Japan Daily Sales 10/03 - Meteos + Pacpix = Bomb Bomb

heidern

Junior Member
Or not. Thanks to Soulbrighter in the MC thread it looks like the DS may pick up this week. Any ideas what the last Sangokushi sold in its first week for reference? Looks like all the DS and PSP launch games have lost steam, interesting to see how that affects hardware sales or whether they can come back strong.

Soulbrighter said:
I Can't create a new thread, these are sales for 10/3

1 PS2 Sangokushi X
2 NDS Meteos
3 NDS Pacpix
4 PS2 Rockman X8
5 PS2 Dynasty Warriors 4
6 GBA 1000 family
7 PS2 Shadow Harts II director's cutting(PlayStation2 the Best)
8 PS2 Of Esunapishutem-(production first time version)
9 PS2 Growlanser IV Return
10 PSP Tales of Eternia
11 PS2 Of Esunapishutem-(limited edition)
12 PS2 Shadow of rome
13 PS2 Dragonball Z 3
14 PS2 Tom Clancy series rainbow six 3
15 GC Starfox assault
16 PS2 Fist of the north star Pachinko +
17 PS2 Devil May Cry3
18 NDS Two another code memory
19 GC Harvest Moon
20 PS2 Rumble rose
 
Seems like I will be right. Meteos is gonna be a big success on DS in stark contrast to how Lumines bombed on the PSP. Hopefully this will tell the developers something.
 
Gregory said:
Seems like I will be right. Meteos is gonna be a big success on DS in stark contrast to how Lumines bombed on the PSP. Hopefully this will tell the developers something.

It didn't beat out DW5 on it's release, which is on it's what? 2nd or 3rd week?

Even Tales of Eternia did that for a day.
 
Tabris said:
It didn't beat out DW5 on it's release, which is on it's what? 2nd or 3rd week?

Even Tales of Eternia did that for a day.
Er, both Meteos and Pac-Pix beat out DW5. Even Rockman X8 did it. :/
 
Gregory said:
Seems like I will be right. Meteos is gonna be a big success on DS in stark contrast to how Lumines bombed on the PSP. Hopefully this will tell the developers something.
And what exactly will it tell them? I'm very curious to hear.
 
Bad start for Shadow of Rome :(
I think Sangokushi X sales are surprising some of the store owners who write blogs... VIII sold about 75k in its first week. I can't find data for IX though. It's always been a hit and miss series, but this one looks to be doing nicely.

Pac Pix isn't gonna hit 300k. Just as Eternia and N.Museum aren't gonna come close to Namco's expectations either. They have provided over a third of all PSP software sold so far though!
 
Seems like the last Sangokushi did 58K in its first week back in December 03:
13 PS2 Sangokushi IX Koei 58,680 58,680 65.1%

Looks like sales may be overall pretty low for all formats this week(any upcoming releases?). Still if both games can score a solid 40K first week that will be pretty good. Especially if they can grow the legs that a lot of handheld games grow,
 
john tv said:
Nice last-minute edit there. Almost had ya :p

Yes, it's RotK 10.

RotK sales are never THAT high. So I would assume the 2 NDS games did infact bomb, guess we won't see for a week though.
 
john tv said:
And what exactly will it tell them? I'm very curious to hear.

I can tell you what he would say since we had this discussion before!

He said he hopes it tells developers that DS is the better platform to develop for so that they can make more games for DS and less games for PSP!
 
john tv said:
And what exactly will it tell them? I'm very curious to hear.
the same thing these Viewtiful Joe #"s tell Capcom:

Viewtiful Joe (GC): 296,151
Viewtiful Joe (PS2): 73,256
Viewtiful Joe 2 (GC): 67,636
Viewtiful Joe 2 (PS2): 21,947

Nintendo fans > Sony fans
 
Gregory said:
Seems like I will be right. Meteos is gonna be a big success on DS in stark contrast to how Lumines bombed on the PSP. Hopefully this will tell the developers something.

ROFL!

Not surprisng considering your comments in the Lumines Gamespot review thread
 
Alcibiades said:
the same thing these Viewtiful Joe #"s tell Capcom:

Viewtiful Joe (GC): 296,151
Viewtiful Joe (PS2): 73,256
Viewtiful Joe 2 (GC): 67,636
Viewtiful Joe 2 (PS2): 21,947

Nintendo fans > Sony fans

Yup...yup...

