Is that an official screenshot, typos and all?
Otherwise that list looks good.
The names of the dinosaurs were added by a fan, who recognized them from the silhouettes. You can see the in-game names are all just questions marks, because the dinosaurs were not unlocked yet by the person playing.
How was the first one?
I heard it was quite restrictive which is one of the reasons why i didnt get it.
Any news on this one being more free and sandboxy?
It had good things and bad things. I think the short of it is that it was a good and functional game in and of itself, but it didn't go much deep into anything. You could do a lot of things, but it was also very easy to reach a "point of stability" and simply develop from there.
Dinosaurs management was very linear across the board, and the game didn't make enough any distinction between the type/size of dinosaurs and the amount of security needed to contain them. They felt too much like parameters and not enough like living and thinking creatures. Each dinosaur had a "stress" meter which would fill if they didn't like the environment they were put in (because too small, not the right types of terrain, too many other dinosaurs, not enough food etc.), and past a certain point they would "flip" and try to break out. But different enclosures simply had more "HP" and different dinosaurs simply dealt more or less damage to them with each hit. In practice, a compsognathus could eventually headbutt a 10-feet concrete wall open if they really dedicated to it, and conversely tyrannosauruses would not even attempt to cross a tiny barbed-wire fence (which they could easily tear down in 1 or 2 hits) with dozens of tasty visitors just on the other side, as long as they didn't feel particularly displeased with their enclosure. Effectively, how "risky" a dinosaur was to keep only affected how much damage they could wreak
if they went berserk, but didn't have enough of an effect on how tame they were to begin with.
I didn't mind the tourist side of the game, albeit a bit more variety and options in the range and function of facilities, and more importance given to the quality of view of the dinosaurs you offered (it was basically just a 0-1 system, either "they can see the dinosaurs" or "they can't") wouldn't hurt. But from my understanding they have been working on this aspect at least to some extent.
I hope they keep all systems from game 1's DLCs (especially the different herbivore types of food) and start back from that for game 2, because even if they weren't game-changing or anything they helped give a bit more flavor and depth to the management aspects.
At any rate, I'd probably wait for some updates and/or DLCs to come out and then bulk-buy, because usually with these types of games mechanics refinements and flavorful stuff are not really there at launch.