff with the "big boys"
-MS goes on spending sprees galore...and since the X-BOX was already seen as more serious (while GCN just looked silly) publishers were willing to follow MS more than Nintendo
-Sony has marketshare, MS has mad cash...it's a wonder GCN didn't die soon after launch
-Zelda hopefuls were CRUSHED when the GCN Zelda revealed as cel-shaded
-CAPCOM 5...we all know the story
-Super Mario Sunshine commersial...that set Nintendo back a couple of pegs BY ITSELF
-FF:CC is a great game, but crippled to most due to the connectivity aspect
-RE exclussivity (while not destroyed yet) was already doubtful with the Gun Survivor & online Outbreak planned for PS2 (and NOT for GCN)...it was pretty much CAPCOM's way of saying to PS2 fans: "sit tight, don't buy a GCN for RE, it'll eventually end up on your PS2 in the end" and with advertisments like "Resident Evil...BACK on PlayStation" it just solidified that theory...developers wanted to support GCN, but publishers wanted to suckle from the serragate teet of Sony
-Other "exclussive" games on GCN soon follow similar suits
-Sega drops sports line-up on GCN
-RE4 (the best outside effort on GCN) was announced as non-exclussive, not only before the game even came out but also before the Christmas shopping season...sabatoge
The GCN, despite being a great effort by Nintendo and definatly fulfilling more promices than the N64 ever could just received blow after crushing blow...some Nintendo did to themselves, some 'cos Nintendo had no choice! I'm sure that there's more that I missed. Not all of the points above were my own beliefs, it's just mostly what I saw people, mainstream buyers & industry people saying. IMAGE is Nintendo's worst enemy and the advertising, press, games, strategies and the console ITSELF was a testiment to that. At a time when Nintendo NEEDED to look serious, they looked silly.
The Revolution should hopefully rectify all those mistakes and not repeat them. I think Nintendo is more serious about it than they were with GCN. I think they realize now the importance of: online, timing, not having just a Japanese focus, console design, acknowledging the competition, the appearance of power, advertising better/more, convergence features, etc. without loosing their main goal of focussing on games & innovation. Plus I think they will fill out the GCN's life more fully than the the N64 which is good 'cos it shows they're willing to keep going and 'cos of BC on Revolution.