I guess the, what, 28 or so million+ sellers on PS2 and the 80,000,000 PS2s out their really need to pick it up the slack...
 
Amir0x said:
Yup...yup...

I guess the, what, 28 or so million+ sellers on PS2 and the 80,000,000 PS2s out their really need to pick it up the slack...
well, for EA (Madden, NFSU) PS2 fans (mainstreamers) > Nintendo fans (average of 2 hours more per day playing games according to study), heck even for stuff like RE, Street Fighter, etc...

the point was about more niche, unusual games...
 
Well it seems Nintendo's audience is more likely to give quirky old school games a chance. Sony was sometimes downright hostile to 2D/niche games (not approving them for release/etc). Maybe, part of it comes down to marketing strategy and perception.
 
Gregory said:
Seems like I will be right. Meteos is gonna be a big success on DS in stark contrast to how Lumines bombed on the PSP. Hopefully this will tell the developers something.


Yes it will tell them the DS owners are more desperate for a game than PSP owners. :lol
 
Tabris said:
RotK sales are never THAT high. So I would assume the 2 NDS games did infact bomb, guess we won't see for a week though.
Well, the last 2 sold around 150-200k total on PS2 iirc, and reports are guessing at this one doing stronger 1st week than usual. I doubt the DS games put up huge numbers but I bet both are around 30-50k 1st week anyway, which is hardly bad for handheld puzzle games. They'll both outsell Lumines and Namco Museum PSP anyway.
 
Alcibiades said:
well, for EA (Madden, NFSU) PS2 fans (mainstreamers) > Nintendo fans (average of 2 hours more per day playing games according to study), heck even for stuff like RE, Street Fighter, etc...

the point was about more niche, unusual games...

Ah. Well, since, ya know... there are ton of impressive selling niche games on PS2 I guess your point is pretty well moot, no?

And I have no idea what study could have possibly scientifically found how many hours PS2, Xbox or Gamecube owners play, but that's frankly irrelevant.
 
Amir0x said:
Ah. Well, since, ya know... there are ton of impressive selling niche games on PS2 I guess your point is pretty well moot, no?

And I have no idea what study could have possibly scientifically found how many hours PS2, Xbox or Gamecube owners play, but that's frankly irrelevant.
are those niche games available on GCN?

still though, my guess is that with the userbase Sony is attempting to get (graphics whores, multi-media and tech savvy people), that maybe games like Madden and GTA are going to be what audiences are drawn to more than "different" games that may be viewed as budget-style with a $50 price tag...

I know I would pay $50 for Lumines, but I'm not sure if the target audience for PSP will...
 
Amir0x said:
Ah. Well, since, ya know... there are ton of impressive selling niche games on PS2 I guess your point is pretty well moot, no?
I dunno, there's some (Disgaea, Katamrai, Contra SS, etc) but proportionately I think the boutique/niche games generally have a much better chance on GameCube thanks to less competition and and a more focused "quirky" friendly userbase. There's never been a comparable "rags to riches" story like Super Monkey Ball on PS2 or Xbox.
 
Alcibiades said:
well, for EA (Madden, NFSU) PS2 fans (mainstreamers) > Nintendo fans (average of 2 hours more per day playing games according to study), heck even for stuff like RE, Street Fighter, etc...

the point was about more niche, unusual games...


You seriously frighten me.
 
ok, so I misstated the details, but the point is gameindustry.biz and all the other sites that published this study don't have agendas and they definitely say Gamecube owners have more playtime than PS2/XBox owners...
 
jarrod said:
I dunno, there's some (Disgaea, Katamrai, Contra SS, etc) but proportionately I think the boutique/niche games generally have a much better chance on GameCube thanks to less competition and and a more focused "quircky freindly" userbase. There's never been a comparable "rags to riches" story like Super Monkey Ball on PS2 or Xbox.

I don't think it's fair to compare a game that shot off of launch heat to the proposed historic trends regarding niche titles. So the Super Monkey Ball example is not necessarily the best way to prove this.

But yes, there has been PLENTY of unexpectedly "good" selling niche games on PS2, especially poportionate to its production values. It just so happens that there are also many more big games released for PS2 than GC or XBox, so naturally the room between both is larger than reality.

But your examples are great examples. Disgaea, Katamari, Contra. These are but a few.

