Jim Sterling, Laura Kate Dale: Warning to Yooka-Laylee Pre-Orderers

It doesnt matter if embargo's are beneficial to gamers. Reviewers sign a contract for it. Positive breaks are just as bad. Instead of your straw man argument that you see it all the time can you point to any other reviewers that have dropped little hints in regards to this specific game?

Read the thread to literally see what you asked for. Reviewers have contradicted Jim's warning throughout. And as someone noted, the embargo allows discussion of the first two worlds, so in this case, Jim certainly is not breaking embargo (and even if he was, like has been pointed out, reviewers frequently make very vague comments without issue - usually positive ones, coincidentally).
 
Can someone point me to an article about why Unity is so terrible? I hear about it all the time, but I assumed everyone loved Unity since that's one of he suggested "getting started" options people suggest most.

It's probably the easiest game engine to get started in, has a wealth of content for new developers, the asset store is solid and the way the engine works is pretty easy to wrap your head around.

However it runs like dogshit on consoles compared to the results it puts out, with consistently poor framerates and other issues compared to games that are running on UE4 or other engines.
 
I guess it would depend whether Yooka laylee and its toybox is considered as a bundle.
If it is, then the steam refunds page says that the total usage time for all items in the bundle must be less than 2 hours.
I am not sure if it is or not, but I have played toybox for 3.5 hours so if it is considered a bundle I am screwed.
 
It's probably the easiest game engine to get started in, has a wealth of content for new developers, the asset store is solid and the way the engine works is pretty easy to wrap your head around.

However it runs like dogshit on consoles compared to the results it puts out, with consistently poor framerates and other issues compared to games that are running on UE4 or other engines.

So it's still a good option for PC stuff, but it's hot garbage for consoles? Is that the fault of the developers or the environment itself?
 
The disdain some of you have for Crash Bandicoot is so weird.

I'm sure a lot more people will all of a sudden like Crash if the rumor is true that the remastered collection is multiplatform :P

Fanboys don't like games they can't play, news @ 11

Also I can't be the only one who finds it funny Yooka Laylee has performance issues and the devs refuse to use the extra power of the PS4 Pro. Maybe they are going for the authentic 20fps N64 experience after all.
 
So it's still a good option for PC stuff, but it's hot garbage for consoles? Is that the fault of the developers or the environment itself?

In general it runs fine on PC, and normally while it's easy to say "lazy devs" or some other shit like that, Unity games consistently perform poorly compared to games made in other engines, even games made by the same team as the Unity game.
 
Hopefully he gets sued for what seems like breaking terms of the embargo. I don't know the language of what he signed but it's pretty bush league to agree to not talk about something, then pretty blatantly talk bad about it before the embargo is up.

Did you actually listen to the segment of his podcast? He sure didn't seem to break the embargo from what I heard. A lot less was said that most previews, these days.
 
Can someone point me to an article about why Unity is so terrible? I hear about it all the time, but I assumed everyone loved Unity since that's one of he suggested "getting started" options people suggest most.

It's not terrible but as the easiest & most popular multiplatform engine around, it attracts a lot of developers who don't know how to properly optimize their game.
 
I'm sure a lot more people will all of a sudden like Crash if the rumor is true that the remastered collection is multiplatform :P

Fanboys don't like games they can't play, news @ 11

Or maybe they have a problem with the game, let's not act like there's any game out there that is satisfying for everyone let alone that Crash is that game.
Again if what you want is more Rare type n64 platformers Crash is the poorest substitute available.
Like even Super Mario 64 DS being released as a Rom dump on 3DS tomorrow would be a better alternative.

Also I can't be the only one who finds it funny Yooka Laylee has performance issues and the devs refuse to use the extra power of the PS4 Pro. Maybe they are going for the authentic 20fps N64 experience after all.

The devs here being Team17's dedicated port team.
They probably didn't see the ROI being worth it.
 
It's not terrible but as the easiest & most popular multiplatform engine around, it attracts a lot of developers who don't know how to properly optimize their game.

EXACTLY. I don't know why so many people in this thread don't understand that. Unity itself is not the problem. There are games that run well on Unity. It's just the most accessible way to make a game when you don't know much or have limited resources in making a video game, so you see a lot of things that were made using it but poorly optimized.
 
Let's assume he did indeed break embargo (which he really didn't, reviewers give VERY general, wink-wink statements often before embargoes are up, positive and negative). Why do you hope that he is sued for this? It doesn't benefit you, it only benefits a corporation.

