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Journey |OT| Perfect Strangers

alr1ght

bish gets all the credit :)
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Origin: San Francisco, California
Genre: Hard Rock, Progressive Rock
Years Active: 1973–1987, 1995–present
Labels: Columbia, Frontiers, Sanctuary
Members: Neal Schon, Ross Valory, Jonathan Cain, Deen Castronovo, Arnel Pineda
Past Members: Gregg Rolie, George Tickner, Aynsley Dunbar, Robert Fleischman, Steve Perry, Steve Smith, Randy Jackson, Steve Augeri

Information
Journey is an American rock band formed in 1973 in San Francisco by former members of Santana. The band has gone through several phases; its strongest commercial success occurred between 1978 and 1987, after which it temporarily disbanded. During that period, the band released a series of hit songs, including 1981's "Don't Stop Believin'", the top-selling catalog track in iTunes history. Its parent studio album, Escape, the band's eighth and most successful, reached #1 on the Billboard 200 and yielded another of their most popular singles, "Open Arms". Its 1983 follow-up, Frontiers, was almost as successful in the United States, reaching #2 and spawning several successful singles; it broadened the band's appeal in the United Kingdom, where it reached #6 on the UK Albums Chart. Journey enjoyed a successful reunion in the mid 1990s, and later regrouped with a series of lead singers.

Sales have resulted in two gold albums, eight multi-platinum albums, and one diamond album (including seven consecutive multi-platinum albums between 1978 and 1987). They have had eighteen Top 40 singles in the US, six of which reached the Top 10 of the US Billboard Hot 100 chart and two of which reached #1 on other Billboard charts, and a #6 hit on the UK Singles Chart in "Don't Stop Believin'". Originally a progressive rock band, Journey were described by Allmusic as having cemented a reputation as "one of America's most beloved (and sometimes hated) commercial rock/pop bands" by 1978, when they redefined their sound by embracing traditional pop arrangements on their fourth album, Infinity. According to the Recording Industry Association of America, Journey has sold 47 million albums in the US, making them the 28th best selling band. Their worldwide sales have reached over 80 million albums. A 2005 USA Today opinion poll named Journey the fifth best American rock band in history. Their songs have become arena rock staples and are still played on rock radio stations across the world.​

Discography
  • 1975: Journey
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  • 1976: Look Into The Future
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  • 1977: Next
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  • 1978: Infinity
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  • 1979: Evolution
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  • 1980: Departure
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  • 1980: Dream, After Dream
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  • 1980: Captured
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  • 1981: Escape
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  • 1983: Frontiers
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  • 1986: Raised On Radio
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  • 1996: Trial By Fire
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  • 2001: Arrival
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  • 2002: Red 13 (EP)
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  • 2005: Generations
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  • 2008: Revelation
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  • 2011: Eclipse
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Cultural Impact
Over the years, Journey songs have been heard or referred to in numerous films, television shows, video games, and even on Broadway. The band's songs have been covered by multiple artists and adopted by sports teams. Most notably, "Don't Stop Believin'" was heard in the final episode of The Sopranos, adapted by the television show Glee, sung by the Family Guy cast, adopted as the unofficial anthem of the 2005 and 2010 World Series champion baseball teams, performed by The Chipmunks in their 2008 album Undeniable, and sung by the cast of the Broadway musical Rock of Ages. They are so good in fact, their music is featured in those little kids videogames, Rock Band and Activision's Guitar Hero.​

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Publisher: Sony Computer Entertainment
Developer: Thatgamecompany | SCE Santa Monica
Director: Jenova Chen
Platform: PlayStation 3 (PlayStation Network)
Genre: Adventure
Rating: E (Everyone)
Players: 2 (Anonymous Online Co-op)
Price: $14.99 | £9.99 | ¥1200
Release Date: March 6, 2012 (PlayStation Plus) | March 13, 2012 (NA) | March 14, 2012 (EU) | March 15, 2012 (JP)​

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Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s. You wake alone and surrounded by miles of burning, sprawling desert, and soon discover the looming mountaintop which is your goal. Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. The goal is to get to the mountaintop, but the experience is discovering who you are, what this place is, and what is your purpose. Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way. Soar above ruins and glide across sands as you discover the secrets of a forgotten civilization.

  • Part of PSN's "Spring Fever" promotion
  • Anonymous online co-op play
    • You will encounter other players randomly on your journey
    • You can choose to stay together to explore and solve puzzles, or simply walk away from them if you wish to go it alone
    • No voicechat, leaderboards, or lobbies
  • Simple controls
    • X = Jump
    • O = Call/Interact
    • RS = Camera (Can also be controlled via SixAxis)
    • LS = Move
  • Goal is to make the player feel "small" and give them a sense of awe about their surroundings
  • Soundtrack by Austin Wintory (flOw, A Little Help, The River Why)
  • Does not feature music by Journey
  • Not related to the novel, A Journey To The Center Of The Earth, or its various film adaptations
  • Not a shorter version of The Longest Journey

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Bronze
  • Threshold -
    Cross the broken bridge without completely rebuilding it.
  • Mirage -
    Find the hidden desert flower.
  • Explore -
    Discover all cloth creatures in the desert.
  • Adventure -
    Pass through 15 gates while surfing through the sunken city.
  • Trials -
    Sneak through the underground passage without tearing your scarf.
  • Ancestors -
    Find a mysterious creature hidden in the temple.
  • History -
    Uncover all 10 ancient glyphs.
  • Crossing -
    Reach the summit with a companion and return to the beginning.
  • Rebirth -
    Finish the game and return to the beginning.
  • Return -
    Start the journey again after a week long break.

Silver
  • Companion -
    Finish the game with the same partner for the majority of the journey and return to the beginning.
  • Reflection -
    Sit and meditate with another player for more than 20 seconds.
  • Wonder -
    Meet 10 or more unique travelers.

Gold
  • Transcendence -
    Collect all unique glowing symbols across one or more journeys.

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Metacritic - 93

Joystiq - 100
I don't want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.

EGM - 95
The game is mighty abstract, but it's through this abstraction that it finds it greatest power. I feel very strongly that game designers don't latch on to enough mystery and narrative obliqueness; Journey is out there; its expression is magnificently visual and deceptively interactive.

Wired - 90
Even though I often struggled to find meaning within the game's mysterious world, Journey doesn't need to be explained. It's still a fulfilling experience.

Gametrailers - 90
Journey's DNA consists of two intertwining strands: mystery and beauty. These two ideals weave together a wordless experience that manages to feel both familiar and foreign, which is no small feat. While this excursion through the sands may be just a brief stopover from the glut and glitz of other games' well-stocked campaigns and multiplayer suites, Journey still delivers a complete package with the artistic vision intact.

Eurogamer - 90
If Journey is about God, then God has played an awful lot of video games. One of the most fascinating things about thatgamecompany's sand-blown chunk of spiritual eye candy isn't that it reinvents gaming, or extends the medium's reach: it's that it takes old ideas - sometimes very old ideas - and repackages them in clever, stylish, and unexpected ways.

IGN - 90
Journey celebrates the poignancy of nature, it startles you with the unexpected, and empowers you in an exhilarating, unforgettable conclusion...The hours spent completing Journey will create memories that last for years.

Edge - 80
Journey's real issue, if it has one, goes much deeper than that. It's a resolutely linear game in which your range of interactions is minimal. For some, that will make it a pretty but hollow novelty; boring, perhaps. But for those who play games to explore strange lands, see beautiful sights and to immerse themselves – for however brief a time – in a new world, Journey is perfect. And what's more, they'll find someone like them to share it with.

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Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Haha, troll of the day.
 
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