I'm not dissin' Gamecube here at all, but let's be real for a moment. If a niche game is on both PS2 and Gamecube it might sell more on GC, but that's less a problem regarding niche games doing poorly on PS2 and more a problem regarding the fact that there are an overwhelming amount of game choices on one system and less on the other.

Alciabades said:
are those niche games available on GCN?

still though, my guess is that with the userbase Sony is attempting to get (graphics whores, multi-media and tech savvy people), that maybe games like Madden and GTA are going to be what audiences are drawn to more than "different" games that may be viewed as budget-style with a $50 price tag...

I know I would pay $50 for Lumines, but I'm not sure if the target audience for PSP will...

Your "study" says that in households that own ALL THREE systems, they play Gamecube most. Also, Lumines is for PSP. Also, Lumines is not 50 dollars, it's 39.99.
 
It's very sad that Biohazard 4 is not on that list.

When Capcom realizes that can't possibly port the game to the PS2, especially seeing how they don't have the original team working on it, they are going to regret that 'pre-emptive' announcement they made. I hope they realize how many PS2 AND Gamecube owning gamers in Japan are waiting to buy it on PS2 now.

Seriously, let it be said now by an anonymous, random forum poster - RE4 will not be ported to PS2. Not to say that Capcom isn't trying, but they will realize soon enough it's not worth the effort. The best looking PS2 Capcom games don't come anywhere near close to what they'll need to accomplish to port RE4.

Flame away, this post is my opinion. RE4 is not possible on the PS2 - Demento, DMC3, etc are all proof of this fact.
 
Amir0x said:
I'm not dissin' Gamecube here at all, but let's be real for a moment. If a niche game is on both PS2 and Gamecube it might sell more on GC, but that's less a problem regarding niche games doing poorly on PS2 and more a problem regarding the fact that there are an overwhelming amount of game choices on one system and less on the other.
there's also an 80 million-sized userbase to make sure all those games can find an audience



Your "study" says that in households that own ALL THREE systems, they play Gamecube most. Also, Lumines is for PSP. Also, Lumines is not 50 dollars, it's 39.99.
so wouldn't 3rd parties want to make their games for the system that gets played the most, but I don't think that's what the study says...
 
GBACovers.JPG



O.O
 
Alcibiades said:
there's also an 80 million-sized userbase to make sure all those games can find an audience

Uh, so then the larger point I was making is correct, you admit. Sony gamers by definition > Nintendo gamers since not only did they pump their system to monumental levels with hardware sales, but they consistently buy fantastic games, and more of 'em. The tie ratio for PS2 owners is also much higher than the other two systems.

Alcibiades said:
so wouldn't 3rd parties want to make their games for the system that gets played the most, but I don't think that's what the study says...

The study can be read two ways, but now that I re-read it I think your original assessment was correct. Anyway, to your point. No, developers would want to make games for the system that gets them the most money.
 
efralope said:
but the point is gameindustry.biz and all the other sites that published this study don't have agendas and they definitely say Gamecube owners have more playtime than PS2/XBox owners...
The problem with that quote is there's no accounting for if the surveyed people had only one console or had them in combinations, and in the case of combinations which console is their primary focus.

Of the 3, I have a GC and PS2 and probably play an average of 2 hours per day (if not, 1.5 or so), and GC barely gets 1 hour per week of that time. Yet according to that survey I'd be one of the 2-hour-per-day-GC owners. So I don't think the survey helps establish many facts, especially something as contrieved as Nintendo fans > Sony fans.

As for the whole "which platform engenders niche games better" debate, I don't see any firm resolution to the question, and I don't think fanboy-list wars conclude anything either. For every example like Super Monkey Ball there's a counter example like Tales of Symphonia selling the most # of copies on PS2 in Japan (where they even had the choice of which platform to get it for).
 
Gaia Theory said:
It's very sad that Biohazard 4 is not on that list.

When Capcom realizes that can't possibly port the game to the PS2, especially seeing how they don't have the original team working on it, they are going to regret that 'pre-emptive' announcement they made. I hope they realize how many PS2 AND Gamecube owning gamers in Japan are waiting to buy it on PS2 now.

Seriously, let it be said now by an anonymous, random forum poster - RE4 will not be ported to PS2. Not to say that Capcom isn't trying, but they will realize soon enough it's not worth the effort. The best looking PS2 Capcom games don't come anywhere near close to what they'll need to accomplish to port RE4.