Because he said Breathe of the Wild was good instead of of great!
 
Interesting.

Thanks for the info. I won't ever get into Unity (I'm a Game Maker lover), but the discussion presents some interesting points and brings to light the current landscape a bit better for me. If it is indeed something that devs COULD fix with time, a big release like this seems like it would merit said time...
 
Which means nothing when you have no ads on your site and pissing people off isn't productive to building a paying subscriber base.

It is pretty much inline with the image Sterling is promoting for his show.
This is productive because it's indicative to the content he usually produce.
It also gives him a nice bit of exposure, people who already are paying for his stuffs won't have problem with it and similar people who do not have a reminder.
Don't worry for him, this isn't going to impact him negatively.

What? Being controversial is the business model of Sterling. Which means more patreon $$$

Its the reason why he rated Zelda low and does other stupid crap.

More accurately, it's why he advertised his review as a controversy to begin with.
 
Which means nothing when you have no ads on your site and pissing people off isn't productive to building a paying subscriber base.

What? Being controversial is the business model of Sterling. Which means more patreon $$$

Its the reason why he rated Zelda low and does other stupid crap.
 
What? Being controversial is the business model of Sterling. Which means more patreon $$$

Its the reason why he rated Zelda low and does other stupid crap.

Wouldn't "being controversial" run the risk of causing the opposite effect and make people no longer want to support him on Patreon?

That's the problem with that argument.
 
He's not wrong that you shouldn't pre-order a game blindly.

It's sound advice.

That's not what he said, he didn't speak in general terms. He specifically advised people to cancel their pre-orders

....


It's worthless advice.

You're a classic case of "I strongly dislike this person that I see everything they do as wrong and I'll contradict myself to assert my belief they are wrong."

Calm down.
 
Wouldn't "being controversial" run the risk of causing the opposite effect and make people no longer want to support him on Patreon?

That's the problem with that argument.

Not really, no.
He's isn't supporting JonTron or asking people to ship their kids for him to fondle.
I mean this is what pass for "controversial" these days after all.
 
This was literally the biggest thing I was looking forward to this past week ever since the JonTron controversy reminded me how great it looks. I hope they're wrong, but I doubt it.
 
pissing people off isn't productive to building a paying subscriber base.
Devil's Advocating a bit here but...

PREEMPTIVE DISCLAIMER: I don't think Jim does this on purpose.

Jim pissing people off has done him well in the past for riling his base and raising his profile, while also attracting like-minded people who otherwise may not have heard of him until he became low-level "news" for having his opinion.

And he does seem to revel in it at the very least, but maybe that's just my view because it's impossible for me to properly separate what he's really thinking, and what he's doing as the Jim Sterling character.
 
Which means nothing when you have no ads on your site and pissing people off isn't productive to building a paying subscriber base.

Just because his website is not monetized by ads doesn't mean he doesn't make money from it. Does he work for free? Would he be creating content if he didn't get paid for it?
 
This thread in a nutshell.

F4T0RPO.jpg
 
If you want an example of someone being controversial but not getting any kind of monetary gain, it's probably easier to point to a some blogger who hold a wordpress or something with no ads and no sub model at all and no easy way to contact the writer at all.
 
Hopefully he gets sued for what seems like breaking terms of the embargo. I don't know the language of what he signed but it's pretty bush league to agree to not talk about something, then pretty blatantly talk bad about it before the embargo is up.

Lol sued for breaking embargo.


He signed an agreement, and possibly broke it. Play stupid games win stupid prizes.

Be better than the "shitty" companies he always complains about.

Never once "signed" a damn thing when I reviewed games under embargo. Embargos are not NDAs
 
Choppy framerate would be disappointing, but I got through 15-20fps as a kid in Banjo-Tooie, not gonna let that stop me after waiting a million years for Banjo-Threeie!


I suspect there's gonna be a lot of reviews complaining about collectathon and old game design, etc... which is irrelevant because that's the whole point.
 
Choppy framerate would be disappointing, but I got through 15-20fps as a kid in Banjo-Tooie, not gonna let that stop me after waiting a million years for Banjo-Threeie!


I suspect there's gonna be a lot of reviews complaining about collectathon and old game design, etc... which is irrelevant because that's the whole point.

Just because it aiming to be Banjo Threeie doesn't mean it will be.
 