Flame away, this post is my opinion. RE4 is not possible on the PS2 - Demento, DMC3, etc are all proof of this fact.

Hmmm
 
Amir0x said:
Uh, so then the larger point I was making is correct, you admit. Sony gamers by definition > Nintendo gamers since not only did they pump their system to monumental levels with hardware sales, but they consistently buy fantastic games. The tie ratio for PS2 owners is also much higher than the other two systems.
depends what games they are selling, GTA/Madden or Lumines/Meteos[/quote]



The study can be read two ways, but now that I re-read it I think your original assessment was correct. Anyway, to your point. No, developers would want to make games for the system that gets them the most money.
that wasn't my point, just saying that if the study was read the way you read it, some developers would probably be putting their games on GCN because it would probably have a better attach rate... at this point multi-console owners probably get their games on other systems, which would be in contrast to how you read the study...
 
Alcibiades said:
pre-owned?

:lol


Yes because your study was posted at the same time as my post so I edited it? And doesn't apply to this at all since its only people who own all 3 consoles?

Again, you seriously frighten me.
 
If you guys aren't bitching about armchair business tactics, you're arguing about what - insert gamer stereotype - plays their system more often.

Just go play one of your favorite games instead, it's more fun.
 
Amir0x said:
I don't think it's fair to compare a game that shot off of launch heat to the proposed historic trends regarding niche titles. So the Super Monkey Ball example is not necessarily the best way to prove this.
Sure, but Monkey Ball isn't the only example (Ikaruga, Viewtiful Joe, Harvest Moon, etc). And actually, it made it's largest gains a good 6+ months after launch, it wasn't really a stellar selling launch game (about on par with Fantavision really). It went from being a strange puzzly arcade port to Sega's 3rd strongest IP in a matter of months, that's nothing but remarkable really. Launch period helped certainly, but it wasn't the driving factor in Monkey Ball's rise to fame.


Amir0x said:
I'm not dissin' Gamecube here at all, but let's be real for a moment. If a niche game is on both PS2 and Gamecube it might sell more on GC, but that's less a problem regarding niche games doing poorly on PS2 and more a problem regarding the fact that there are an overwhelming amount of game choices on one system and less on the other.
Sure, but it all plays into each other. The natural assumption seems to be that even niche games can generally expect a better performance on PS2 thanks to the giant userbase but the reality of the market is surprisingly different. It's very hit or miss and proportionately I'd say smaller games have a better chance of standing out on GC versus PS2/Xbox, with a more receptive primary fanbase and far less competition. This doesn't mean every niche release should be on GameCube or that every niche game would sell better on GameCube, it just means they tend to comparatively.
 
Gaia Theory said:
It's very sad that Biohazard 4 is not on that list.

When Capcom realizes that can't possibly port the game to the PS2, especially seeing how they don't have the original team working on it, they are going to regret that 'pre-emptive' announcement they made. I hope they realize how many PS2 AND Gamecube owning gamers in Japan are waiting to buy it on PS2 now.

Seriously, let it be said now by an anonymous, random forum poster - RE4 will not be ported to PS2. Not to say that Capcom isn't trying, but they will realize soon enough it's not worth the effort. The best looking PS2 Capcom games don't come anywhere near close to what they'll need to accomplish to port RE4.

Flame away, this post is my opinion. RE4 is not possible on the PS2 - Demento, DMC3, etc are all proof of this fact.

This was seriously one of the most delusional, self-wanking, hope-against-hope post I've ever read. I hope that when you wake up tommorrow you will eat a bar of soap to try to wash the stupid away from you.

efralope said:
depends what games they are selling, GTA/Madden or Lumines/Meteos

PS2 does not have Meteos or Lumines. DS or PSP are. What the fuck are you trying to argue here? And we already established what types of games they are selling. I'll reiterate - a fuckload of niche AND big titles.

efralope said:
that wasn't my point, just saying that if the study was read the way you read it, some developers would probably be putting their games on GCN because it would probably have a better attach rate... at this point multi-console owners probably get their games on other systems, which would be in contrast to how you read the study...

... I don't know what you're trying to say anymore. PS2 has a much higher attach rate. That's about the end of that, however you're trying to lead me.
 
krypt0nian said:
Yes because your study was posted at the same time as my post so I edited it? And doesn't apply to this at all since its only people who own all 3 consoles?