Choppy framerate would be disappointing, but I got through 15-20fps as a kid in Banjo-Tooie, not gonna let that stop me after waiting a million years for Banjo-Threeie!


I suspect there's gonna be a lot of reviews complaining about collectathon and old game design, etc... which is irrelevant because that's the whole point.

Wow, I really don't get all this fps stuff people have a problem with. I never noticed any choppiness or anything with N64 games. BK and BT both did what I directed them to do with the controller. And it just worked. The picture was fine, and I always have fun when I go back and replay them (which is quite often).
 
As someone reviewing this game I don't agree with the sentiment that's communicated in the podcast. Embargo allows to talk about the first part of the first two worlds. I enjoyed those two worlds quite a bit and performance seemed totally fine on those on PS4 Pro.
 
As someone reviewing this game I don't agree with the sentiment that's communicated in the podcast. Embargo allows to talk about the first part of the first two worlds. I enjoyed those two worlds quite a bit and performance seemed totally fine on those on PS4 Pro.

Thanks for this post. Hype back at maximum!
 
As someone reviewing this game I don't agree with the sentiment that's communicated in the podcast. Embargo allows to talk about the first part of the first two worlds. I enjoyed those two worlds quite a bit and performance seemed totally fine on those on PS4 Pro.

People are allowed to talk about the first two worlds already?
 
It's probably the easiest game engine to get started in, has a wealth of content for new developers, the asset store is solid and the way the engine works is pretty easy to wrap your head around.

However it runs like dogshit on consoles compared to the results it puts out, with consistently poor framerates and other issues compared to games that are running on UE4 or other engines.

The problem isn't just "it runs like dog shit" on consoles. It's infinitely more nuanced than that. Apparently Unity "misuses" C# code in a few ways so that the easy way to develop stuff actually leads to performance issues in more complex games. There are workarounds but they're big, complicated and hard to retrofix.
 
As someone reviewing this game I don't agree with the sentiment that's communicated in the podcast. Embargo allows to talk about the first part of the first two worlds. I enjoyed those two worlds quite a bit and performance seemed totally fine on those on PS4 Pro.

Thanks man.
 
Man, this thread has been a ride. From the strange obssession over a 7, conspiracy theories and ulterior motives, weird ass "Crash isn't a platformer" arguments to embargo defending
 
Wow, I really don't get all this fps stuff people have a problem with. I never noticed any choppiness or anything with N64 games. BK and BT both did what I directed them to do with the controller. And it just worked. The picture was fine, and I always have fun when I go back and replay them (which is quite often).

Are you replaying them on an actual N64 or the remakes?


BK is fine, BT and Conker used some effects that were pretty fancy for the N64, but they did have slowdowns.
 
As someone reviewing this game I don't agree with the sentiment that's communicated in the podcast. Embargo allows to talk about the first part of the first two worlds. I enjoyed those two worlds quite a bit and performance seemed totally fine on those on PS4 Pro.

That's good to hear. Thanks for letting us know.
 
People blaming Jim because he played a game with a bad framerate and warned people about it. What a jackass! :-/

Seriously, ask yourself why you're angry, and if it's because someone insulted the game you love, maybe stop.
 
Which means nothing when you have no ads on your site and pissing people off isn't productive to building a paying subscriber base.

Man don't even try. People come into this thread with an agenda and no amount of logic will change their minds. That salt from the Zelda review is driving people mad.
 
Are you replaying them on an actual N64 or the remakes?


BK is fine, BT and Conker used some effects that were pretty fancy for the N64, but they did have slowdowns.

I've replayed on both actually, and on emulators too. I still have my N64 and cartridges and I own the remakes on 360. And I've never noticed any choppiness on any of them.

Though I honestly don't notice any difference between a 60fps game and 30 fps game with the newer games. I really can't tell the difference.
 
I don't understand what's so controversal about Jim not praising an old fashion platformer and warning people over performamce issues he experienced. If he experienced choppy framerate, he can't just pretend it didn't happen. That would be stupid.
 
I'm just going to guess (since I obviously don't actually know) that he probably didn't break any embargo. I'd imagine those things are serious business for people actually in the industry and are treated as such. I'm sure if he was in danger of actually breaking any kind of agreement with anything he'd said, he'd probably just edit the audio out. Is his podcast streamed live before it's put up as an mp3?

I don't think that embargoes are universally bad for the consumer, but I'm not sure it was a good thing to spotlight some concern about a game without being able to fully explain the situation/platform used/ or actual problem.
 
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