Again, you seriously frighten me.
BOO!

so are you saying the study was only of people that owned 3 consoles, because I'm pretty sure that's not what it gets across?

"Results of this market research study also indicate that households with Nintendo GameCubes spend significantly more time playing video games than households with other systems, such as the Sony PS2 or Microsoft Xbox."

the "than" and "other" in that sentence would indicate to me that they were probably referencing a distinct GCN-only VS. XBX and/or PS2...
 
Amir0x said:
This was seriously one of the most delusional, self-wanking, hope-against-hope post I've ever read. I hope that when you wake up tommorrow you will eat a bar of soap to try to wash the stupid away from you.
You sir, are the delusional one if you think otherwise.
 
jarrod said:
Sure, but Monkey Ball isn't the only example (Ikaruga, Viewtiful Joe, Harvest Moon, etc). And actually, it made it's largest gains a good 6+ months after launch, it wasn't really a stellar selling launch game (about on par with Fantavision really). It went from being a strange puzzly arcade port to Sega's 3rd strongest IP in a matter of months, that's nothing but remarkable really. Launch period helped certainly, but it wasn't the driving factor in Monkey Ball's rise to fame.

Of course it's not the only example!

jarrod said:
Sure, but it all plays into each other. The natural assumption seems to be that even niche games can generally expect a better performance on PS2 thanks to the giant userbase but the reality of the market is surprisingly different. It's very hit or miss and proportionately I'd say smaller games have a better chance of standing out on GC versus PS2/Xbox, with a more receptive primary fanbase. This doesn't mean every niche release should be on GameCube or that every niche game would sell better on GameCube, it just means they tend to comparatively.

I really am just going to have to disagree here. There are five ka-trillion niche titles on PS2, and many of them have broke out and done extremely well compared to the expectations for them. In fact, I'm just going to lay it flat - there are exceptions to every rule, but the trend lies in PS2's court overall. This may be because there's 80,000,000 PS2 owners, but that's just the way it is.

Gaia Theory said:
You sir, are the delusional one if you think otherwise.

Was I the one saying RE4 wasn't being "ported" to PS2? No, I think that was you. Come back when you've washed away the stupid, it's actually physically painful.
 
Amirox is right, but you guys are arguing different points.

Main difference:

PS2 users will buy anything. Every week something new comes out, whether it's good or bad, hyped or not, there are people willing to buy it.

Gamecube users have nothing to buy, so when a game finally comes out, they buy it.

This is also why the trend, as Amirox states, is in Sony's favour, because more games are made and purhased on the PS2.
 
Amir0x said:
PS2 does not have Meteos or Lumines. DS or PSP are. What the fuck are you trying to argue here? And we already established what types of games they are selling. I'll reiterate - a fuckload of niche AND big titles.
yeah, but we weren't talking about "big" titles, you brought that up, the discussion was about the puzzle games on DS and PSP, so a perhaps natural comparison would be niche games on PS2 vs. GCN, don't know why you brought up 100 PS2 million-sellers in a discussion about obscure puzzle games.


I don't know what you're trying to say anymore. PS2 has a much higher attach rate. That's about the end of that, however you're trying to lead me.
you can end the discussion at attach rate, but that would be generalizing the entire console industry into only 3 sections, maybe you feel unable to delve into a discussion that goes further than that into what types of games have succeeded with which userbase and which userbases are likely to embrace different/bizarre/obscure/unusual games...
 
Amir0x said:
Was I the one saying RE4 wasn't being "ported" to PS2? No, I think that was you. Come back when you've washed away the stupid, it's actually physically painful.
I did say that didn't I? Wow.
 
Gaia Theory said:
Amirox is right, but you guys are arguing different points.

Main difference:

PS2 users will buy anything. Every week something new comes out, whether it's good or bad, hyped or not, there are people willing to buy it.

Gamecube users have nothing to buy, so when a game finally comes out, they buy it.

This is also why the trend, as Amirox states, is in Sony's favour, because more games are made and purhased on the PS2.

I think that there's little doubt, however, that Nintendo's "core base" is slightly more hardcore than Sony's "core base", so they do have a little brand loyality push. A bit more unified, you could say.
 
Amir0x said:
I think that there's little doubt, however, that Nintendo's "core base" is slightly more hardcore than Sony's "core base", so they do have a little brand loyality push. A bit more unified, you could say.
Viewtiful Joe 2 sales comparisons illustrates your point perfectly.
 
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